public JoystickState GetState(int player_index) { lock (sync) { JoystickState state = new JoystickState(); if (IsValid(player_index)) { int device_index = player_to_index[player_index]; int index = index_to_stick[device_index]; JoystickDevice <WinMMJoyDetails> stick = sticks[index] as JoystickDevice <WinMMJoyDetails>; // For joysticks with fewer than three axes or four buttons, we must // use joyGetPos; otherwise, joyGetPosEx. This is not just a cosmetic // difference, simple devices will return incorrect results if we use // joyGetPosEx on them. if (stick.Details.Capabilities.AxisCount <= 3 || stick.Details.Capabilities.ButtonCount <= 4) { // Use joyGetPos JoyInfo info = new JoyInfo(); JoystickError result = UnsafeNativeMethods.joyGetPos(device_index, ref info); if (result == JoystickError.NoError) { for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++) { state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i])); } for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++) { state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0); } state.SetIsConnected(true); } else if (result == JoystickError.Unplugged) { UnplugJoystick(player_index); } } else { // Use joyGetPosEx JoyInfoEx info = new JoyInfoEx(); info.Size = JoyInfoEx.SizeInBytes; info.Flags = JoystickFlags.All; JoystickError result = UnsafeNativeMethods.joyGetPosEx(device_index, ref info); if (result == JoystickError.NoError) { for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++) { state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i])); } for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++) { state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0); } state.SetIsConnected(true); } else if (result == JoystickError.Unplugged) { UnplugJoystick(player_index); } } } return(state); } }
public JoystickState GetState(int player_index) { lock (sync) { JoystickState state = new JoystickState(); if (IsValid(player_index)) { int device_index = player_to_index[player_index]; int index = index_to_stick[device_index]; JoystickDevice<WinMMJoyDetails> stick = sticks[index] as JoystickDevice<WinMMJoyDetails>; // For joysticks with fewer than three axes or four buttons, we must // use joyGetPos; otherwise, joyGetPosEx. This is not just a cosmetic // difference, simple devices will return incorrect results if we use // joyGetPosEx on them. if (stick.Details.Capabilities.AxisCount <= 3 || stick.Details.Capabilities.ButtonCount <= 4) { // Use joyGetPos JoyInfo info = new JoyInfo(); JoystickError result = UnsafeNativeMethods.joyGetPos(device_index, ref info); if (result == JoystickError.NoError) { for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++) { state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i])); } for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++) { state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0); } state.SetIsConnected(true); } else if (result == JoystickError.Unplugged) { UnplugJoystick(player_index); } } else { // Use joyGetPosEx JoyInfoEx info_ex = new JoyInfoEx(); info_ex.Size = JoyInfoEx.SizeInBytes; info_ex.Flags = JoystickFlags.All; JoystickError result = UnsafeNativeMethods.joyGetPosEx(device_index, ref info_ex); if (result == JoystickError.NoError) { for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++) { state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info_ex.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i])); } for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++) { state.SetButton(JoystickButton.Button0 + i, (info_ex.Buttons & 1 << i) != 0); } for (int i = 0; i < stick.Details.Capabilities.HatCount; i++) { // A discrete POV returns specific values for left, right, etc. // A continuous POV returns an integer indicating an angle in degrees * 100, e.g. 18000 == 180.00 degrees. // The vast majority of joysticks have discrete POVs, so we'll treat all of them as discrete for simplicity. if ((JoystickPovPosition)info_ex.Pov != JoystickPovPosition.Centered) { HatPosition hatpos = HatPosition.Centered; if (info_ex.Pov < 4500 || info_ex.Pov >= 31500) hatpos |= HatPosition.Up; if (info_ex.Pov >= 4500 && info_ex.Pov < 13500) hatpos |= HatPosition.Right; if (info_ex.Pov >= 13500 && info_ex.Pov < 22500) hatpos |= HatPosition.Down; if (info_ex.Pov >= 22500 && info_ex.Pov < 31500) hatpos |= HatPosition.Left; state.SetHat(JoystickHat.Hat0 + i, new JoystickHatState(hatpos)); } } state.SetIsConnected(true); } else if (result == JoystickError.Unplugged) { UnplugJoystick(player_index); } } } return state; } }
public JoystickState GetState(int player_index) { lock (sync) { JoystickState state = new JoystickState(); if (IsValid(player_index)) { int device_index = player_to_index[player_index]; int index = index_to_stick[device_index]; JoystickDevice<WinMMJoyDetails> stick = sticks[index] as JoystickDevice<WinMMJoyDetails>; // For joysticks with fewer than three axes or four buttons, we must // use joyGetPos; otherwise, joyGetPosEx. This is not just a cosmetic // difference, simple devices will return incorrect results if we use // joyGetPosEx on them. if (stick.Details.Capabilities.AxisCount <= 3 || stick.Details.Capabilities.ButtonCount <= 4) { // Use joyGetPos JoyInfo info = new JoyInfo(); JoystickError result = UnsafeNativeMethods.joyGetPos(device_index, ref info); if (result == JoystickError.NoError) { for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++) { state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i])); } for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++) { state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0); } state.SetIsConnected(true); } else if (result == JoystickError.Unplugged) { UnplugJoystick(player_index); } } else { // Use joyGetPosEx JoyInfoEx info = new JoyInfoEx(); info.Size = JoyInfoEx.SizeInBytes; info.Flags = JoystickFlags.All; JoystickError result = UnsafeNativeMethods.joyGetPosEx(device_index, ref info); if (result == JoystickError.NoError) { for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++) { state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i])); } for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++) { state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0); } state.SetIsConnected(true); } else if (result == JoystickError.Unplugged) { UnplugJoystick(player_index); } } } return state; } }
public JoystickState GetState(int player_index) { lock (sync) { JoystickState state = new JoystickState(); if (IsValid(player_index)) { int device_index = player_to_index[player_index]; int index = index_to_stick[device_index]; JoystickDevice <WinMMJoyDetails> stick = sticks[index] as JoystickDevice <WinMMJoyDetails>; // For joysticks with fewer than three axes or four buttons, we must // use joyGetPos; otherwise, joyGetPosEx. This is not just a cosmetic // difference, simple devices will return incorrect results if we use // joyGetPosEx on them. if (stick.Details.Capabilities.AxisCount <= 3 || stick.Details.Capabilities.ButtonCount <= 4) { // Use joyGetPos JoyInfo info = new JoyInfo(); JoystickError result = UnsafeNativeMethods.joyGetPos(device_index, ref info); if (result == JoystickError.NoError) { for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++) { state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i])); } for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++) { state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0); } state.SetIsConnected(true); } else if (result == JoystickError.Unplugged) { UnplugJoystick(player_index); } } else { // Use joyGetPosEx JoyInfoEx info_ex = new JoyInfoEx(); info_ex.Size = JoyInfoEx.SizeInBytes; info_ex.Flags = JoystickFlags.All; JoystickError result = UnsafeNativeMethods.joyGetPosEx(device_index, ref info_ex); if (result == JoystickError.NoError) { for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++) { state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info_ex.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i])); } for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++) { state.SetButton(JoystickButton.Button0 + i, (info_ex.Buttons & 1 << i) != 0); } for (int i = 0; i < stick.Details.Capabilities.HatCount; i++) { // A discrete POV returns specific values for left, right, etc. // A continuous POV returns an integer indicating an angle in degrees * 100, e.g. 18000 == 180.00 degrees. // The vast majority of joysticks have discrete POVs, so we'll treat all of them as discrete for simplicity. if ((JoystickPovPosition)info_ex.Pov != JoystickPovPosition.Centered) { HatPosition hatpos = HatPosition.Centered; if (info_ex.Pov < 4500 || info_ex.Pov >= 31500) { hatpos |= HatPosition.Up; } if (info_ex.Pov >= 4500 && info_ex.Pov < 13500) { hatpos |= HatPosition.Right; } if (info_ex.Pov >= 13500 && info_ex.Pov < 22500) { hatpos |= HatPosition.Down; } if (info_ex.Pov >= 22500 && info_ex.Pov < 31500) { hatpos |= HatPosition.Left; } state.SetHat(JoystickHat.Hat0 + i, new JoystickHatState(hatpos)); } } state.SetIsConnected(true); } else if (result == JoystickError.Unplugged) { UnplugJoystick(player_index); } } } return(state); } }