예제 #1
0
        // can not pass CancellationToken because can't handle JobHandle's Complete and NativeArray.Dispose.

        public static UniTask ToUniTask(this JobHandle jobHandle, PlayerLoopTiming waitTiming)
        {
            var handler = JobHandlePromise.Create(jobHandle, out var token);

            {
                PlayerLoopHelper.AddAction(waitTiming, handler);
            }

            return(new UniTask(handler, token));
        }
예제 #2
0
        public static UniTask.Awaiter GetAwaiter(this JobHandle jobHandle)
        {
            var handler = JobHandlePromise.Create(jobHandle, out var token);

            {
                PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, handler);
                PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, handler);
                PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, handler);
                PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, handler);
                PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, handler);
            }

            return(new UniTask(handler, token).GetAwaiter());
        }