public void generateQuestion() { answerName = randomItem(); answerNum = Random.Range(1, 10); textName.text = JapaneseTranslator.translate(answerName); textNum.text = "" + JapaneseTranslator.number(answerNum); anim.SetInteger("animState", 1); btnSendItem.gameObject.SetActive(true); }
public void TestInitialize() { _frenchTranslator = new FrenchTranslator(); _frenchTranslatorAdaptor = new FrenchTranslatorAdaptor(_frenchTranslator); _japaneseTranslator = new JapaneseTranslator(); _japaneseTranslatorAdaptor = new JapaneseTranslatorAdaptor(_japaneseTranslator); _tourist = new Tourist(_frenchTranslatorAdaptor); }
private static void Main(string[] args) { // Brian and freddie know only how to say Greetings. But when they tour // internationally, they will need a translator so when they say Greetings() // the appropriate non-English response comes out of their mouth. // they need to make use of the adapter pattern: // When in Japan: ITarget translator = new JapaneseTranslator(new JapaneseSpeaker()); EnglishMan freddieMercury = new EnglishMan(translator); // Freddie greets the Tokyo crowd, though he doesn't know a word of Japanese Console.WriteLine(freddieMercury.Greetings()); // "Konichiwa, hisashiburi!" // when in France: ITarget translator2 = new FrenchTranslator(new FrenchSpeaker()); EnglishMan brianMay = new EnglishMan(translator2); // Brian greets the crowd in Paris, though he doesn't know a word in French Console.WriteLine(brianMay.Greetings()); // "Bonjour!" // alternatively, the translators can also do the greeting: Console.WriteLine(translator.Greetings()); // "Konichiwa, hisashiburi!" Console.WriteLine(translator2.Greetings()); // "Bonjour!" }
public JapaneseTranslatorAdaptor(JapaneseTranslator japaneseTranslator) { this._japaneseTranslator = japaneseTranslator; }