예제 #1
0
 // Use this for initialization
 void Start()
 {
     mCC_PC              = GetComponent <CharacterController>();
     SC_Camera           = GameObject.Find("Camera").GetComponent <JL_CameraScript>();
     SC_Camera.P2        = gameObject;
     SC_Camera.GameStart = true;
 }
예제 #2
0
    //-----------------------------THIS SECTION IS FOR AUTOMATICALLY HANDLED FUNCTIONS----------------------------------//
    public override void OnStartLocalPlayer()
    {
        GO_Capsule.GetComponent <MeshRenderer>().material.color = Color.blue;
        SC_Camera = GameObject.Find("Camera").GetComponent <JL_CameraScript>();

        if (SC_Camera.P1 == null)
        {
            SC_Camera.P1 = gameObject;
        }
        else
        {
            SC_Camera.P2        = gameObject;
            SC_Camera.GameStart = true;
        }
    }
예제 #3
0
    // Use this for initialization
    void Start()
    {
        mCC_PC          = GetComponent <CharacterController>();
        SC_LevelManager = GameObject.Find("LevelManager").GetComponent <JL_LevelManager>();
        SpawnPoint      = Vector3.zero;
        ST_Name         = "Techy";

        SC_Camera = GameObject.Find("Camera").GetComponent <JL_CameraScript>();

        if (SC_Camera.P1 == null)
        {
            SC_Camera.P1 = gameObject;
        }
        else
        {
            SC_Camera.P2        = gameObject;
            SC_Camera.GameStart = true;
        }
    }