예제 #1
0
        public Bitmap ToJitter(Bitmap Im)
        {
            AForge.Imaging.Filters.Jitter Img = new Jitter();
            Bitmap bmImage = AForge.Imaging.Image.Clone(new Bitmap(Im), PixelFormat.Format24bppRgb);

            return(Img.Apply(bmImage));
        }
 /// <summary>
 /// Create a new retry configuration.
 /// </summary>
 /// <param name="baseDelayMs">The base delay (milliseconds) used to calculate the time before making another request attempt.</param>
 /// <param name="maxRetries">The maximum number of attempts to make before cancelling the request task.</param>
 /// <param name="listener">A callback that is invoked before a new retry attempt is made.</param>
 /// <param name="jitter">/// The jitter algorithm used to apply randomness to the retry delay.</param>
 public RetryConfiguration(int baseDelayMs, int maxRetries, RetryListener listener, Jitter jitter)
 {
     BaseDelayMs   = baseDelayMs;
     RetryListener = listener;
     MaxAttempts   = maxRetries;
     Jitter        = jitter;
 }
예제 #3
0
            public void Updates_Settings_Property()
            {
                // act
                Jitter.UpdateSettings(new JitterSettings(percentage: 35));

                Assert.Equal(35, Jitter.Settings.Percentage);
            }
예제 #4
0
            public void Returns_A_Number_Within_Percentage_Below_And_Above_Number()
            {
                // act
                var result = Jitter.Apply(100d, new JitterSettings(percentage: 25));

                Assert.InRange(result, 75d, 125d);
            }
예제 #5
0
파일: Clicks.cs 프로젝트: pcGitHub1/GHOSTS
        public void Ex(TimelineHandler handler)
        {
            foreach (var timelineEvent in handler.TimeLineEvents)
            {
                WorkingHours.Is(handler);

                if (timelineEvent.DelayBefore > 0)
                {
                    Thread.Sleep(timelineEvent.DelayBefore);
                }

                _log.Trace($"Click: {timelineEvent.Command} with delay after of {timelineEvent.DelayAfter}");

                switch (timelineEvent.Command)
                {
                default:
                    //Call the imported function with the cursor's current position
                    var x = Cursor.Position.X;
                    var y = Cursor.Position.Y;

                    DoLeftMouseClick(x, y);
                    _log.Trace($"Click: {x}:{y}");

                    Thread.Sleep(Jitter.Randomize(timelineEvent.CommandArgs[0], timelineEvent.CommandArgs[1], timelineEvent.CommandArgs[2]));
                    this.Report(handler.HandlerType.ToString(), timelineEvent.Command, "", timelineEvent.TrackableId, $"{x}:{y}");
                    break;
                }

                if (timelineEvent.DelayAfter > 0)
                {
                    Thread.Sleep(timelineEvent.DelayAfter);
                }
            }
        }
예제 #6
0
        private void Jitter_Filter_Process()
        {
            var filter = new Jitter(4);

            AddLog("filtr Jitter na " + _view.CurrentFile);
            filter.ApplyInPlace(_image);
            Thread.Sleep(200);
        }
예제 #7
0
        internal CharacterController(Jitter.World world, RigidBody body)
            : base(body)
        {
            RigidBody.SetMassProperties(JMatrix.Zero, 1.0f, true);
            RigidBody.AllowDeactivation = false;

            Controller = new Character.CharacterControllerConstraint(world, RigidBody);
            world.AddConstraint(Controller);
        }
예제 #8
0
        public static Bitmap Jitter(Bitmap bmp, int value)
        {
            // create filter
            Jitter filter = new Jitter(value);

            // apply the filter
            filter.ApplyInPlace(bmp);
            return(bmp);
        }
예제 #9
0
        private void Jitter_Filter_Process(object callback)
        {
            var filter = new Jitter(4);

            AddLog("filtr Jitter na " + _view.CurrentFile);
            filter.ApplyInPlace(_image);
            Thread.Sleep(200);
            ((AutoResetEvent)callback).Set();
        }
예제 #10
0
        public mEffectJitter(int radius)
        {
            BitmapType = mFilter.BitmapTypes.None;

            Radius = radius;

            Effect = new Jitter();

            Effect.Radius = Radius;

            filter = Effect;
        }
예제 #11
0
 /// <summary>
 /// Constructor that specifies all available settings
 /// </summary>
 /// <param name="maxRetries"></param>
 /// <param name="delayMilliseconds"></param>
 /// <param name="maxDelayMilliseconds"></param>
 /// <param name="jitter"></param>
 /// <param name="exceptionHandlingLogic"></param>
 public ExponentialBackoffAndRetryConfig(
     int maxRetries,
     int delayMilliseconds,
     int maxDelayMilliseconds,
     Jitter jitter,
     Func <Exception, bool> exceptionHandlingLogic)
 {
     this.MaximumRetries           = maxRetries;
     this.DelayInMilliseconds      = delayMilliseconds;
     this.MaxBackoffInMilliseconds = maxDelayMilliseconds;
     this.Jitter = jitter;
     this.ExceptionHandlingLogic = exceptionHandlingLogic;
 }
예제 #12
0
파일: AreaLight.cs 프로젝트: bangush/Pyxis
        private Point[] Gen()
        {
            var points = new List <Point>();

            for (var v = 0; v < VSteps; v++)
            {
                for (var u = 0; u < USteps; u++)
                {
                    points.Add(Corner + U * (u + Jitter.Next()) + V * (v + Jitter.Next()));
                }
            }

            return(points.ToArray());
        }
예제 #13
0
파일: Player.cs 프로젝트: dzamkov/L2D
        public Player(Jitter.World World)
        {
            this.Position = new Vector(0.0, 0.0, 0.0);
            this._Body = new RigidBody(new BoxShape(0.5f, 1.7f, 0.5f));
            //this._Body.UseUserMassProperties(new JMatrix(), 1.0f);
            this._Body.Restitution = 0.0f;
            this._Body.Position = new Vector(0.0, 0.0, 0.0);
            //this._Controller = new CharacterController(World, this._Body);
            //this._Controller.Position = new Vector(0.0, 0.0, 10.0);

            this._Phys = new PhysicsComponent(this._Body);

            //World.AddConstraint(this._Controller);
        }
        public CharacterControllerConstraint(Jitter.World world, RigidBody body)
            : base(body, null)
        {
            World = world;

            // Determine feet position
            // This is done by supportmapping in the down direction
            // furthest point away from the down direction.
            JVector vec = JVector.Down;
            JVector result = JVector.Zero;

            body.Shape.SupportMapping(ref vec, out result);

            FeetPosition = result * JVector.Down;
        }
예제 #15
0
 /// <summary>
 /// Default constructor that sets MaximumRetries = 50,
 /// DelayInMilliseconds = 200,
 /// MaxBackoffInMilliseconds = 2000,
 /// Jitter = Jitter.FULL,
 /// and ExceptionHandlingLogic to retry on TimeoutException, HttpRequestException,
 /// and OperationCanceledException
 /// </summary>
 public ExponentialBackoffAndRetryConfig()
 {
     this.MaximumRetries           = 50;
     this.DelayInMilliseconds      = 200;
     this.MaxBackoffInMilliseconds = 2000;
     this.Jitter = Jitter.FULL;
     this.ExceptionHandlingLogic = (ex) =>
     {
         if (ex is TimeoutException || ex is HttpRequestException || ex is OperationCanceledException || ex is HttpResponseException)
         {
             return(true);
         }
         else
         {
             return(false);
         }
     };
 }
예제 #16
0
        public CharacterController(Jitter.World world, Jitter.Dynamics.RigidBody body)
            : base(body, null)
        {
            this.World = world;

            // determine the position of the feets of the character
            // this can be done by supportmapping in the down direction.
            // (furthest point away in the down direction)
            JVector vec = JVector.Down;
            JVector result = JVector.Zero;

            // Note: the following works just for normal shapes, for multishapes (compound for example)
            // you have to loop through all sub-shapes -> easy.
            body.Shape.SupportMapping(ref vec, out result);

            // feet position is now the distance between body.Position and the feets
            // Note: the following '*' is the dot product.
            feetPosition = result * JVector.Down;
        }
예제 #17
0
        /// <summary>
        /// Run background polling for remote config changes
        /// </summary>
        private void LoadRemoteConfigAfterInterval()
        {
            cancellationTokenSource = new CancellationTokenSource();
            var token = cancellationTokenSource.Token;

            Task.Factory.StartNew(async() =>
            {
                while (!token.IsCancellationRequested)
                {
                    // wait for an interval with jitter
                    var interval = Jitter.Apply(pollingIntervalInMillisecond);
                    log.DebugFormat("Loading configuration from {0} in {1}ms", configurationFileUrl, interval);
                    await Task.Delay(interval, token).ConfigureAwait(false);

                    await LoadRemoteConfig().ConfigureAwait(false);
                }
            },
                                  token,
                                  TaskCreationOptions.LongRunning,
                                  TaskScheduler.Default);
        }
예제 #18
0
        public void DrawTriangle(Jitter.LinearMath.JVector pos1, Jitter.LinearMath.JVector pos2, Jitter.LinearMath.JVector pos3)
        {
            var n = Jitter.LinearMath.JVector.Cross(pos2 - pos1, pos3 - pos1);

            Batch.AddVector3(pos1.X, pos1.Y, pos1.Z);
            Batch.AddVector3(ref Color);
            Batch.AddVector3(n.X, n.Y, n.Z);

            Batch.AddVector3(pos2.X, pos2.Y, pos2.Z);
            Batch.AddVector3(ref Color);
            Batch.AddVector3(n.X, n.Y, n.Z);

            Batch.AddVector3(pos3.X, pos3.Y, pos3.Z);
            Batch.AddVector3(ref Color);
            Batch.AddVector3(n.X, n.Y, n.Z);

            if (!ClockWise)
                Batch.AddTriangle(TriangleIndex + 0, TriangleIndex + 1, TriangleIndex + 2);
            else
                Batch.AddTriangle(TriangleIndex + 0, TriangleIndex + 2, TriangleIndex + 1);

            TriangleIndex += 3;
        }
 public static Matrix ToXNAMatrix(Jitter.LinearMath.JMatrix matrix)
 {
     return new Matrix(matrix.M11,
                     matrix.M12,
                     matrix.M13,
                     0.0f,
                     matrix.M21,
                     matrix.M22,
                     matrix.M23,
                     0.0f,
                     matrix.M31,
                     matrix.M32,
                     matrix.M33,
                     0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
 }
예제 #20
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object can be used to retrieve data from input parameters and
        /// to store data in output parameters.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            Bitmap sourceImage = null;

            DA.GetData(0, ref sourceImage);
            string filter = "";

            DA.GetData(1, ref filter);


            sourceImage = ImageUtilities.convert(sourceImage, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            IFilter myFilter;
            Bitmap  filteredImage = sourceImage;

            //Grayscale.CommonAlgorithms.Y.Apply
            switch (filter)
            {
            case "Greyscale":
                Console.Write("Applying: " + filter);
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                filteredImage = sourceImage;
                break;

            case "Sepia":
                Console.Write("Applying: " + filter);
                myFilter      = new Sepia();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "Invert":
                Console.Write("Applying: " + filter);
                sourceImage   = ImageUtilities.convert(sourceImage, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
                myFilter      = new Invert();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "RotateChannel":
                Console.Write("Applying: " + filter);
                myFilter      = new RotateChannels();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "Threshold":     //Need Extended Version
                Console.Write("Applying: " + filter);
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new Threshold();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "FloydFilter":
                Console.Write("Applying: " + filter);
                //sourceImage = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                //myFilter = new FloydSteinbergColorDithering();
                FloydSteinbergColorDithering myReduction = new FloydSteinbergColorDithering();
                filteredImage = myReduction.Apply(sourceImage);
                //filteredImage = myFilter.Apply(sourceImage);
                break;

            case "OrderedDithering":
                Console.Write("Applying: " + filter);
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new OrderedDithering();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "Sharpen":
                Console.Write("Applying: " + filter);
                myFilter      = new Sharpen();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "DifferenceEdgeDetector":
                Console.Write("Applying: " + filter);
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new DifferenceEdgeDetector();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "HomogenityEdgeDetector":
                Console.Write("Applying: " + filter);
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new HomogenityEdgeDetector();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "Sobel":
                Console.Write("Applying: " + filter);
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new SobelEdgeDetector();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "Jitter":
                Console.Write("Applying: " + filter);
                myFilter      = new Jitter(); //Needs Expand
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "OilPainting":
                Console.Write("Applying: " + filter);
                myFilter      = new OilPainting(); //Needs Expand
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "TextureFiltering":
                Console.Write("Applying: " + filter);
                sourceImage   = ImageUtilities.convert(sourceImage, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
                myFilter      = new Texturer(new TextileTexture(), 1.0, 0.8); //Needs Expand
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "Median":
                Console.Write("Applying: " + filter);
                myFilter      = new Median();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "Mean":
                Console.Write("Applying: " + filter);
                myFilter      = new Mean();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            case "Blur":     //Need Extended Version
                Console.Write("Applying: " + filter);
                myFilter      = new GaussianBlur();
                filteredImage = myFilter.Apply(sourceImage);
                break;

            default:
                Console.Write("No Filter");
                break;
            }

            Console.Write(filteredImage.PixelFormat.ToString());
            Console.Write(sourceImage.PixelFormat.ToString());
            filteredImage = ImageUtilities.convert(filteredImage, System.Drawing.Imaging.PixelFormat.Format32bppArgb);



            DA.SetData(0, filteredImage);
        }
예제 #21
0
        public static Bitmap FilterImage(Bitmap img, int filter)
        {
            Bitmap sourceImage = img;

            sourceImage = ImageUtil.convert(sourceImage, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            IFilter myFilter;
            Bitmap  filteredImage = sourceImage;

            if (filter == Filters.filters["Greyscale"])
            {
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                filteredImage = sourceImage;
            }
            else if (filter == Filters.filters["Sepia"])
            {
                myFilter      = new Sepia();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["Invert"])
            {
                sourceImage   = ImageUtil.convert(sourceImage, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
                myFilter      = new Invert();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["RotateChannel"])
            {
                myFilter      = new RotateChannels();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["Threshold"])
            {
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new Threshold();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["FloydFilter"])
            {
                FloydSteinbergColorDithering myReduction = new FloydSteinbergColorDithering();
                filteredImage = myReduction.Apply(sourceImage);
            }
            else if (filter == Filters.filters["OrderedDithering"])
            {
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new OrderedDithering();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["Sharpen"])
            {
                myFilter      = new Sharpen();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["DifferenceEdgeDetector"])
            {
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new DifferenceEdgeDetector();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["HomogenityEdgeDetector"])
            {
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new HomogenityEdgeDetector();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["Sobel"])
            {
                sourceImage   = Grayscale.CommonAlgorithms.RMY.Apply(sourceImage);
                myFilter      = new SobelEdgeDetector();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["Jitter"])
            {
                myFilter      = new Jitter(); //Needs Expand
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["OilPainting"])
            {
                sourceImage   = ImageUtil.convert(sourceImage, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
                myFilter      = new OilPainting(); //Needs Expand
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["TextureFiltering"])
            {
                sourceImage   = ImageUtil.convert(sourceImage, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
                myFilter      = new Texturer(new TextileTexture(), 1.0, 0.8); //Needs Expand
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["Median"])
            {
                sourceImage   = ImageUtil.convert(sourceImage, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
                myFilter      = new Median();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["Mean"])
            {
                myFilter      = new Mean();
                filteredImage = myFilter.Apply(sourceImage);
            }
            else if (filter == Filters.filters["Blur"])
            {
                myFilter      = new GaussianBlur();
                filteredImage = myFilter.Apply(sourceImage);
            }

            //Console.Write(filteredImage.PixelFormat.ToString());
            //Console.Write(sourceImage.PixelFormat.ToString());
            filteredImage = ImageUtil.convert(filteredImage, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            return(filteredImage);
        }
예제 #22
0
        public bool Equals([AllowNull] Violin other)
        {
            if (other == null)
            {
                return(false);
            }

            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return((Type == other.Type && Type != null && other.Type != null && Type.Equals(other.Type)) &&
                   (Visible == other.Visible && Visible != null && other.Visible != null && Visible.Equals(other.Visible)) &&
                   (ShowLegend == other.ShowLegend && ShowLegend != null && other.ShowLegend != null && ShowLegend.Equals(other.ShowLegend)) &&
                   (LegendGroup == other.LegendGroup && LegendGroup != null && other.LegendGroup != null && LegendGroup.Equals(other.LegendGroup)) &&
                   (Opacity == other.Opacity && Opacity != null && other.Opacity != null && Opacity.Equals(other.Opacity)) &&
                   (UId == other.UId && UId != null && other.UId != null && UId.Equals(other.UId)) &&
                   (Equals(Ids, other.Ids) || Ids != null && other.Ids != null && Ids.SequenceEqual(other.Ids)) &&
                   (Equals(CustomData, other.CustomData) || CustomData != null && other.CustomData != null && CustomData.SequenceEqual(other.CustomData)) &&
                   (Meta == other.Meta && Meta != null && other.Meta != null && Meta.Equals(other.Meta)) &&
                   (Equals(MetaArray, other.MetaArray) || MetaArray != null && other.MetaArray != null && MetaArray.SequenceEqual(other.MetaArray)) &&
                   (SelectedPoints == other.SelectedPoints && SelectedPoints != null && other.SelectedPoints != null && SelectedPoints.Equals(other.SelectedPoints)) &&
                   (HoverInfo == other.HoverInfo && HoverInfo != null && other.HoverInfo != null && HoverInfo.Equals(other.HoverInfo)) &&
                   (Equals(HoverInfoArray, other.HoverInfoArray) || HoverInfoArray != null && other.HoverInfoArray != null && HoverInfoArray.SequenceEqual(other.HoverInfoArray)) &&
                   (HoverLabel == other.HoverLabel && HoverLabel != null && other.HoverLabel != null && HoverLabel.Equals(other.HoverLabel)) &&
                   (Stream == other.Stream && Stream != null && other.Stream != null && Stream.Equals(other.Stream)) &&
                   (Equals(Transforms, other.Transforms) || Transforms != null && other.Transforms != null && Transforms.SequenceEqual(other.Transforms)) &&
                   (UiRevision == other.UiRevision && UiRevision != null && other.UiRevision != null && UiRevision.Equals(other.UiRevision)) &&
                   (Equals(Y, other.Y) || Y != null && other.Y != null && Y.SequenceEqual(other.Y)) &&
                   (Equals(X, other.X) || X != null && other.X != null && X.SequenceEqual(other.X)) &&
                   (X0 == other.X0 && X0 != null && other.X0 != null && X0.Equals(other.X0)) &&
                   (Y0 == other.Y0 && Y0 != null && other.Y0 != null && Y0.Equals(other.Y0)) &&
                   (Name == other.Name && Name != null && other.Name != null && Name.Equals(other.Name)) &&
                   (Orientation == other.Orientation && Orientation != null && other.Orientation != null && Orientation.Equals(other.Orientation)) &&
                   (Bandwidth == other.Bandwidth && Bandwidth != null && other.Bandwidth != null && Bandwidth.Equals(other.Bandwidth)) &&
                   (ScaleGroup == other.ScaleGroup && ScaleGroup != null && other.ScaleGroup != null && ScaleGroup.Equals(other.ScaleGroup)) &&
                   (ScaleMode == other.ScaleMode && ScaleMode != null && other.ScaleMode != null && ScaleMode.Equals(other.ScaleMode)) &&
                   (SpanMode == other.SpanMode && SpanMode != null && other.SpanMode != null && SpanMode.Equals(other.SpanMode)) &&
                   (Equals(Span, other.Span) || Span != null && other.Span != null && Span.SequenceEqual(other.Span)) &&
                   (Line == other.Line && Line != null && other.Line != null && Line.Equals(other.Line)) &&
                   (FillColor == other.FillColor && FillColor != null && other.FillColor != null && FillColor.Equals(other.FillColor)) &&
                   (Points == other.Points && Points != null && other.Points != null && Points.Equals(other.Points)) &&
                   (Jitter == other.Jitter && Jitter != null && other.Jitter != null && Jitter.Equals(other.Jitter)) &&
                   (PointPos == other.PointPos && PointPos != null && other.PointPos != null && PointPos.Equals(other.PointPos)) &&
                   (Width == other.Width && Width != null && other.Width != null && Width.Equals(other.Width)) &&
                   (Marker == other.Marker && Marker != null && other.Marker != null && Marker.Equals(other.Marker)) &&
                   (Text == other.Text && Text != null && other.Text != null && Text.Equals(other.Text)) &&
                   (Equals(TextArray, other.TextArray) || TextArray != null && other.TextArray != null && TextArray.SequenceEqual(other.TextArray)) &&
                   (HoverText == other.HoverText && HoverText != null && other.HoverText != null && HoverText.Equals(other.HoverText)) &&
                   (Equals(HoverTextArray, other.HoverTextArray) || HoverTextArray != null && other.HoverTextArray != null && HoverTextArray.SequenceEqual(other.HoverTextArray)) &&
                   (HoverTemplate == other.HoverTemplate && HoverTemplate != null && other.HoverTemplate != null && HoverTemplate.Equals(other.HoverTemplate)) &&
                   (Equals(HoverTemplateArray, other.HoverTemplateArray) ||
                    HoverTemplateArray != null && other.HoverTemplateArray != null && HoverTemplateArray.SequenceEqual(other.HoverTemplateArray)) &&
                   (Box == other.Box && Box != null && other.Box != null && Box.Equals(other.Box)) &&
                   (MeanLine == other.MeanLine && MeanLine != null && other.MeanLine != null && MeanLine.Equals(other.MeanLine)) &&
                   (Side == other.Side && Side != null && other.Side != null && Side.Equals(other.Side)) &&
                   (OffsetGroup == other.OffsetGroup && OffsetGroup != null && other.OffsetGroup != null && OffsetGroup.Equals(other.OffsetGroup)) &&
                   (AlignmentGroup == other.AlignmentGroup && AlignmentGroup != null && other.AlignmentGroup != null && AlignmentGroup.Equals(other.AlignmentGroup)) &&
                   (Selected == other.Selected && Selected != null && other.Selected != null && Selected.Equals(other.Selected)) &&
                   (Unselected == other.Unselected && Unselected != null && other.Unselected != null && Unselected.Equals(other.Unselected)) &&
                   (HoverOn == other.HoverOn && HoverOn != null && other.HoverOn != null && HoverOn.Equals(other.HoverOn)) &&
                   (XAxis == other.XAxis && XAxis != null && other.XAxis != null && XAxis.Equals(other.XAxis)) &&
                   (YAxis == other.YAxis && YAxis != null && other.YAxis != null && YAxis.Equals(other.YAxis)) &&
                   (IdsSrc == other.IdsSrc && IdsSrc != null && other.IdsSrc != null && IdsSrc.Equals(other.IdsSrc)) &&
                   (CustomDataSrc == other.CustomDataSrc && CustomDataSrc != null && other.CustomDataSrc != null && CustomDataSrc.Equals(other.CustomDataSrc)) &&
                   (MetaSrc == other.MetaSrc && MetaSrc != null && other.MetaSrc != null && MetaSrc.Equals(other.MetaSrc)) &&
                   (HoverInfoSrc == other.HoverInfoSrc && HoverInfoSrc != null && other.HoverInfoSrc != null && HoverInfoSrc.Equals(other.HoverInfoSrc)) &&
                   (YSrc == other.YSrc && YSrc != null && other.YSrc != null && YSrc.Equals(other.YSrc)) &&
                   (XSrc == other.XSrc && XSrc != null && other.XSrc != null && XSrc.Equals(other.XSrc)) &&
                   (TextSrc == other.TextSrc && TextSrc != null && other.TextSrc != null && TextSrc.Equals(other.TextSrc)) &&
                   (HoverTextSrc == other.HoverTextSrc && HoverTextSrc != null && other.HoverTextSrc != null && HoverTextSrc.Equals(other.HoverTextSrc)) &&
                   (HoverTemplateSrc == other.HoverTemplateSrc && HoverTemplateSrc != null && other.HoverTemplateSrc != null && HoverTemplateSrc.Equals(other.HoverTemplateSrc)));
        }
예제 #23
0
        public override int GetHashCode()
        {
            unchecked // Overflow is fine, just wrap
            {
                int hashCode = 41;

                if (Type != null)
                {
                    hashCode = hashCode * 59 + Type.GetHashCode();
                }

                if (Visible != null)
                {
                    hashCode = hashCode * 59 + Visible.GetHashCode();
                }

                if (ShowLegend != null)
                {
                    hashCode = hashCode * 59 + ShowLegend.GetHashCode();
                }

                if (LegendGroup != null)
                {
                    hashCode = hashCode * 59 + LegendGroup.GetHashCode();
                }

                if (Opacity != null)
                {
                    hashCode = hashCode * 59 + Opacity.GetHashCode();
                }

                if (UId != null)
                {
                    hashCode = hashCode * 59 + UId.GetHashCode();
                }

                if (Ids != null)
                {
                    hashCode = hashCode * 59 + Ids.GetHashCode();
                }

                if (CustomData != null)
                {
                    hashCode = hashCode * 59 + CustomData.GetHashCode();
                }

                if (Meta != null)
                {
                    hashCode = hashCode * 59 + Meta.GetHashCode();
                }

                if (MetaArray != null)
                {
                    hashCode = hashCode * 59 + MetaArray.GetHashCode();
                }

                if (SelectedPoints != null)
                {
                    hashCode = hashCode * 59 + SelectedPoints.GetHashCode();
                }

                if (HoverInfo != null)
                {
                    hashCode = hashCode * 59 + HoverInfo.GetHashCode();
                }

                if (HoverInfoArray != null)
                {
                    hashCode = hashCode * 59 + HoverInfoArray.GetHashCode();
                }

                if (HoverLabel != null)
                {
                    hashCode = hashCode * 59 + HoverLabel.GetHashCode();
                }

                if (Stream != null)
                {
                    hashCode = hashCode * 59 + Stream.GetHashCode();
                }

                if (Transforms != null)
                {
                    hashCode = hashCode * 59 + Transforms.GetHashCode();
                }

                if (UiRevision != null)
                {
                    hashCode = hashCode * 59 + UiRevision.GetHashCode();
                }

                if (Y != null)
                {
                    hashCode = hashCode * 59 + Y.GetHashCode();
                }

                if (X != null)
                {
                    hashCode = hashCode * 59 + X.GetHashCode();
                }

                if (X0 != null)
                {
                    hashCode = hashCode * 59 + X0.GetHashCode();
                }

                if (Y0 != null)
                {
                    hashCode = hashCode * 59 + Y0.GetHashCode();
                }

                if (Name != null)
                {
                    hashCode = hashCode * 59 + Name.GetHashCode();
                }

                if (Orientation != null)
                {
                    hashCode = hashCode * 59 + Orientation.GetHashCode();
                }

                if (Bandwidth != null)
                {
                    hashCode = hashCode * 59 + Bandwidth.GetHashCode();
                }

                if (ScaleGroup != null)
                {
                    hashCode = hashCode * 59 + ScaleGroup.GetHashCode();
                }

                if (ScaleMode != null)
                {
                    hashCode = hashCode * 59 + ScaleMode.GetHashCode();
                }

                if (SpanMode != null)
                {
                    hashCode = hashCode * 59 + SpanMode.GetHashCode();
                }

                if (Span != null)
                {
                    hashCode = hashCode * 59 + Span.GetHashCode();
                }

                if (Line != null)
                {
                    hashCode = hashCode * 59 + Line.GetHashCode();
                }

                if (FillColor != null)
                {
                    hashCode = hashCode * 59 + FillColor.GetHashCode();
                }

                if (Points != null)
                {
                    hashCode = hashCode * 59 + Points.GetHashCode();
                }

                if (Jitter != null)
                {
                    hashCode = hashCode * 59 + Jitter.GetHashCode();
                }

                if (PointPos != null)
                {
                    hashCode = hashCode * 59 + PointPos.GetHashCode();
                }

                if (Width != null)
                {
                    hashCode = hashCode * 59 + Width.GetHashCode();
                }

                if (Marker != null)
                {
                    hashCode = hashCode * 59 + Marker.GetHashCode();
                }

                if (Text != null)
                {
                    hashCode = hashCode * 59 + Text.GetHashCode();
                }

                if (TextArray != null)
                {
                    hashCode = hashCode * 59 + TextArray.GetHashCode();
                }

                if (HoverText != null)
                {
                    hashCode = hashCode * 59 + HoverText.GetHashCode();
                }

                if (HoverTextArray != null)
                {
                    hashCode = hashCode * 59 + HoverTextArray.GetHashCode();
                }

                if (HoverTemplate != null)
                {
                    hashCode = hashCode * 59 + HoverTemplate.GetHashCode();
                }

                if (HoverTemplateArray != null)
                {
                    hashCode = hashCode * 59 + HoverTemplateArray.GetHashCode();
                }

                if (Box != null)
                {
                    hashCode = hashCode * 59 + Box.GetHashCode();
                }

                if (MeanLine != null)
                {
                    hashCode = hashCode * 59 + MeanLine.GetHashCode();
                }

                if (Side != null)
                {
                    hashCode = hashCode * 59 + Side.GetHashCode();
                }

                if (OffsetGroup != null)
                {
                    hashCode = hashCode * 59 + OffsetGroup.GetHashCode();
                }

                if (AlignmentGroup != null)
                {
                    hashCode = hashCode * 59 + AlignmentGroup.GetHashCode();
                }

                if (Selected != null)
                {
                    hashCode = hashCode * 59 + Selected.GetHashCode();
                }

                if (Unselected != null)
                {
                    hashCode = hashCode * 59 + Unselected.GetHashCode();
                }

                if (HoverOn != null)
                {
                    hashCode = hashCode * 59 + HoverOn.GetHashCode();
                }

                if (XAxis != null)
                {
                    hashCode = hashCode * 59 + XAxis.GetHashCode();
                }

                if (YAxis != null)
                {
                    hashCode = hashCode * 59 + YAxis.GetHashCode();
                }

                if (IdsSrc != null)
                {
                    hashCode = hashCode * 59 + IdsSrc.GetHashCode();
                }

                if (CustomDataSrc != null)
                {
                    hashCode = hashCode * 59 + CustomDataSrc.GetHashCode();
                }

                if (MetaSrc != null)
                {
                    hashCode = hashCode * 59 + MetaSrc.GetHashCode();
                }

                if (HoverInfoSrc != null)
                {
                    hashCode = hashCode * 59 + HoverInfoSrc.GetHashCode();
                }

                if (YSrc != null)
                {
                    hashCode = hashCode * 59 + YSrc.GetHashCode();
                }

                if (XSrc != null)
                {
                    hashCode = hashCode * 59 + XSrc.GetHashCode();
                }

                if (TextSrc != null)
                {
                    hashCode = hashCode * 59 + TextSrc.GetHashCode();
                }

                if (HoverTextSrc != null)
                {
                    hashCode = hashCode * 59 + HoverTextSrc.GetHashCode();
                }

                if (HoverTemplateSrc != null)
                {
                    hashCode = hashCode * 59 + HoverTemplateSrc.GetHashCode();
                }

                return(hashCode);
            }
        }
예제 #24
0
        /// <summary>
        /// 终测命令
        /// </summary>
        private void ExecuteTest()
        {
            bool          isSaveData = false;
            StringBuilder strBuild   = new StringBuilder();

            IsTestEnable = false;
            try
            {
                //另一线程执行该方法
                Thread thread = new Thread(() =>
                {
                    //SN
                    if (!string.IsNullOrEmpty(SN))
                    {
                        TestingPara.SN = SN;
                    }
                    //GPIB通信
                    if (IsReady)
                    {
                        double ini  = IniAtt;
                        double span = 0.2;
                        double voltage;
                        double saturation = 0;
                        //Hp8156A.Open();
                        Mp2100A.AutoScale();
                        Aq6317B.SetSingle();

                        //Supply Current
                        SupplyCurrent             = AgE3631A.GetCurrent();
                        TestingPara.SupplyCurrent = SupplyCurrent.ToString("F3");
                        //OutputPower
                        OutputPower             = Hp8153A.ReadPower("2");
                        TestingPara.OutputPower = OutputPower.ToString("F3");

                        //SD_Desserted SD_High
                        for (int i = 0; i <= 40; i++)
                        {
                            Hp8156A.SetAtt(ini.ToString());
                            Thread.Sleep(300);
                            voltage = Ag34401A.GetVoltage();
                            Thread.Sleep(100);
                            if (i == 0 && voltage >= 2.0)
                            {
                                MessageBox.Show("初始即为高电压,请检查设备连接!", "系统提示");
                                return;
                            }
                            if (voltage >= 2.0)
                            {
                                SdDesserted = ini;
                                TestingPara.SD_Desserted = SdDesserted.ToString();
                                SDHigh = voltage;
                                TestingPara.SD_High = SDHigh.ToString("F3");
                                //SdDesserted SdHigh
                                strBuild.Append(string.Format("SdDesserted:{0}", SdDesserted));
                                strBuild.Append(string.Format("SdHigh:{0}", SDHigh));
                                DisplayInfo = strBuild.ToString();
                                break;
                            }
                            else
                            {
                                ini += span;
                                if (i == 40)
                                {
                                    strBuild.Append("获取SdDesserted失败!");
                                    DisplayInfo = strBuild.ToString();
                                }
                            }
                        }
                        ;
                        //SD_Asserted,SD_Low
                        for (int i = 0; i <= 30; i++)
                        {
                            Hp8156A.SetAtt(ini.ToString());
                            Thread.Sleep(200);
                            voltage = Ag34401A.GetVoltage();
                            Thread.Sleep(100);
                            if (voltage < 0.5)
                            {
                                SdAsserted = ini;
                                TestingPara.SD_Asserted = SdAsserted.ToString();
                                SDLow = voltage;
                                TestingPara.SD_Low = SDLow.ToString();
                                strBuild.Append(string.Format("SdAsserted:{0}", SdAsserted));
                                strBuild.Append(string.Format("SdLow:{0}", SDLow));
                                DisplayInfo = strBuild.ToString();
                                break;
                            }
                            else
                            {
                                ini -= span;
                                if (i == 30)
                                {
                                    strBuild.Append("获取SdAsserted失败");
                                    DisplayInfo = strBuild.ToString();
                                }
                            }
                        }
                        //Hysteresis
                        Hysteresis             = SdDesserted = SdAsserted;
                        TestingPara.Hysteresis = Hysteresis.ToString();
                        #region MP2100
                        Hp8156A.SetAtt(IniAtt.ToString());
                        //Exit.Ratio
                        ExtiRatio = Mp2100A.GetExRatio();
                        TestingPara.ExtioRatio = ExtiRatio.ToString("F3");
                        strBuild.Append(string.Format("Extinction Ratio:{0}", ExtiRatio));
                        DisplayInfo = strBuild.ToString();
                        //Crossing
                        CrossingRate         = Mp2100A.GetCrossing();
                        TestingPara.Crossing = CrossingRate.ToString("F3");
                        strBuild.Append(string.Format("CrossingRate:{0}", CrossingRate));
                        DisplayInfo = strBuild.ToString();
                        //MaskMargin
                        MaskMargin             = Mp2100A.GetMaskMargin();
                        TestingPara.MaskMargin = MaskMargin.ToString("F3");
                        strBuild.Append(string.Format("Mask Margin:{0}", MaskMargin));
                        DisplayInfo = strBuild.ToString();
                        //Jitter
                        Jitter             = Mp2100A.GetJitter();
                        TestingPara.Jitter = Jitter.ToString("F3");
                        strBuild.Append(string.Format("Jitter:{0}", Jitter));
                        DisplayInfo = strBuild.ToString();
                        Thread.Sleep(2000);
                        //OSA
                        string osaData = Aq6317B.GetData();
                        string[] data  = osaData.Split(',');
                        //CenterWavelength
                        if (double.TryParse(data[1].Trim(), out double data1))
                        {
                            CenterWavelength = data1;
                        }
                        else
                        {
                            CenterWavelength = 0;
                        }
                        TestingPara.CenterWavelength = CenterWavelength.ToString();
                        //SMSR
                        if (double.TryParse(data[4].Trim(), out double data4))
                        {
                            SMSR = data4;
                        }
                        else
                        {
                            SMSR = 0;
                        }
                        TestingPara.SMSR = SMSR.ToString();
                        //WavelengthDiff
                        if (double.TryParse(data[0].Trim(), out double data0))
                        {
                            DifferenceWavelength = data0;
                        }
                        else
                        {
                            DifferenceWavelength = 0;
                        }
                        TestingPara.WavelengthDiff = DifferenceWavelength.ToString();

                        strBuild.AppendLine(string.Format("中心波长:{0}", CenterWavelength));
                        strBuild.AppendLine(string.Format("Δλ:{0}", DifferenceWavelength));
                        strBuild.AppendLine(string.Format("SMSR:{0}", SMSR));
                        DisplayInfo = strBuild.ToString();
                        //Sensitivity
                        Sensitivity             = Math.Round(GetSensitivity(), 2);
                        TestingPara.Sensitivity = Sensitivity.ToString();
                        strBuild.Append(string.Format("Sensitivity:{0}", Sensitivity));
                        DisplayInfo = strBuild.ToString();
                        #endregion
                        Thread.Sleep(300);

                        //Saturation
                        //测试饱和度 设置 衰减
                        Hp8156A.SetAtt(AttInSaturation);
                        Thread.Sleep(3000);
                        for (int i = 0; i < 5; i++)
                        {
                            Thread.Sleep(300);
                            double r = Mp2100A.GetErrorRate();
                            if (r >= 0)
                            {
                                saturation = Math.Log10(r);
                                if (saturation > -9)
                                {
                                    Saturation = false;
                                    break;
                                }
                            }
                            else
                            {
                                MessageBox.Show("读取眼图仪误码率发生错误", "系统设置");
                                break;
                            }
                            Saturation = true;
                        }
                        TestingPara.Saturation = Saturation;
                        strBuild.Append(string.Format("Saturation:{0}", Saturation));
                        DisplayInfo = strBuild.ToString();

                        //TxDisable
                        Thread.Sleep(200);
                        Hp8156A.Close();
                        P3202.SetVolage("1", "2.0");
                        Thread.Sleep(3000);
                        double txDisablePower = Hp8153A.ReadPower("2");
                        strBuild.Append(string.Format("Power@TxDisable:{0}", txDisablePower));
                        DisplayInfo = strBuild.ToString();
                        if (txDisablePower < -20.0 || Math.Log10(txDisablePower) > 10)
                        {
                            TxDisable             = true;
                            TestingPara.TxDisable = true;
                        }
                        P3202.SetVolage("1", "0.8");
                        isSaveData = true;
                    }
                    else
                    {
                        MessageBox.Show("设备初始化未完成,将无法进行GPIB测试", "系统提示");
                    }
                    //IIC通信参数
                    if (IsPortReady)
                    {
                        I2CTest();
                        isSaveData = true;
                    }
                    else
                    {
                        MessageBox.Show("串口初始化未完成", "系统提示");
                    }
                    if (isSaveData)
                    {
                        //将数据存储到本地
                        MessageBoxResult result = MessageBox.Show("测试完成,是否储存数据?", "系统提示", MessageBoxButton.OKCancel, MessageBoxImage.Question);
                        if (result == MessageBoxResult.OK)
                        {
                            bool isEmpty = false;
                            if (!Directory.Exists(@"E:\Xu"))
                            {
                                Directory.CreateDirectory(@"E:\Xu");
                            }
                            using (FileStream fs = new FileStream(SavePath, FileMode.OpenOrCreate, FileAccess.Read, FileShare.None))
                            {
                                using (StreamReader sr = new StreamReader(fs))
                                {
                                    string output = null;
                                    if ((output = sr.ReadLine()) == null)
                                    {
                                        isEmpty = true;
                                    }
                                    else
                                    {
                                        isEmpty = false;
                                    }
                                }
                            }
                            using (FileStream fs = new FileStream(SavePath, FileMode.Append, FileAccess.Write, FileShare.None))
                            {
                                using (StreamWriter sw = new StreamWriter(fs))
                                {
                                    if (isEmpty == true)
                                    {
                                        sw.WriteLine("SN,SupplyCurrent,OutputPower,ExRatio,Crossing,Jitter,MaskMargin," +
                                                     "CenterWavelength,SMSR,WavelengthDiff,TxDisable,Sensitivity,SD_Asserted,SD_Desserted," +
                                                     "Hysteresis,SD_High,SD_Low,Saturation,RxPoint1,RxPoint2,RxPoint3,TxPower," +
                                                     "Vcc,Temp,Bias,IsAwPass,Date");
                                    }
                                    sw.WriteLine(TestingPara.ToString());
                                }
                            }
                        }
                    }
                    IsTestEnable = true;
                });
                thread.IsBackground = true;
                thread.Start();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "系统提示");
            }
        }
예제 #25
0
 public CollisionSystem(Jitter.World world, Dictionary<RigidBody, Jitter.Dynamics.RigidBody> worldItems)
 {
     World = world;
     WorldItems = worldItems;
 }
예제 #26
0
        public Bitmap JitterFilter(Bitmap img)
        {
            Jitter jitter = new Jitter();

            return(jitter.Apply(img));
        }
예제 #27
0
파일: World.cs 프로젝트: johang88/triton
        RigidBody CreateRigidBody(Jitter.Collision.Shapes.Shape shape, bool isStatic)
        {
            var body = new RigidBody(shape);

            if (isStatic)
            {
                body.IsStatic = true;
                body.EnableDebugDraw = true;
                body.Material.KineticFriction = 1.0f;
            }
            else
            {
                body.IsActive = true;
                body.EnableDebugDraw = true;
                body.Material.KineticFriction = 1.0f;
                body.IsStatic = false;
            }

            return body;
        }
예제 #28
0
 public void Throws_An_ArgumentNullException_If_Settings_Is_Null()
 {
     // act + assert
     Assert.Throws <ArgumentNullException>(() => Jitter.Apply(100d, null));
 }
예제 #29
0
 public void DrawPoint(Jitter.LinearMath.JVector pos)
 {
     // TODO
 }
 public static Vector3 ToXNAVector(Jitter.LinearMath.JVector vector)
 {
     return new Vector3(vector.X, vector.Y, vector.Z);
 }
예제 #31
0
 public JitterFilter()
 {
     jitter        = new Jitter();
     jitter.Radius = 6;
 }
예제 #32
0
 public JitterRigidBodyHandler(Jitter.World world)
 {
     this.world = world;
     items = new Dictionary<string, RigidBody>();
     worldItems = new Dictionary<RigidBody, Jitter.Dynamics.RigidBody>();
 }
예제 #33
0
 public void DrawLine(Jitter.LinearMath.JVector start, Jitter.LinearMath.JVector end)
 {
     // TODO
 }
예제 #34
0
파일: Body.cs 프로젝트: johang88/triton
 internal Body(Jitter.Dynamics.RigidBody rigidBody)
 {
     RigidBody = rigidBody;
     RigidBody.EnableSpeculativeContacts = true;
 }
예제 #35
0
 private bool RaycastCallback(Jitter.Dynamics.RigidBody body, JVector normal, float fraction)
 {
     // prevent the ray to collide with ourself!
     return (body != this.Body1);
 }
예제 #36
0
파일: AreaLight.cs 프로젝트: bangush/Pyxis
 public Point UVPoint(int u, int v) => Corner + U * (u + Jitter.Next()) + V * (v + Jitter.Next());
예제 #37
0
        public async Task <IEnumerable <JitResult> > Update(Jitter jitter)
        {
            if (doc == null)
            {
                return(empty);
            }

            var offset = doc.Editor.CaretOffset;

            var proj = doc.Project;

            if (proj == null)
            {
                return(empty);
            }

            var roslynDoc = doc.AnalysisDocument;

            if (roslynDoc == null)
            {
                return(empty);
            }

            cancellationTokenSource.Cancel();
            cancellationTokenSource = new CancellationTokenSource();
            var token = cancellationTokenSource.Token;

            return(await Task.Run(async() =>
            {
                var sm = await roslynDoc.GetSemanticModelAsync(token);

                // member
                var memberSymbol = sm.GetEnclosingSymbol(offset, token);
                if (memberSymbol == null)
                {
                    return empty;
                }

                string[] parameterTypeNames = Array.Empty <string>();
                if (memberSymbol is IMethodSymbol methodSymbol)
                {
                    parameterTypeNames = methodSymbol.Parameters.Select(x => x.Type.ToDisplayString(SymbolDisplayFormat.MinimallyQualifiedFormat)).ToArray();
                }
                else if (!(memberSymbol is IPropertySymbol))
                {
                    return empty;
                }

                var compilation = await roslynDoc.Project.GetCompilationAsync(token);

                var tempFile = Path.GetTempFileName();
                try
                {
                    using (var stream = File.OpenWrite(tempFile))
                    {
                        var emitResult = compilation.Emit(stream, options: new Microsoft.CodeAnalysis.Emit.EmitOptions() cancellationToken: token);
                    }
                    if (!emitResult.Success)
                    {
                        return Enumerable.Repeat(JitResult.Error, 1);
                    }
                    var result = new CompileResult(tempFile);

                    // type
                    var typeName = memberSymbol.ContainingType.ToDisplayString(format);
                    return jitter.Jit(result, new MethodDescription(typeName, memberSymbol.MetadataName, parameterTypeNames));
                }
                finally
                {
                    File.Delete(tempFile);
                }
            }, token));
        }
예제 #38
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            IGH_Goo goo   = null;
            Image   image = new Image();

            if (!DA.GetData(0, ref goo))
            {
                return;
            }
            if (!goo.TryGetImage(ref image))
            {
                return;
            }

            int mode = 0;

            DA.GetData(1, ref mode);

            double numValA = 0;

            DA.GetData(2, ref numValA);

            double numValB = 0;

            DA.GetData(3, ref numValB);

            Filter filter = new Filter();

            switch ((FilterModes)mode)
            {
            case FilterModes.Additive:
                SetParameter(2);
                SetParameter(3);
                filter = new Additive();
                image.Filters.Add(new Additive());
                break;

            case FilterModes.Daube:
                SetParameter(2, "S", "Size", "[0-1] Unitized adjustment value");
                SetParameter(3);
                filter = new Daube(numValA);
                image.Filters.Add(new Daube(numValA));
                break;

            case FilterModes.SaltPepper:
                SetParameter(2, "N", "Noise", "[0-1] Unitized adjustment value");
                SetParameter(3);
                filter = new SaltPepper(numValA);
                image.Filters.Add(new SaltPepper(numValA));
                break;

            case FilterModes.Jitter:
                SetParameter(2, "R", "Radius", "[0-1] Unitized adjustment value");
                SetParameter(3);
                filter = new Jitter(numValA);
                image.Filters.Add(new Jitter(numValA));
                break;

            case FilterModes.Kuwahara:
                SetParameter(2, "S", "Size", "[0-1] Unitized adjustment value");
                SetParameter(3);
                filter = new Kuwahara(numValA);
                image.Filters.Add(new Kuwahara(numValA));
                break;

            case FilterModes.Posterize:
                SetParameter(2, "I", "Interval", "[0-1] Unitized adjustment value");
                SetParameter(3);
                filter = new Posterize(numValA);
                image.Filters.Add(new Posterize(numValA));
                break;

            case FilterModes.GaussianBlur:
                SetParameter(2, "X", "Sigma", "[0-1] Unitized adjustment value");
                SetParameter(3, "S", "Size", "[0-1] Unitized adjustment value");
                filter = new GaussianBlur(numValA, numValB);
                image.Filters.Add(new GaussianBlur(numValA, numValB));
                break;

            case FilterModes.Pixellate:
                SetParameter(2, "W", "Width", "[0-1] Unitized adjustment value");
                SetParameter(3, "H", "Height", "[0-1] Unitized adjustment value");
                filter = new Pixellate(numValA, numValB);
                image.Filters.Add(new Pixellate(numValA, numValB));
                break;

            case FilterModes.Blur:
                SetParameter(2, "D", "Divisor", "[0-1] Unitized adjustment value");
                SetParameter(3, "T", "Threshold", "[0-1] Unitized adjustment value");
                filter = new Blur(numValA, numValB);
                image.Filters.Add(new Blur(numValA, numValB));
                break;
            }

            message = ((FilterModes)mode).ToString();
            UpdateMessage();

            DA.SetData(0, image);
            DA.SetData(1, filter);
        }