private static JassInteger R2I(JassRealArg r) => BitConverter.ToInt32(BitConverter.GetBytes(r), 0);
private static void WriteLogReal(JassRealArg r) => Trace.WriteLine((float)r);
private static void SetMaxAttackSpeed(JassRealArg speed) => Patch(GameDll + 0xD33DA4, speed);
private static void MemorySetReal(JassInteger offset, JassRealArg value) => Patch(new IntPtr(offset), value);