void OnEnable() { _core = Camera.main.GetComponent <GameCore>(); _json = new JsonReadWrite(); AudioListener.volume = _core.dataSetting[0].soundValue; _soundValue.value = AudioListener.volume; }
void OnEnable() { _core = Camera.main.GetComponent <MainCore>(); _json = new JsonReadWrite(); AudioListener.volume = _core.dataSetting[0].soundValue; _soundValue.value = AudioListener.volume; _questionLinkTxt.text = _core.dataSetting[0].questionLink; _questionLink.transform.Find("TestConnectButton").GetComponent <Image>().color = new Color32(255, 255, 255, 255); _question.value = _core.dataSetting[0].question == true?1:0; }
private void Awake() { //Caching.ClearCache(); _uiSprite2 = Resources.LoadAll <Sprite>("Sprites/UI/ui2"); _mapSprite = Resources.LoadAll <Sprite>("Sprites/UI/map2"); _UI = GameObject.Find("UICanvas"); _passiveDatail = new string[] { "passive detail" }; _player = new Player(); _json = new JsonReadWrite(); dataSetting = _json.ReadSetting(dataSetting); AudioListener.volume = dataSetting[0].soundValue; _loadingScreenImg = _loadingScreen.GetComponent <Image>(); SettingBeforeStart(); OpenStartMenu(); }
/// <summary> /// Henter alt fra fil(er) (lister af projekter, dimser og brugere) /// </summary> public async Task LoadEverything() { Debug.WriteLine("Begynder LoadEverything"); ProjectList = await JsonReadWrite.LoadProjectsFromJsonAsync(); UserList = await JsonReadWrite.LoadUsersFromJsonAsync(); foreach (User user in UserList) // Populates searchUser, så listen er klar når man går ind i edit project { if (!user.Equals(CurrentUser)) { SearchUsers.Add(user); } } DoohickeyList = await JsonReadWrite.LoadDoohickeysFromJsonAsync(); foreach (Doohickey doohickey in DoohickeyList) // Populates searchDoohickey, så listen er klar når man går ind i edit project { SearchDoohickeys.Add(doohickey); } Debug.WriteLine("Afslutter LoadEverything"); }
/// <summary> /// Gemmer alt til fil(er) (lister af projekter, dimser og brugere) /// </summary> public void SaveEverything() { JsonReadWrite.SaveProjectsAsJsonAsync(ProjectList); JsonReadWrite.SaveUsersAsJsonAsync(UserList); JsonReadWrite.SaveDoohickeyAsJsonAsync(DoohickeyList); }