public void SetInHand(ItemsSprites _ItemsSprites) { if (_ItemsSprites != null) { if (spriteType == SpriteHandType.RightHand) { spriteHandler.spriteData = _ItemsSprites.RightHand.Data; } else { spriteHandler.spriteData = _ItemsSprites.LeftHand.Data; } spriteHandler.spriteData.isPaletteds = new List <bool>() { _ItemsSprites.IsPaletted }; spriteHandler.spriteData.palettes = new List <List <Color> >() { new List <Color>(_ItemsSprites.Palette) }; PushTexture(); } }
private void CheckAndApplyPalette() { isPaletted = false; //image.material.SetInt("_IsPaletted", 0); if (prefab.TryGetComponent(out ItemAttributesV2 prefabAttributes)) { ItemsSprites sprites = prefabAttributes.ItemSprites; if (sprites.IsPaletted) { palette = sprites.Palette; Debug.Assert(palette != null, "Palette must not be null on paletteable objects."); isPaletted = true; image.material.SetInt("_IsPaletted", 1); image.material.SetInt("_PaletteSize", palette.Count); image.material.SetColorArray("_ColorPalette", palette.ToArray()); palette = new List <Color>(image.material.GetColorArray("_ColorPalette")); } else { palette = null; } } if (isPaletted == false) { image.material.SetInt("_IsPaletted", 0); } }
private void CheckAndApplyPalette(ref SpriteRenderer renderer) { bool isPaletted = false; if (toClone.TryGetComponent(out ItemAttributesV2 prefabAttributes)) { ItemsSprites sprites = prefabAttributes.ItemSprites; if (sprites.IsPaletted) { List <Color> palette = sprites.Palette; Debug.Assert(palette != null, "Palette must not be null on paletteable objects."); MaterialPropertyBlock block = new MaterialPropertyBlock(); renderer.GetPropertyBlock(block); List <Vector4> pal = palette.ConvertAll((c) => new Vector4(c.r, c.g, c.b, c.a)); block.SetVectorArray("_ColorPalette", pal); block.SetInt("_PaletteSize", pal.Count); block.SetInt("_IsPaletted", 1); renderer.SetPropertyBlock(block); isPaletted = true; } } if (!isPaletted) { renderer.material.SetInt("_IsPaletted", 0); } }
private void SetUpFromClothingData(EquippedData equippedData) { var SpriteSOData = new ItemsSprites(); SpriteSOData.LeftHand = (equippedData.InHandsLeft); SpriteSOData.RightHand = (equippedData.InHandsRight); SpriteSOData.InventoryIcon = (equippedData.ItemIcon); spriteHandlerController.SetSprites(SpriteSOData); }
/// <summary> /// Sets all the related sprites for items Currently supports only one item sprite /// </summary> public void SetSprites(ItemsSprites newSprites) { if (!Initialised) { Initialise(); } itemAttributes.SetSprites(newSprites); pickupable.SetPlayerItemsSprites(newSprites); SetIcon(newSprites); pickupable.RefreshUISlotImage(); }
private void SetUpFromClothingData(EquippedData equippedData) { var SpriteSOData = new ItemsSprites(); SpriteSOData.Palette = new List <Color>(equippedData.Palette); SpriteSOData.SpriteLeftHand = (equippedData.SpriteInHandsLeft); SpriteSOData.SpriteRightHand = (equippedData.SpriteInHandsRight); SpriteSOData.SpriteInventoryIcon = (equippedData.SpriteItemIcon); SpriteSOData.IsPaletted = equippedData.IsPaletted; myItem.SetSprites(SpriteSOData); }
public void SetPlayerItemsSprites(ItemsSprites _ItemsSprites, int _spriteIndex = 0, int _variantIndex = 0) { if (itemSlot != null) { var equipment = itemSlot.Player.GetComponent <Equipment>(); if (equipment == null) { return; } var CT = equipment.GetClothingItem(itemSlot.NamedSlot.Value); CT.SetInHand(_ItemsSprites); } }
public void SetInHand(ItemsSprites _ItemsSprites) { if (_ItemsSprites != null) { if (spriteType == SpriteHandType.RightHand) { spriteHandler.SetSpriteSO(_ItemsSprites.SpriteRightHand, Network: false); } else { spriteHandler.SetSpriteSO(_ItemsSprites.SpriteLeftHand, Network: false); } spriteHandler.SetPaletteOfCurrentSprite(_ItemsSprites.Palette, Network: false); } }
public void SetInHand(ItemsSprites _ItemsSprites) { if (_ItemsSprites != null) { if (spriteType == SpriteHandType.RightHand) { spriteHandler.spriteData = _ItemsSprites.RightHand.Data; } else { spriteHandler.spriteData = _ItemsSprites.LeftHand.Data; } PushTexture(); } }
private void SetIcon(ItemsSprites newSprites) { if (!Initialised) { Initialise(); } if (spriteHandler != null) { newSprites.InventoryIcon.Data.palettes = new List <List <Color> >() { new List <Color>(newSprites.Palette) }; newSprites.InventoryIcon.Data.isPaletteds = new List <bool>() { newSprites.IsPaletted }; spriteHandler.SetInfo(newSprites.InventoryIcon.Data); } else if (spriteRenderer != null) { spriteRenderer.sprite = newSprites.InventoryIcon.Data.ReturnFirstSprite(); } }