/// <summary> /// Method fakes a json error from the server and sends /// it along to the response callbacks. /// </summary> /// <param name="in_status">In_status.</param> /// <param name="in_reasonCode">In_reason code.</param> /// <param name="in_statusMessage">In_status message.</param> private void TriggerCommsError(int in_status, int in_reasonCode, string in_statusMessage) { // error json format is // { // "reason_code": 40316, // "status": 403, // "status_message": "Processing exception: Invalid game ID in authentication request", // "severity": "ERROR" // } int numMessagesToReturn = 0; lock (m_serviceCallsInProgress) { numMessagesToReturn = m_serviceCallsInProgress.Count; } if (numMessagesToReturn <= 0) { return; } JsonResponseErrorBundleV2 bundleObj = new JsonResponseErrorBundleV2(); bundleObj.packetId = m_expectedIncomingPacketId; bundleObj.responses = new JsonErrorMessage[numMessagesToReturn]; for (int i = 0; i < numMessagesToReturn; ++i) { bundleObj.responses[i] = new JsonErrorMessage(in_status, in_reasonCode, in_statusMessage); } string jsonError = JsonWriter.Serialize(bundleObj); HandleResponseBundle(jsonError); }
/// <summary> /// Method fakes a json error from the server and sends /// it along to the response callbacks. /// </summary> /// <param name="in_status">In_status.</param> /// <param name="in_reasonCode">In_reason code.</param> /// <param name="in_statusMessage">In_status message.</param> private void TriggerCommsError(int in_status, int in_reasonCode, string in_statusMessage) { // error json format is // { // "reason_code": 40316, // "status": 403, // "status_message": "Processing exception: Invalid game ID in authentication request", // "severity": "ERROR" // } int numMessagesToReturn = 0; lock(m_serviceCallsInProgress) { numMessagesToReturn = m_serviceCallsInProgress.Count; } if (numMessagesToReturn <= 0) { return; } JsonResponseErrorBundleV2 bundleObj = new JsonResponseErrorBundleV2(); bundleObj.packetId = m_expectedIncomingPacketId; bundleObj.responses = new JsonErrorMessage[numMessagesToReturn]; for (int i = 0; i < numMessagesToReturn; ++i) { bundleObj.responses[i] = new JsonErrorMessage(in_status, in_reasonCode, in_statusMessage); } string jsonError = JsonWriter.Serialize(bundleObj); HandleResponseBundle(jsonError); }