static public int AddKeyEvent(IntPtr l) { try { JoystickManager self = (JoystickManager)checkSelf(l); UnityEngine.KeyCode a1; checkEnum(l, 2, out a1); SLua.LuaFunction a2; checkType(l, 3, out a2); self.AddKeyEvent(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }