예제 #1
0
파일: Rules.cs 프로젝트: vladamex/FlyCasual
 public static void Initialize()
 {
     WinConditions        = new WinConditionsRule();
     DistanceBonus        = new DistanceBonusRule();
     EndPhase             = new EndPhaseCleanupRule();
     Stress               = new StressRule();
     OffTheBoard          = new OffTheBoardRule();
     Collision            = new CollisionRules();
     Actions              = new ActionsRule();
     AsteroidLanded       = new AsteroidLandedRule();
     AsteroidHit          = new AsteroidHitRule();
     MineHit              = new MineHitRule();
     AsteroidObstruction  = new AsteroidObstructionRule();
     Initiative           = new InitiativeRule();
     TargetIsLegalForShot = new TargetIsLegalForShotRule();
     Ionization           = new IonizationRule();
     Jammed               = new JammedRule();
     TargetLocks          = new TargetLocksRule();
     WeaponsDisabled      = new WeaponsDisabledRule();
     BullseyeArc          = new BullseyeArcRule();
     Docking              = new DockingRule();
     TractorBeam          = new TractorBeamRule();
     Force       = new ForceRule();
     Charge      = new ChargeRule();
     BonusAttack = new BonusAttackRule();
 }
예제 #2
0
파일: Rules.cs 프로젝트: Camburu/FlyCasual
 static Rules()
 {
     WinConditions        = new WinConditionsRule();
     DistanceBonus        = new DistanceBonusRule();
     EndPhase             = new EndPhaseCleanupRule();
     Stress               = new StressRule();
     OffTheBoard          = new OffTheBoardRule();
     Collision            = new CollisionRules();
     DuplicatedActions    = new DuplicatedActionsRule();
     AsteroidLanded       = new AsteroidLandedRule();
     AsteroidHit          = new AsteroidHitRule();
     MineHit              = new MineHitRule();
     AsteroidObstruction  = new AsteroidObstructionRule();
     Initiative           = new InitiativeRule();
     TargetIsLegalForShot = new TargetIsLegalForShotRule();
     Ionization           = new IonizationRule();
     Jammed               = new JammedRule();
     TargetLocks          = new TargetLocksRule();
     Cloak           = new CloakRule();
     WeaponsDisabled = new WeaponsDisabledRule();
 }