/// <summary> /// Awake this instance. /// </summary> void Awake() { // Setting up references. rigidBody2DUnidirectional = GetComponent<RigidBody2DUnidirectional>(); veadoAnimationSetter = GetComponent<VeadoAnimationSetter>(); jump2d = GetComponent<Jump2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); }
private Jump2D jump2d; //Jump2D reference /// <summary> /// Awake this instance. /// </summary> void Awake() { // Setting up references. rigidBody2DUnidirectional = GetComponent <RigidBody2DUnidirectional>(); veadoAnimationSetter = GetComponent <VeadoAnimationSetter>(); jump2d = GetComponent <Jump2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); }
/// <summary> /// Awake this instance. /// </summary> void Awake() { // Setting up references. circle = GetComponent <CircleCollider2D> (); rigidBody2DUnidirectional = GetComponent <RigidBody2DUnidirectional>(); cthulhuAnimationSetter = GetComponent <CthulhuAnimationSetter>(); jump2d = GetComponent <Jump2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); }
// Use this for initialization void Awake() { userControl = this; if (!rigidBody2DUnidirectional) rigidBody2DUnidirectional = GetComponent<RigidBody2DUnidirectional>(); if (!singleMeleeAttack) singleMeleeAttack = GetComponent<SingleMeleeAttack>(); jump2d = GetComponent<Jump2D>(); }
void Awake() { //player = GameObject.Find("Cthulhu").transform; //finds player transform reference santa = this; NotificationCenter.DefaultCenter().AddObserver(this, "QuitScene"); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); NotificationCenter.DefaultCenter().AddObserver(this, "OnDead"); NotificationCenter.DefaultCenter().AddObserver(this, "StopSpawner"); NotificationCenter.DefaultCenter().AddObserver(this, "OnLvlUp"); playerJump2D = player.GetComponent <Jump2D>(); //finds Jump2D reference }
void Awake() { //player = GameObject.Find("Cthulhu").transform; //finds player transform reference santa = this; NotificationCenter.DefaultCenter().AddObserver(this, "QuitScene"); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); NotificationCenter.DefaultCenter().AddObserver(this, "OnDead"); NotificationCenter.DefaultCenter().AddObserver(this, "StopSpawner"); NotificationCenter.DefaultCenter().AddObserver(this, "OnLvlUp"); playerJump2D = player.GetComponent<Jump2D>(); //finds Jump2D reference }
// Use this for initialization void Awake() { userControl = this; if (!rigidBody2DUnidirectional) { rigidBody2DUnidirectional = GetComponent <RigidBody2DUnidirectional>(); } if (!singleMeleeAttack) { singleMeleeAttack = GetComponent <SingleMeleeAttack>(); } jump2d = GetComponent <Jump2D>(); }
public override void OnSpawned() { base.OnSpawned (); if (!player) { player = PlayerStatus.playerStatus.gameObject; rigidBody2DUnidirectional = player.GetComponent<RigidBody2DUnidirectional>(); jump2d = player.GetComponent<Jump2D>(); backgrondDarkner = Camera.main.transform.FindChild("BackgroundDarkener").GetComponent<SpriteRenderer>(); } newUserControl = null; newRigidBody2DUnidirectional = null; }
public override void OnSpawned() { base.OnSpawned(); if (!player) { player = PlayerStatus.playerStatus.gameObject; rigidBody2DUnidirectional = player.GetComponent <RigidBody2DUnidirectional>(); jump2d = player.GetComponent <Jump2D>(); backgrondDarkner = Camera.main.transform.FindChild("BackgroundDarkener").GetComponent <SpriteRenderer>(); } newUserControl = null; newRigidBody2DUnidirectional = null; }
void Awake() { if (myAnimator == null) { Debug.LogError(gameObject + " animator is null. Please set the reference."); } weaponManager = GetComponent <MegamanWeaponManager> (); hitpoints = GetComponent <Hitpoints> (); _myRigidbody2D = GetComponent <Rigidbody2D> (); _myCollider2D = GetComponent <Collider2D> (); myJump2D = GetComponent <Jump2D> (); myWallJump2D = GetComponent <WallJump2D> (); playerInput = GetComponent <MegamanInput> (); }
/// <summary> /// Set some references /// </summary> void Awake() { jump2D = this; groundCheck = transform.Find("groundCheck"); // Setting up references. }
/// <summary> /// Awake this instance. /// </summary> void Awake() { jump2D = GetComponent<Jump2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "QuitScene"); }
private void Awake() { move2D = GetComponent <Move2D>(); jump2D = GetComponent <Jump2D>(); }
/// <summary> /// Awake this instance. /// </summary> void Awake() { jump2D = GetComponent <Jump2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "QuitScene"); }
/// <summary> /// Awake this instance. /// </summary> void Awake() { // Setting up references. circle = GetComponent<CircleCollider2D> (); rigidBody2DUnidirectional = GetComponent<RigidBody2DUnidirectional>(); cthulhuAnimationSetter = GetComponent<CthulhuAnimationSetter>(); jump2d = GetComponent<Jump2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); }
void Awake() { if(myAnimator == null) { Debug.LogError(gameObject + " animator is null. Please set the reference."); } weaponManager = GetComponent<MegamanWeaponManager> (); hitpoints = GetComponent<Hitpoints> (); _myRigidbody2D = GetComponent<Rigidbody2D> (); _myCollider2D = GetComponent<Collider2D> (); myJump2D = GetComponent<Jump2D> (); myWallJump2D = GetComponent<WallJump2D> (); playerInput = GetComponent<MegamanInput> (); }