// Start is called before the first frame update void Awake() { _UniqueInstance = this; InitStatData("Archer", 10, 10); Ring = Instantiate(TargetRing, GameObject.FindGameObjectWithTag("InGameObject").transform); Ring.SetActive(false); JS = GameObject.FindGameObjectWithTag("JS").GetComponent <JSController>(); animator = GetComponent <Animator>(); _maincamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); }
public JsonResult CodeGenerate(string entity, List <JPropertyInfo> props) { try { string templates = Config.Root + "Templates"; if (!Directory.Exists(templates)) { Directory.CreateDirectory(templates); } string component = Config.Root + "Templates\\Components"; if (!Directory.Exists(component)) { Directory.CreateDirectory(component); } //Generate scripts directories string script = Config.ScriptProject + "\\Scripts"; if (!Directory.Exists(script)) { Directory.CreateDirectory(script); } script = Config.ScriptProject + "\\Scripts\\Controllers"; if (!Directory.Exists(script)) { Directory.CreateDirectory(script); } script = Config.ScriptProject + "\\Scripts\\Services"; if (!Directory.Exists(script)) { Directory.CreateDirectory(script); } //services script = Config.ServiceProject + "\\Interfaces"; if (!Directory.Exists(script)) { Directory.CreateDirectory(script); } script = Config.ServiceProject + "\\Implementation"; if (!Directory.Exists(script)) { Directory.CreateDirectory(script); } ICode code = new TemplateCode(); System.IO.File.WriteAllText(component + "\\" + entity + ".html", code.CodeGenerate(entity, props)); code = new JSController(); code.Config = this.Config; System.IO.File.WriteAllText(Config.ScriptProject + "\\Scripts\\Controllers\\" + entity + "Ctrl.cs", code.CodeGenerate(entity, props)); code = new JSService(); code.Config = this.Config; System.IO.File.WriteAllText(Config.ScriptProject + "\\Scripts\\Services\\" + entity + "Service.cs", code.CodeGenerate(entity, props)); code = new CSController(); System.IO.File.WriteAllText(Config.Root + "Controllers\\" + entity + "Controller.cs", code.CodeGenerate(entity, props)); code = new CSServiceInterface(); System.IO.File.WriteAllText(Config.ServiceProject + "\\Interfaces\\I" + entity + "Service.cs", code.CodeGenerate(entity, props)); code = new CSServiceImplementation(); System.IO.File.WriteAllText(Config.ServiceProject + "\\Implementation\\" + entity + "Service.cs", code.CodeGenerate(entity, props)); WidgetManager widgetManager = new WidgetManager(); widgetManager.RootPath = Config.Root; widgetManager.AddWidget(new JwtWidget { Name = entity, PropertyList = props }); return(Json(new { message = "Successfully Generated." })); } catch (Exception ex) { return(Json(new { message = ex.ToString() })); } }
// Start is called before the first frame update void Awake() { _uniqeinstance = this; }