예제 #1
0
 public virtual void RemoveUnitCallback(JassUnit unit)
 {
 }
예제 #2
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 public virtual void CreateCorpseCallback(JassUnit unit, JassPlayer owner, JassObjectId id, Single x, Single y, Single facing)
 {
 }
예제 #3
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 public static CUnitInternal *FromHandle(JassUnit unit)
 {
     return(FastCall.Invoke <CUnit>(GameAddresses.GetUnitFromHandle, unit).AsUnsafe());
 }
예제 #4
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 public static CUnit FromHandle(JassUnit unit)
 {
     return(FastCall.Invoke <CUnit>(GameAddresses.GetUnitFromHandle, unit));
 }
예제 #5
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 private static JassInteger DzGetUnitNeededXP(JassUnit whichUnit, JassInteger level) => 0;