public FubiAccelerationData() { uint numJoints = (uint)FubiUtils.SkeletonJoint.NUM_JOINTS; jointAccelerations = new JointAcceleration[numJoints]; for (uint i = 0; i < numJoints; ++i) jointAccelerations[i] = new JointAcceleration(); }
/// <summary> /// Empties the results. /// </summary> public override void EmptyResults() { #if BUILD_ETABS2016 || BUILD_ETABS2017 JointDrifts?.Clear(); #endif JointAcceleration?.Clear(); JointAccelerationAbsolute?.Clear(); JointVelocity?.Clear(); JointVelocityAbsolute?.Clear(); JointDisplacement?.Clear(); JointDisplacementAbsolute?.Clear(); JointReaction?.Clear(); ModeShape?.Clear(); }