public void BuySelectedItem(Item selectedItem) { // remove cash if (moneyBar.money - selectedItem.price >= 0) { moneyBar.SetMoney(moneyBar.money - selectedItem.price); itemsUI.AddItem(selectedItem); RemoveStoreButton(selectedItem); fullText.GetComponent <Text>().text = "Thank you!"; fullText.gameObject.SetActive(true); itemBox.gameObject.SetActive(false); } else { fullText.GetComponent <Text>().text = "Sorry, you can't afford that item."; fullText.gameObject.SetActive(true); itemBox.gameObject.SetActive(false); } }