void Start() { JointType[] typeJoint = Enum.GetValues(typeof(JointType)).Cast <JointType>().ToArray(); JointTrackers = new JointTracker[typeJoint.Length]; if (DefaultToUserTracker) { SkeletonProvider = CurrentUserTracker.Instance; } Vector3 origin = new Vector3(TorsoX, TorsoY, TorsoZ); for (int i = 0; i < typeJoint.Length; i++) { string jointName = $"{typeJoint[i]} - {(String.IsNullOrEmpty(JointNameModifier) ? "Default" : JointNameModifier)}"; GameObject createdJoint = GameObject.Find(jointName) ?? Instantiate(PrefabJoint); createdJoint.transform.SetParent(transform); createdJoint.name = jointName; JointTracker tracker = createdJoint.GetComponent <JointTracker>(); tracker.OwnerNativeAvatar = this; tracker.Bound = Bound; tracker.Origin = origin; tracker.JointType = typeJoint[i]; tracker.OffsetJointType = JointType.Waist; tracker.SkeletonProvider = SkeletonProvider; tracker.Enabled = IsEnabled; JointTrackers[i] = tracker; } }
// Use this for initialization void Start() { m_jointTracker = GetComponent <JointTracker>(); }
public void SetColor(JointType jointType, Color color) { JointTracker tracker = FindTracker(jointType); tracker.Color = color; }
void Start() { m_activeTracker = GetComponent <JointTracker>(); m_handState = HandState.Open; }