void Attack2() { GameObject go = GameObject.FindGameObjectWithTag("Player"); JotaroHealth jotaro = go.GetComponent <JotaroHealth>(); JotaroCombat jotaroCombat = go.GetComponent <JotaroCombat>(); if (Input.GetKey(KeyCode.P) && Time.time >= jotaroCombat.nextBlockTime) { jotaroCombat.Block(); } else { jotaro.TakeDamage(2); } }
void OnTriggerEnter2D(Collider2D hitInfo) { JotaroHealth jotaro = hitInfo.GetComponent <JotaroHealth>(); JotaroCombat jotaroCombat = hitInfo.GetComponent <JotaroCombat>(); if (jotaro != null) { if (Input.GetKey(KeyCode.P) && Time.time >= jotaroCombat.nextBlockTime) { jotaroCombat.Block(); } else { jotaro.TakeDamage(damage); } } Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D hitInfo) { JotaroHealth jotaroHealth = hitInfo.GetComponent <JotaroHealth>(); JotaroCombat jotaroCombat = hitInfo.GetComponent <JotaroCombat>(); if (jotaroHealth != null) { if (Input.GetKey(KeyCode.P) && Time.time >= jotaroCombat.nextBlockTime) { jotaroCombat.Block(); } else { jotaroHealth.TakeDamage(damage); } } Instantiate(impactEffect, transform.position, transform.rotation); Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D hitInfo) { JotaroHealth jotaro = hitInfo.GetComponent <JotaroHealth>(); JotaroCombat jotaroCombat = hitInfo.GetComponent <JotaroCombat>(); if (jotaro != null) { if (Input.GetKey(KeyCode.P) && Time.time >= jotaroCombat.nextBlockTime) { jotaroCombat.Block(); } else { tenAnim.SetTrigger("Attack"); jotaro.TakeDamage(damage); GameObject j = GameObject.FindGameObjectWithTag("Player"); JotaroMovement moveScript = j.GetComponent <JotaroMovement>(); moveScript.enabled = false; moveScript.rb.velocity = transform.right * 0; rb.velocity = transform.right * 0; Invoke("ResumeMovement", 1); } } }
// Update is called once per frame void Update() { if (start) { Vector2 target = new Vector2(startPos.position.x, rb.position.y); Vector2 newPos = Vector2.MoveTowards(rb.position, target, speed * Time.fixedDeltaTime); rb.MovePosition(newPos); if (Vector2.Distance(startPos.position, rb.position) <= 0.1) { transform.Rotate(0f, 180f, 0f); start = false; } } if (move) { Vector2 target = new Vector2(player.position.x, rb.position.y); Vector2 newPos = Vector2.MoveTowards(rb.position, target, speed * Time.fixedDeltaTime); rb.MovePosition(newPos); if (Vector2.Distance(player.position, rb.position) <= attackRange) { if (attack) { dioAnim.SetTrigger("Attack"); attack = false; GameObject go = GameObject.FindGameObjectWithTag("Player"); JotaroCombat jotaroCombat = go.GetComponent <JotaroCombat>(); if (Input.GetKey(KeyCode.P) && Time.time >= jotaroCombat.nextBlockTime) { jotaroCombat.Block(); } else { jotaro.TakeDamage(2); } attack = false; } move = false; } } if (up) { Vector2 target = new Vector2(rb.position.x, upPos.position.y); Vector2 newPos = Vector2.MoveTowards(rb.position, target, speed * Time.fixedDeltaTime); rb.MovePosition(newPos); if (Vector2.Distance(upPos.position, rb.position) <= 0.1) { up = false; move = true; dioAnim.SetTrigger("isFalling"); FindObjectOfType <AudioManager>().Play("RoadRoller"); } } if (down) { Vector2 target = new Vector2(rb.position.x, player.position.y); Vector2 newPos = Vector2.MoveTowards(rb.position, target, speed * Time.fixedDeltaTime); rb.MovePosition(newPos); if (Vector2.Distance(player.position, rb.position) <= 0.5) { dioAnim.SetTrigger("RR"); FindObjectOfType <AudioManager>().Play("FastMuda"); GameObject go = GameObject.FindGameObjectWithTag("Player"); JotaroCombat jotaroCombat = go.GetComponent <JotaroCombat>(); if (Input.GetKey(KeyCode.P) && Time.time >= jotaroCombat.nextBlockTime) { jotaroCombat.Block(); } else { jotaro.TakeDamage(10); } down = false; } } }