public override void SetPosition(Vector3 position, bool resetVelocity = true) { if (resetVelocity) // So I don't have to write another method. This is called by WinAtTheTop { _jelly.SetPosition(position, resetVelocity); return; } StartCoroutine(MoveOverFrames(position, WarpFrames)); //_jelly.CentralPoint.Body3D.MovePosition(position); }