public void SerializeComponentData(JsonHelperWriter json, GameObject go, bool property = true) { Component[] components = go.GetComponents <Component>(); Transform transform = go.transform; int children = transform.childCount; if (property) { json.WritePropertyName("componentData"); } json.WriteStartArray(); json.WriteValue(components.Length); for (int i = 0; i < components.Length; i++) { json.Write(components[i]); } json.WriteStartArray(); for (int i = 0; i < children; i++) { GameObject child = transform.GetChild(i).gameObject; SerializeComponentData(json, child, false); } json.WriteEndArray(); json.WriteEndArray(); }
public void SerializeComponentTypes(JsonHelperWriter json, GameObject go) { Component[] components = go.GetComponents <Component>(); json.WritePropertyName("componentTypes"); json.WriteStartArray(); for (int i = 0; i < components.Length; i++) { json.Write(components[i].GetType()); } json.WriteEndArray(); }
public void SerializeHierarchy(JsonHelperWriter json, GameObject go) { Transform transform = go.transform; int children = transform.childCount; json.WritePropertyName("hierarchy"); json.WriteStartArray(); for (int i = 0; i < children; i++) { GameObject child = transform.GetChild(i).gameObject; json.WriteStartObject(); SerializeMain(json, child); SerializeComponentTypes(json, child); SerializeHierarchy(json, child); json.WriteEndObject(); } json.WriteEndArray(); }
public static void WriteProperty(this JsonHelperWriter json, string name, object obj) { json.WritePropertyName(name); json.Write(obj); }
public virtual void WriteMetaHeader(JsonHelperWriter json, object obj) { json.WritePropertyName(JSONHelper.META.PROP); json.WriteMetaObjectType(obj); }
public virtual void Serialize(JsonHelperWriter json, object obj, MemberInfo info) { json.WritePropertyName(info.Name); json.Write(ReflectionHelper.GetValue(info, obj)); }