void Awake() { Debug.Log("JIVER Awake"); #if UNITY_ANDROID // AndroidJNIHelper.debug = true; #endif jiverGameObject = gameObject; if (responderGameObject != null) { jiverResponder = responderGameObject.GetComponent <JiverResponder>(); } }
void Awake() { Debug.Log ("JIVER Awake"); #if UNITY_ANDROID // AndroidJNIHelper.debug = true; #endif jiverGameObject = gameObject; if (responderGameObject != null) { jiverResponder = responderGameObject.GetComponent<JiverResponder>(); } }