private void LoadGameData() { // Path.Combine combines strings into a file path // Application.StreamingAssets points to Assets/StreamingAssets in the Editor, and the StreamingAssets folder in a build string filePath = Path.Combine(Application.streamingAssetsPath, "items.json"); if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); string newData = JsonHelper.AppendItems(dataAsJson); Fruits = JsonHelper.FromJson <Fruit>(newData); Sprites = Resources.LoadAll <Sprite>("fruitbody"); EventManager.TriggerEvent("GameLoaded"); } else { Debug.LogError("Cannot load game data!"); } }