예제 #1
0
 private void Init()
 {
     movementJoy = GameObject.Find("MovementJoy").GetComponent<JoystickScripts>();
     aimingJoy = GameObject.Find("AimingJoy").GetComponent<JoystickScripts>();
     animControl = gameObject.GetComponent<Animator>();
     isMoving = false;
 }
예제 #2
0
 private void Init()
 {
     cam = gameObject.GetComponent<Camera>();
     defaultOffset = this.gameObject.transform.position;
     playerObject = GameObject.Find("PlayerObjectContainer");
     aimingJoy = GameObject.Find("AimingJoy").GetComponent<JoystickScripts>();
 }
예제 #3
0
 void MobileOnly()
 {
     if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) {
         mJoy = GameObject.Find("MovementJoy").GetComponent<JoystickScripts>();
         aJoy = GameObject.Find("AimingJoy").GetComponent<JoystickScripts>();
     }
 }
예제 #4
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 void Start()
 {
     t = 0.0f;
     aimingjoy = GameObject.Find("AimingJoy").GetComponent<JoystickScripts>();
 }
예제 #5
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 // Use this for initialization
 void Start()
 {
     mJoy = GameObject.Find("MovementJoy").GetComponent<JoystickScripts>();
     aJoy = GameObject.Find("AimingJoy").GetComponent<JoystickScripts>();
     am = GameObject.Find("GameController").GetComponent<AnimationModule>();
 }
예제 #6
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 // Use this for initialization
 void Start()
 {
     aimingJoy = GameObject.Find("AimingJoy").GetComponent<JoystickScripts>();
     decalController = GameObject.Find("GameController").GetComponent<DecalController>();
 }
예제 #7
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 private void Init()
 {
     jss = joystickObject.GetComponent<JoystickScripts>();
     t = gameObject.GetComponent<Text>();
 }
예제 #8
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 private void Init()
 {
     SetPlayerSpriteObject(this.gameObject);
     movementJoy = GameObject.Find("MovementJoy").GetComponent<JoystickScripts>();
     rb = GetComponent<Rigidbody2D>();
 }
예제 #9
0
 private void Init()
 {
     aimingJoy = GameObject.Find("AimingJoy").GetComponent<JoystickScripts>();
     playerUpperTorsoGroup = GameObject.Find("UpperTorso");
 }