public void MoveBoat() { if (boat.IsEmpty() || user_gui.sign != 0) { return; } actionManager.moveBoat(boat.getGameObject(), boat.BoatMove(), boat.move_speed); user_gui.sign = judge.Check(); }
public void MoveBoat() { if (boat.IsEmpty() || gui.sign != 0) { return; } //boat.BoatMove(); manager.moveBoat(boat.GetGameObject(), boat.BoatMove(), boat.speed); gui.sign = judge.Check(); }
public void MoveRole(RoleModel role) { if (role.IsOnBoat()) { LandModel land; if (boat.GetBoatSign() == false) { land = end_land; } else { land = start_land; } boat.DeleteRoleByName(role.GetName()); role.Move(land.GetEmptyPosition()); role.GoLand(land); land.AddRole(role); } else { LandModel land = role.GetLandModel(); if (boat.GetEmptyNumber() == -1 || land.GetLandSign() != boat.GetBoatSign()) { return; } land.DeleteRoleByName(role.GetName()); role.Move(boat.GetEmptyPosition()); role.GoBoat(boat); boat.AddRole(role); } user_gui.sign = judge.Check(); }
public void ObjectIsClicked(GameObjects Objects) { if (FCActionManager.Complete == SSActionEventType.Started) { return; } if (Objects.isOnBoat()) { CoastController whichCoast; if (boat.get_State() == -1) { // to->-1; from->1 whichCoast = toCoast; } else { whichCoast = fromCoast; } boat.GetOffBoat(Objects.getName()); FCActionManager.GameObjectsMove(Objects, whichCoast.getEmptyPosition()); Objects.getOnCoast(whichCoast); whichCoast.getOnCoast(Objects); } else { Debug.Log("On Coast!"); CoastController whichCoast = Objects.getCoastController(); // obejects on coast if (boat.getEmptyIndex() == -1) { return; } if (whichCoast.get_State() != boat.get_State()) // boat is not on the side of character { return; } whichCoast.getOffCoast(Objects.getName()); FCActionManager.GameObjectsMove(Objects, boat.getEmptyPosition()); Objects.getOnBoat(boat); boat.GetOnBoat(Objects); } judge.update(fromCoast, toCoast, boat); UserGUI.SetState = judge.Check(); }
public void ObjectIsClicked(Character Objects) { if (FSAmanager.Complete == SSActionEventType.Started) { return; } if (Objects.isOnBoat()) { CoastController whichCoast; if (boat.get_State() == -1) { whichCoast = toCoast; } else { whichCoast = fromCoast; } boat.GetOffBoat(Objects.getName()); FSAmanager.CharacterMove(Objects, whichCoast.getEmptyPosition()); Objects.getOnCoast(whichCoast); whichCoast.getOnCoast(Objects); } else { CoastController whichCoast = Objects.getCoastController(); if (boat.getEmptyIndex() == -1) { return; } if (whichCoast.get_State() != boat.get_State()) { return; } whichCoast.getOffCoast(Objects.getName()); FSAmanager.CharacterMove(Objects, boat.getEmptyPosition()); Objects.getOnBoat(boat); boat.GetOnBoat(Objects); } //通知controller游戏结束,显示win或lose UserGUI.SetState = judge.Check(); }
public void ObjectIsClicked(MyCharacterController tem_char) // { if (manager.Complete == SSActionEventType.started) { return; } if (tem_char.isOnBoat()) { CoastController tem_coast; if (boat.getTFflag() == -1) { tem_coast = toCoast; } else { tem_coast = fromCoast; } boat.getOffBoat(tem_char.getName()); //tem_char.moveToPosition (tem_coast.getEmptyPosition ()); manager.CharacterMove(tem_char, tem_coast.getEmptyPosition()); tem_char.getOnCoast(tem_coast); tem_coast.getOnCoast(tem_char); } else { CoastController tem_coast2 = tem_char.getCoastController(); if (boat.getEmptyIndex() == -1) { return; } if (boat.getTFflag() != tem_coast2.getTFflag()) { return; } tem_coast2.getOffCoast(tem_char.getName()); //tem_char.moveToPosition (boat.getEmptyPosition ()); manager.CharacterMove(tem_char, boat.getEmptyPosition()); tem_char.getOnBoat(boat); boat.getOnBoat(tem_char); } //check whether game over; user.if_win_or_not = judge.Check(); }
public void MoveBoat()//移动船 { if (boat.IsEmpty() || user_gui.sign != 0) { return; } //boat.BoatMove(); //动作分离版本改变 actionManager.moveBoat(boat.getGameObject(), boat.BoatMoveToPosition(), boat.move_speed); user_gui.sign = judge.Check((start_land.GetRoleNum())[0], (start_land.GetRoleNum())[1], (end_land.GetRoleNum())[0], (end_land.GetRoleNum())[1]); if (user_gui.sign == 1) { for (int i = 0; i < RoleAmount; i++) { roles[i].PlayGameOver(); roles[i + RoleAmount].PlayGameOver(); } } }
public int Check() { return(judge.Check((start_land.GetRoleNum())[0], (start_land.GetRoleNum())[1], (end_land.GetRoleNum())[0], (end_land.GetRoleNum())[1], boat.GetRoleNumber(), boat.GetBoatSign())); }