bool LoadFile() { if (!loadCar) { return(false); } NeuralNetwork neuralTemp = JsonConnect.SetFromJson(capas, neuronas); if (neuralTemp == null) { return(false); } CarMove temp; GameObject g = GameObject.Instantiate(carPrefab); g.name = "Car"; g.SetActive(true); temp = g.GetComponent <CarMove>(); temp.SetValues(sensorDistances, velocity, rotationSpeed, mask); temp.network = neuralTemp; g.GetComponent <Renderer>().material.color = childColor; return(true); }
public void SaveCar() { JsonConnect.SaveToJson(carList[currentCamera].network.GetSaveData()); }