// Use this for initialization void Start() { mCC_PC = GetComponent <CharacterController>(); SC_Camera = GameObject.Find("Camera").GetComponent <JL_CameraScript>(); SC_Camera.P2 = gameObject; SC_Camera.GameStart = true; }
//-----------------------------THIS SECTION IS FOR AUTOMATICALLY HANDLED FUNCTIONS----------------------------------// public override void OnStartLocalPlayer() { GO_Capsule.GetComponent <MeshRenderer>().material.color = Color.blue; SC_Camera = GameObject.Find("Camera").GetComponent <JL_CameraScript>(); if (SC_Camera.P1 == null) { SC_Camera.P1 = gameObject; } else { SC_Camera.P2 = gameObject; SC_Camera.GameStart = true; } }
// Use this for initialization void Start() { mCC_PC = GetComponent <CharacterController>(); SC_LevelManager = GameObject.Find("LevelManager").GetComponent <JL_LevelManager>(); SpawnPoint = Vector3.zero; ST_Name = "Techy"; SC_Camera = GameObject.Find("Camera").GetComponent <JL_CameraScript>(); if (SC_Camera.P1 == null) { SC_Camera.P1 = gameObject; } else { SC_Camera.P2 = gameObject; SC_Camera.GameStart = true; } }