public virtual void MoveTo(JVector p_rotation, JVector p_position) { if (_body == null) { return; } _body.Orientation = JMatrix.CreateFromYawPitchRoll(p_rotation.Y, p_rotation.X, p_rotation.Z); _body.Position = p_position; SetRotation(p_rotation, false); _boundingSphere.Center.X = p_position.X; _boundingSphere.Center.Y = p_position.Y; _boundingSphere.Center.Z = p_position.Z; }