// private List<Vector2> centroidList; public static int[,] GenerateRegions(int width, int depth, List <Vector2> centroidList) { int[,] grid = new int[width, depth]; foreach ((int countW, int countD) in Itr.Iteration(width, depth)) { float minDistance = float.MaxValue; int count = 0; foreach (Vector2 centroid in centroidList) { if (Vector3.Distance(new Vector2(countW, countD), centroid) < minDistance) { minDistance = Vector3.Distance(new Vector2(countW, countD), centroid); grid[countW, countD] = count; } count++; } } return(grid); }