/// <summary> /// 准备按钮事件 /// </summary> private void ReadlyButtonOnClick() { ResetGuize(); ReadlyButton.gameObject.SetActive(false); buttonParentCon.gameObject.SetActive(true); //数据清理还原 tempCardIndex = 0; if (readlyCardItemList.Count > 0)//已经准备好了 { for (int i = 0; i < readlyCardItemList.Count; i++) { readlyCardItemList[i].Reset(); } } for (int i = 0; i < headList.Count; i++) { headList[i].Reset(); } winnerPlayer = null; minJettionData = JettonData.GetByID(1); ResetData(); ReadlyCard(); resultPanel.Hide(); //下锅底 for (int i = 0; i < headList.Count; i++) { BetJetton(headList[i]); } GenzhuTotalNum = 1; }
internal void SetMinJetton(JettonData minJettionData) { if (data != null) { jettonObj.GetComponent <Button>().interactable = data.value >= minJettionData.value; } }
internal void SetMinJetton(JettonData minJettionData) { for (int i = 0; i < jettonList.Count; i++) { jettonList[i].SetMinJetton(minJettionData); } }
protected override void OnShow(params object[] args) { if (args != null && args.Length > 0) { for (int i = 0; i < args.Length; i++) { JettonData data = JettonData.GetByID((int)args[i]); jettonList[i].SetData(data); } } }
protected override void OnStart() { uiLayer = UIPanelLayers.NormalLayer; CardItemParent = Find <Transform>("CardCon"); buttonParentCon = Find <Transform>("BottomButtons"); KanButton = Find <Button>("BottomButtons/KanButton"); GenzhuButton = Find <Button>("BottomButtons/GenzhuButton"); JiazhuButton = Find <Button>("BottomButtons/JiazhuButton"); BiButton = Find <Button>("BottomButtons/BiButton"); QiButton = Find <Button>("BottomButtons/QiButton"); GendaodiFalseButton = Find <Button>("BottomButtons/GendaodiFalseButton"); GendaodiTrueButton = Find <Button>("BottomButtons/GendaodiTrueButton"); AAAButton = Find <Button>("BottomButtons/Button"); ReadlyButton = Find <Button>("ReadlyButton"); moneyObj = Find <Transform>("Money"); moneyParentCon = Find <Transform>("MoneyCon"); moneyObj.gameObject.SetActive(false); for (int i = 0; i < CardData.dataList.Count; i++) { cardDataList.Add(CardData.dataList[i]); } EnabledAllButton(false); jiazhupanel = new JiazhuPanel(); jiazhupanel.panelObj = Find <Transform>("JiazhuPanel").gameObject; jiazhupanel.Start(false); jiazhupanel.Hide(); bipaipanel = new BiPaiPanel(); bipaipanel.panelObj = Find <Transform>("BiPaiPanel").gameObject; bipaipanel.Start(false); bipaipanel.Hide(); resultPanel = new ResultChildPanel(); resultPanel.panelObj = Find <Transform>("ResultPanel").gameObject; resultPanel.Start(false); resultPanel.Hide(); minJettionData = JettonData.GetByID(1); guizePanel = new GuizeChildPanel(); guizePanel.panelObj = Find <Transform>("GuizePanel").gameObject; guizePanel.Start(false); ResetGuize(); }
private void RealyJiaZhuHandler(JettonData obj) { minJettionData = obj; jiazhupanel.Hide(); GenZhuButtonOnClick(); }
public void SetData(BattleFramework.Data.JettonData data) { this.data = data; jettonObj.GetComponent <Image>().sprite = Resources.Load <Sprite>("Textures/room/jetton/" + data.resPath); }