예제 #1
0
        public static void SetTextureForAnimation(string diffuseMapName, string newMapName)
        {
            List <RenderWareModelFile> models = new List <RenderWareModelFile>();

            foreach (IAssetWithModel awm in ArchiveEditorFunctions.renderingDictionary.Values)
            {
                if (awm is AssetMODL MODL && MODL.HasRenderWareModelFile())
                {
                    models.Add(MODL.GetRenderWareModelFile());
                }
            }
            foreach (IRenderableAsset awm in ArchiveEditorFunctions.renderableAssetSetJSP)
            {
                if (awm is AssetJSP JSP && JSP.HasRenderWareModelFile())
                {
                    models.Add(JSP.GetRenderWareModelFile());
                }
            }
            foreach (RenderWareModelFile m in models)
            {
                foreach (SharpMesh mesh in m.meshList)
                {
                    foreach (SharpSubSet sub in mesh.SubSets)
                    {
                        if (sub.DiffuseMapName == diffuseMapName)
                        {
                            sub.DiffuseMap = Textures[newMapName];
                        }
                    }
                }
            }
        }
예제 #2
0
        private void StartMe()
        {
            string sp, prog;

            // t = JSHelper.Bracket("test", '"', '"') + ":" + JSHelper.Bracket("Hello World!", '"', '"');
            // s = JSHelper.Bracket(t, '{', '}');
            //prog = "PIn.test = 'Hello Jack!'; report(PIn.test);";
            // prog += "a='baked beans '; for(i=0;i<20;i++) " +"{ if(inputReady()){ b =JSON.parse(getInput()); a=b.nv; }iresult(a + i);sleep(1000);}";
            // myJSP = new JSP(prog, s,Elog);
            if (myJSP != null)
            {
                if (myJSP.Running)
                {
                    return;
                }
            }

            if (Enabled)
            {
                int  mv        = MaxOutputQue.Value;
                uint max_mem   = 1024 * 1024;
                uint max_lines = 20000;
                if (mv > 10000)
                {
                    mv = 10000;
                }
                if (mv < 1)
                {
                    mv = 1;
                }
                if (mv != MaxOutputQue.Value)
                {
                    MaxOutputQue.Value = mv;
                }

                prog = JSHelper.NoNullString(MyJavaScript.Value);
                sp   = JSHelper.NoNullString(JSON_InitialParameters.Value, "{}");
                if (!JSHelper.IsNull(MaxMemoryKB.Value))
                {
                    max_mem = 1024 * (uint)MaxMemoryKB.Value;
                }

                if (!JSHelper.IsNull(MaxNoOfInstructions.Value))
                {
                    max_lines = MaxNoOfInstructions.Value;
                }
                myJSP            = new JSP(prog, sp, Elog, JSError, max_mem, max_lines);
                myJSP.MaxResults = mv;
                myJSP.results_overflow_option = Output_Overflow_Mode.Value;
                JSON_OUTPUT_READY.Value       = false;
                Run_Trigger.Value             = false;
                LastError.Value = "";
                myJSP.Run();
            }
        }
예제 #3
0
        public static void ReapplyTextures()
        {
            List <RenderWareModelFile> models = new List <RenderWareModelFile>();

            foreach (IAssetWithModel awm in ArchiveEditorFunctions.renderingDictionary.Values)
            {
                if (awm is AssetMODL MODL && MODL.HasRenderWareModelFile())
                {
                    models.Add(MODL.GetRenderWareModelFile());
                }
            }
            foreach (IRenderableAsset awm in ArchiveEditorFunctions.renderableAssetSetJSP)
            {
                if (awm is AssetJSP JSP && JSP.HasRenderWareModelFile())
                {
                    models.Add(JSP.GetRenderWareModelFile());
                }
            }

            foreach (RenderWareModelFile m in models)
            {
                foreach (SharpMesh mesh in m.meshList)
                {
                    foreach (SharpSubSet sub in mesh.SubSets)
                    {
                        if (Textures.ContainsKey(sub.DiffuseMapName))
                        {
                            if (sub.DiffuseMap != Textures[sub.DiffuseMapName])
                            {
                                if (sub.DiffuseMap != null)
                                {
                                    if (!sub.DiffuseMap.IsDisposed)
                                    {
                                        if (sub.DiffuseMap != SharpRenderer.whiteDefault)
                                        {
                                            sub.DiffuseMap.Dispose();
                                        }
                                    }
                                }

                                sub.DiffuseMap = Textures[sub.DiffuseMapName];
                            }
                        }
                        else
                        {
                            if (sub.DiffuseMap != null)
                            {
                                if (!sub.DiffuseMap.IsDisposed)
                                {
                                    if (sub.DiffuseMap != SharpRenderer.whiteDefault)
                                    {
                                        sub.DiffuseMap.Dispose();
                                    }
                                }
                            }

                            sub.DiffuseMap = SharpRenderer.whiteDefault;
                        }
                    }
                }
            }
        }