private Vector3 PoolInput() { Vector3 dir = Vector3.zero; dir.x = joyStickScript.Horizontal(); dir.y = joyStickScript.Vertical(); if (dir.magnitude > 1) { dir.Normalize(); } return(dir); }
// Update is called once per frame void Update() { cube.transform.Translate(new Vector3(moveSpeed * joystick.Horizontal() * Time.deltaTime, 0f, moveSpeed * joystick.Vertical() * Time.deltaTime)); /* * if(Input.GetKey(KeyCode.UpArrow)){ * cube.transform.position += new Vector3(0,0,0.1f); * } * * if(Input.GetKey(KeyCode.DownArrow)){ * cube.transform.position -= new Vector3(0,0,0.1f); * * } * if(Input.GetKey(KeyCode.RightArrow)){ * cube.transform.position += new Vector3(0.1f,0,0); * } * * if(Input.GetKey(KeyCode.LeftArrow)){ * cube.transform.position -= new Vector3(0.1f,0,0); * } * * if(Input.GetKey(KeyCode.Space) && cube.transform.position.y < 5) * { * cube.transform.position += new Vector3(0,0.3f,0); * }*/ }