Quaternion RotationFromJoystick(Joystick joy) //MovingJoystick move) { float angle = joy.GetAngle(); //move.Axis2Angle( true ); //RotationFromJoyStick = Quaternion.Euler( 0, BaseCamera.transform.rotation.eulerAngles.y + angle, 0 ); RotationFromJoyStick = Quaternion.Euler(0, (angle + BaseCamera.transform.rotation.eulerAngles.y), 0); return(RotationFromJoyStick); }