public static J3D LoadResource(string filePath) { var existRef = m_j3dList.Find(x => string.Compare(x.FilePath, filePath, StringComparison.InvariantCultureIgnoreCase) == 0); if (existRef == null) { J3D j3d = new J3D(Path.GetFileNameWithoutExtension(filePath)); using (EndianBinaryReader reader = new EndianBinaryReader(File.ReadAllBytes(filePath), Endian.Big)) j3d.LoadFromStream(reader, WSettingsManager.GetSettings().DumpTextures, WSettingsManager.GetSettings().DumpShaders); j3d.SetHardwareLight(0, m_mainLight); j3d.SetHardwareLight(1, m_secondaryLight); // Apply patches for Wind Waker by default, since they don't seem to break anything else. j3d.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); j3d.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); j3d.SetColorWriteOverride("eyeLdamA", false); j3d.SetColorWriteOverride("eyeLdamB", false); j3d.SetColorWriteOverride("mayuLdamA", false); j3d.SetColorWriteOverride("mayuLdamB", false); j3d.SetColorWriteOverride("eyeRdamA", false); j3d.SetColorWriteOverride("eyeRdamB", false); j3d.SetColorWriteOverride("mayuRdamA", false); j3d.SetColorWriteOverride("mayuRdamB", false); existRef = new TSharedRef <J3D>(); existRef.FilePath = filePath; existRef.Asset = j3d; m_j3dList.Add(existRef); } existRef.ReferenceCount++; return(existRef.Asset); }
private void UpdateActorMeshFromNameProperty() { TStringPropertyValue stringProperty = m_namePropertyValueCache as TStringPropertyValue; if (stringProperty != null) { //m_actorMesh = WResourceManager.LoadActorByName((string)stringProperty.GetValue()); if (m_actorMesh != null) { // Create and set up some initial lighting options so character's aren't drawn super brightly // until we support actually loading room environment lighting and apply it (see below). var lightPos = new Vector4(250, 200, 250, 0); var mainLight = new JStudio.OpenGL.GXLight(lightPos, -lightPos.Normalized(), new Vector4(1, 0, 1, 1), new Vector4(1.075f, 0, 0, 0), new Vector4(1.075f, 0, 0, 0)); var secondaryLight = new JStudio.OpenGL.GXLight(lightPos, -lightPos.Normalized(), new Vector4(0, 0, 1, 1), new Vector4(1.075f, 0, 0, 0), new Vector4(1.075f, 0, 0, 0)); Quaternion lightRot = Quaternion.FromAxisAngle(Vector3.UnitY, (float)Math.PI / 2f); Vector3 newLightPos = Vector3.Transform(new Vector3(-500, 0, 0), lightRot) + new Vector3(0, 50, 0); secondaryLight.Position = new Vector4(newLightPos, 0); m_actorMesh.SetHardwareLight(0, mainLight); m_actorMesh.SetHardwareLight(1, secondaryLight); m_actorMesh.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); m_actorMesh.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); m_objRender = null; } } if (m_actorMesh == null) { m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new Vector4(1, 1, 1, 1)); } }
private void UpdateActorMeshFromNameProperty() { TStringPropertyValue stringProperty = m_namePropertyValueCache as TStringPropertyValue; if (stringProperty != null) { m_actorMesh = WResourceManager.LoadActorByName((string)stringProperty.GetValue()); if (m_actorMesh != null) { m_actorMesh.SetHardwareLight(0, new JStudio.OpenGL.GXLight(Vector4.Zero, Vector4.UnitX, new Vector4(1, 1, 1, 1), new Vector4(1.875f, 0, 0, 0), new Vector4(1.875f, 0, 0, 0))); m_actorMesh.SetHardwareLight(1, new JStudio.OpenGL.GXLight(Vector4.Zero, Vector4.UnitX, new Vector4(1, 1, 1, 1), new Vector4(1.875f, 0, 0, 0), new Vector4(1.875f, 0, 0, 0))); m_actorMesh.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); m_actorMesh.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); m_objRender = null; } } if (m_actorMesh == null) { m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj"); } }
private void LoadAssetFromFilepath(string filePath, bool unloadExisting) { if (!File.Exists(filePath)) { Console.WriteLine("Cannot load: \"{0}\", not a file!", filePath); } string fileName = Path.GetFileNameWithoutExtension(filePath); string fileExtension = Path.GetExtension(filePath).ToLowerInvariant(); switch (fileExtension) { case ".bdl": case ".bmd": { if (unloadExisting) { foreach (var model in m_loadedModels) { model.Dispose(); } m_loadedModels.Clear(); m_sceneGraphs.Clear(); } var newModel = new J3D(fileName); using (EndianBinaryReader reader = new EndianBinaryReader(new FileStream(filePath, FileMode.Open, FileAccess.Read), Endian.Big)) newModel.LoadFromStream(reader, true, true); newModel.SetHardwareLight(0, m_mainLight); newModel.SetHardwareLight(1, m_secondaryLight); // Apply patches for Wind Waker by default, since they don't seem to break anything else. newModel.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); newModel.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); newModel.SetColorWriteOverride("eyeLdamA", false); newModel.SetColorWriteOverride("eyeLdamB", false); newModel.SetColorWriteOverride("mayuLdamA", false); newModel.SetColorWriteOverride("mayuLdamB", false); newModel.SetColorWriteOverride("eyeRdamA", false); newModel.SetColorWriteOverride("eyeRdamB", false); newModel.SetColorWriteOverride("mayuRdamA", false); newModel.SetColorWriteOverride("mayuRdamB", false); m_loadedModels.Add(newModel); m_sceneGraphs.Add(new SceneGraphViewModel(newModel, newModel.INF1Tag.HierarchyRoot, "")); } break; case ".bck": { if (MainModel != null) { if (unloadExisting) { MainModel.UnloadBoneAnimations(); } MainModel.LoadBoneAnimation(filePath); // Automatically play the latest animation loaded. MainModel.SetBoneAnimation(fileName); } } break; case ".btk": { if (MainModel != null) { if (unloadExisting) { MainModel.UnloadMaterialAnimations(); } MainModel.LoadMaterialAnim(filePath); // Automatically play the latest animation loaded. MainModel.SetMaterialAnimation(fileName); } } break; case ".brk": { if (MainModel != null) { if (unloadExisting) { MainModel.UnloadRegisterAnimations(); } MainModel.LoadRegisterAnim(filePath); MainModel.SetRegisterAnimation(fileName); } } break; case ".bmt": { if (MainModel != null) { if (unloadExisting) { MainModel.UnloadExternalMaterials(); } MainModel.LoadExternalMaterial(filePath); // Automatically set the latest external material loaded. MainModel.SetExternalMaterial(fileName); } } break; } // m_loadedModels.Sort((x,y) => x.Name.CompareTo(y.Name)); if (PropertyChanged != null) { PropertyChanged.Invoke(this, new PropertyChangedEventArgs("MainModel")); PropertyChanged.Invoke(this, new PropertyChangedEventArgs("MainScenegraph")); PropertyChanged.Invoke(this, new PropertyChangedEventArgs("HasLoadedModel")); } }
private static J3D LoadModelFromResource(WActorResource.ModelResource res, string archive) { J3D j3d = null; if (string.IsNullOrEmpty(res.Path) || string.IsNullOrEmpty(archive)) { return(null); } string archivePath = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res/Object/", archive + ".arc"); if (!File.Exists(archivePath)) { return(null); } VirtualFilesystemDirectory model_arc = ArchiveUtilities.LoadArchive(archivePath); VirtualFilesystemFile archiveFile = model_arc.GetFileAtPath(res.Path); if (archiveFile == null) { Console.WriteLine("LoadActorByName failed because the specified path \"{0}\" does not exist in archive \"{1}\"!", res.Path, archive); return(null); } byte[] j3dData = archiveFile.Data; j3d = new J3D(archiveFile.Name); using (EndianBinaryReader reader = new EndianBinaryReader(j3dData, Endian.Big)) j3d.LoadFromStream(reader, WSettingsManager.GetSettings().DumpTextures, WSettingsManager.GetSettings().DumpShaders); if (res.Position != null) { j3d.SetOffsetTranslation((Vector3)res.Position); } if (res.Rotation != null) { j3d.SetOffsetRotation((Vector3)res.Rotation); } if (res.Scale != null) { j3d.SetOffsetScale((Vector3)res.Scale); } j3d.SetHardwareLight(0, m_mainLight); j3d.SetHardwareLight(1, m_secondaryLight); j3d.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); j3d.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); if (res.Animations == null) { res.Animations = new WActorResource.AnimationResource[0]; } foreach (var anim in res.Animations) { VirtualFilesystemDirectory anim_arc = model_arc; if (!string.IsNullOrEmpty(anim.ArchiveName)) { string anim_arc_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res/Object/", anim.ArchiveName + ".arc"); if (!File.Exists(anim_arc_path)) { return(null); } anim_arc = ArchiveUtilities.LoadArchive(anim_arc_path); } VirtualFilesystemFile anim_file = anim_arc.GetFileAtPath(anim.Path); if (anim_file == null) { continue; } byte[] anim_data = anim_file.Data; // Decompress the file if necessary if (anim_data[0] == 'Y') { MemoryStream decompressed_data = null; using (EndianBinaryReader decompressor = new EndianBinaryReader(anim_data, Endian.Big)) { decompressed_data = Yaz0.Decode(decompressor); } anim_data = decompressed_data.ToArray(); } switch (anim.Type) { case "bck": BCK loaded_bck = new BCK(anim_file.Name); using (EndianBinaryReader reader = new EndianBinaryReader(anim_data, Endian.Big)) loaded_bck.LoadFromStream(reader); j3d.BoneAnimations.Add(loaded_bck); j3d.SetBoneAnimation(anim_file.Name); loaded_bck.Tick(anim.StartTime); if (anim.PausedOnLoad) { loaded_bck.Pause(); } break; case "btk": BTK loaded_btk = new BTK(anim_file.Name); using (EndianBinaryReader reader = new EndianBinaryReader(anim_data, Endian.Big)) loaded_btk.LoadFromStream(reader); j3d.MaterialAnimations.Add(loaded_btk); j3d.SetMaterialAnimation(anim_file.Name); loaded_btk.Tick(anim.StartTime); if (anim.PausedOnLoad) { loaded_btk.Pause(); } break; case "brk": BRK loaded_brk = new BRK(anim_file.Name); using (EndianBinaryReader reader = new EndianBinaryReader(anim_data, Endian.Big)) loaded_brk.LoadFromStream(reader); j3d.RegisterAnimations.Add(loaded_brk); j3d.SetRegisterAnimation(anim_file.Name); loaded_brk.Tick(anim.StartTime); if (anim.PausedOnLoad) { loaded_brk.Pause(); } break; case "bmt": BMT loaded_bmt = new BMT(anim_file.Name); using (EndianBinaryReader reader = new EndianBinaryReader(anim_data, Endian.Big)) loaded_bmt.LoadFromStream(reader); j3d.ExternalMaterials.Add(loaded_bmt); j3d.SetExternalMaterial(anim_file.Name); if (loaded_bmt.MAT3 != null) { // a hack to get bmts working Material dummyMat = null; j3d.AssignVertexAttributesToMaterialsRecursive(j3d.INF1Tag.HierarchyRoot, ref dummyMat, loaded_bmt.MAT3); j3d.GenerateShadersForMaterials(loaded_bmt.MAT3); } break; default: break; } } j3d.Tick(1 / (float)60); if (res.ChildModels == null) { res.ChildModels = new WActorResource.ModelResource[0]; } foreach (var childRes in res.ChildModels) { var childJ3d = LoadModelFromResource(childRes, archive); j3d.AddChildModel(childJ3d, childRes.ParentJointName); } return(j3d); }
public static J3D LoadActorByName(string actorName) { // Stop to check if we've already loaded this model. var existRef = m_j3dList.Find(x => string.Compare(x.FilePath, actorName, StringComparison.InvariantCultureIgnoreCase) == 0); if (existRef != null) { existRef.ReferenceCount++; return(existRef.Asset); } if (actorName == null) { return(null); } // Check to see if we have an Actor Descriptor for this actor. if (!m_actorDescriptors.ContainsKey(actorName)) { return(null); } WActorDescriptor descriptor = m_actorDescriptors[actorName]; // Check to see that this actor descriptor specifies a model path. if (string.IsNullOrEmpty(descriptor.ModelPath) || string.IsNullOrEmpty(descriptor.ArchiveName)) { return(null); } string archivePath = Path.Combine(Properties.Settings.Default.RootDirectory, "res/Object/", descriptor.ArchiveName + ".arc"); // Check to see that the archive exists if (!File.Exists(archivePath)) { return(null); } // Finally, open the archive so we can look insdie of it to see if it exists. VirtualFilesystemDirectory archive = ArchiveUtilities.LoadArchive(archivePath); VirtualFilesystemFile archiveFile = archive.GetFileAtPath(descriptor.ModelPath); if (archiveFile == null) { Console.WriteLine("LoadActorByName failed because the specified path \"{0}\" does not exist in archive \"{1}\"!", descriptor.ModelPath, descriptor.ArchiveName); return(null); } // Now that we finally have the file, we can try to load a J3D from it. byte[] j3dData = archiveFile.Data; J3D j3d = new J3D(archiveFile.Name); using (EndianBinaryReader reader = new EndianBinaryReader(j3dData, Endian.Big)) j3d.LoadFromStream(reader, Properties.Settings.Default.DumpTexturesToDisk, Properties.Settings.Default.DumpShadersToDisk); j3d.SetHardwareLight(0, m_mainLight); j3d.SetHardwareLight(1, m_secondaryLight); // Apply patches for Wind Waker by default, since they don't seem to break anything else. j3d.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); j3d.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); j3d.SetColorWriteOverride("eyeLdamA", false); j3d.SetColorWriteOverride("eyeLdamB", false); j3d.SetColorWriteOverride("mayuLdamA", false); j3d.SetColorWriteOverride("mayuLdamB", false); j3d.SetColorWriteOverride("eyeRdamA", false); j3d.SetColorWriteOverride("eyeRdamB", false); j3d.SetColorWriteOverride("mayuRdamA", false); j3d.SetColorWriteOverride("mayuRdamB", false); existRef = new TSharedRef <J3D>(); existRef.FilePath = actorName; existRef.Asset = j3d; existRef.ReferenceCount++; m_j3dList.Add(existRef); return(j3d); }
public static List <J3D> LoadActorResource(string name) { List <J3D> models = new List <J3D>(); if (!m_actorResources.ContainsKey(name)) { return(null); } WActorResource res = m_actorResources[name]; foreach (var model in res.Models) { string arc_and_file_path = Path.Combine(res.ArchiveName, model.Path); TSharedRef <J3D> existRef = null;//m_j3dList.Find(x => string.Compare(x.FilePath, arc_and_file_path, StringComparison.InvariantCultureIgnoreCase) == 0); if (existRef != null) { existRef.ReferenceCount++; models.Add(existRef.Asset); continue; } J3D loaded_model = LoadModelFromResource(model, res.ArchiveName); if (loaded_model == null) { continue; } loaded_model.SetHardwareLight(0, m_mainLight); loaded_model.SetHardwareLight(1, m_secondaryLight); loaded_model.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); loaded_model.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); existRef = new TSharedRef <J3D>(); existRef.FilePath = arc_and_file_path; existRef.Asset = loaded_model; existRef.ReferenceCount++; m_j3dList.Add(existRef); loaded_model.Tick(1 / (float)60); models.Add(loaded_model); } if (models.Count > 0 && (name == "Link" || name == "Tetra" || name == "Zelda")) { models[0].SetColorWriteOverride("eyeLdamA", false); models[0].SetColorWriteOverride("eyeLdamB", false); models[0].SetColorWriteOverride("mayuLdamA", false); models[0].SetColorWriteOverride("mayuLdamB", false); models[0].SetColorWriteOverride("eyeRdamA", false); models[0].SetColorWriteOverride("eyeRdamB", false); models[0].SetColorWriteOverride("mayuRdamA", false); models[0].SetColorWriteOverride("mayuRdamB", false); } return(models); }