public bool GetButtonUp(PlayerIndex playerIndex, Ds4Button btn) { if (playerIndex == PlayerIndex.Two || playerIndex == PlayerIndex.One) { return(_joystickInstance.GetButtonUp(playerIndex, btn)); } else { return(_joystickInstance.GetButtonUp(playerIndex, btn) || _keyboardInstance.GetButtonUp(playerIndex, btn)); } }
private void HandleAim() { if (_energyHandler.GetPlayerEnergyAmount() > 0) { if (_joyInputController.GetButtonDown(Index, Ds4Button.Square)) { AimDuration = 0; IsAiming = true; _energyHandler.ToogleShield(true); } if (_joyInputController.GetButton(Index, Ds4Button.Square)) { AimDuration += Time.deltaTime; Aim.SetPositions(new[] { Vector3.zero, new Vector3(0, 0, AimDuration) }); _energyHandler.SetHoldingShot(true, AimDuration); } else if (_joyInputController.GetButtonUp(Index, Ds4Button.Square)) { Aim.SetPositions(new[] { Vector3.zero, Vector3.zero }); IsAiming = false; _energyHandler.ToogleShield(false); _energyHandler.TryToShoot(); AimDuration = 0; } } }