//投票 解散房间 2发起 3同意 -1拒绝 public void SendRequestHandsUp(object data) { int type = (int)data; JlGameUserInfo userInfo = GameData.GetPlayerInfo <JlGameUserInfo>(); if (GameData.CreateRoomInfo.CurRound > 0) { ISFSObject iobj = new SFSObject(); iobj.PutUtfString("cmd", "dismiss"); iobj.PutInt(RequestKey.KeyType, type); iobj.PutInt(RequestKey.KeyId, int.Parse(userInfo.UserId)); SendFrameRequest("hup", iobj); } else { //局外只有房主才能解散,其他玩家只能退出 if (int.Parse(userInfo.UserId) == GameData.OwnerId) { SendFrameRequest("dissolve", new SFSObject()); } else { EventObj.SendEvent("GameManagerEvent", "Quit", null); } } }
IEnumerator AllocateCard(int[] cards, string[] everyCardNum, int selfSeat) { var playerArr = _gdata.PlayerList; for (int i = 0; i < playerArr.Length; i++) { for (int j = 0; j < int.Parse(everyCardNum[i]); j++) { yield return(new WaitForSeconds(0.0001f)); bool isSelf = selfSeat == i; _gdata.GetPlayer <JlGamePlayer>(i).GetCardsOnStart(CardsList[CardsList.Count - 1], isSelf, int.Parse(everyCardNum[i])); CardsList.RemoveAt(CardsList.Count - 1); EventObj.SendEvent("SoundEvent", "PlayEffect", new JlGameSound.SoundData(JlGameSound.EnAudio.Sendcard, _gdata.GetPlayerInfo <JlGameUserInfo>().SexI)); } } yield return(new WaitForSeconds(0.5f)); for (int i = 0; i < playerArr.Length; i++) { _gdata.GetPlayer <JlGamePlayer>(i).SetCardValue(cards, cards.Length); } }