public void TestRemoveVertices() { var path = new JuiceStreamPath(); path.Add(10, 5); path.Add(20, -5); int removeCount = path.RemoveVertices((v, i) => v.Distance == 10 && i == 1); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(0, 0), new JuiceStreamPathVertex(20, -5) })); removeCount = path.RemoveVertices((_, i) => i == 0); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(20, -5) })); removeCount = path.RemoveVertices((_, i) => true); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex() })); }
public void TestResampleVertices() { var path = new JuiceStreamPath(); path.Add(-100, -10); path.Add(100, 50); path.ResampleVertices(new double[] { -50, 0, 70, 120 }); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(-100, -10), new JuiceStreamPathVertex(-50, -5), new JuiceStreamPathVertex(0, 0), new JuiceStreamPathVertex(70, 35), new JuiceStreamPathVertex(100, 50), new JuiceStreamPathVertex(100, 50), })); path.Clear(); path.SetVertexPosition(0, 10); path.ResampleVertices(Array.Empty <double>()); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(0, 10) })); }
public void TestInvalidation() { var path = new JuiceStreamPath(); Assert.That(path.InvalidationID, Is.EqualTo(1)); int previousId = path.InvalidationID; path.InsertVertex(10); checkNewId(); path.SetVertexPosition(1, 5); checkNewId(); path.Add(20, 0); checkNewId(); path.RemoveVertices((v, _) => v.Distance == 20); checkNewId(); path.ResampleVertices(new double[] { 5, 10, 15 }); checkNewId(); path.Clear(); checkNewId(); path.ConvertFromSliderPath(new SliderPath()); checkNewId(); void checkNewId() { Assert.That(path.InvalidationID, Is.Not.EqualTo(previousId)); previousId = path.InvalidationID; } }
private void addBlueprintStep(double[] times, float[] positions, double velocity = 0.5) { var path = new JuiceStreamPath(); for (int i = 1; i < times.Length; i++) path.Add((times[i] - times[0]) * velocity, positions[i] - positions[0]); var sliderPath = new SliderPath(); path.ConvertToSliderPath(sliderPath, 0); addBlueprintStep(times[0], positions[0], sliderPath, velocity); }
public void TestRandomConvertToSliderPath() { var rng = new Random(1); var path = new JuiceStreamPath(); var sliderPath = new SliderPath(); for (int iteration = 0; iteration < 10000; iteration++) { path.Clear(); do { double time = rng.NextDouble() * 1e3; float x = (float)(rng.NextDouble() * 1e3); path.Add(time, x); } while (rng.Next(5) != 0); float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT); double requiredVelocity = path.ComputeRequiredVelocity(); double velocity = Math.Clamp(requiredVelocity, 1, 100); path.ConvertToSliderPath(sliderPath, sliderStartY, velocity); foreach (var point in sliderPath.ControlPoints) { Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null); Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT)); } Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X)); // The path is preserved only if required velocity is used. if (velocity < requiredVelocity) { continue; } Assert.That(sliderPath.Distance / velocity, Is.EqualTo(path.Duration).Within(1e-3)); for (int i = 0; i < 10; i++) { double time = rng.NextDouble() * path.Duration; float expected = path.PositionAtTime(time); Assert.That(sliderPath.PositionAt(time * velocity / sliderPath.Distance).X, Is.EqualTo(expected).Within(3e-3)); } } }
public void TestRandomConvertToSliderPath() { var rng = new Random(1); var path = new JuiceStreamPath(); var sliderPath = new SliderPath(); for (int iteration = 0; iteration < 10000; iteration++) { path.Clear(); do { double distance = rng.NextDouble() * 1e3; float x = (float)(rng.NextDouble() * 1e3); path.Add(distance, x); } while (rng.Next(5) != 0); float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT); path.ConvertToSliderPath(sliderPath, sliderStartY); Assert.That(sliderPath.Distance, Is.EqualTo(path.Distance).Within(1e-3)); Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X)); assertInvariants(path.Vertices, true); foreach (var point in sliderPath.ControlPoints) { Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null); Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT)); } for (int i = 0; i < 10; i++) { double distance = rng.NextDouble() * path.Distance; float expected = path.PositionAtDistance(distance); Assert.That(sliderPath.PositionAt(distance / sliderPath.Distance).X, Is.EqualTo(expected).Within(1e-3)); } } }