public new void Start() { healthBar.resetFill(); healthBar.setActive(true); base.healthBar = healthBar; base.Start(); //Set up family Name if (familyName == "") { familyName = lastName; } else { lastName = familyName; } bag = new Bag(UIManager.instance.bagGUIObject.GetComponent <BagGUI>()); itemsInRange = new ItemsInRange(this); //Singleton if (instance == null) { instance = this; } animator = GetComponentInChildren <Animator>(); UIManager.instance.setAbilities(characterClass.abilities); UIManager.instance.resetXp(xpPerLevel); }
public new void Start() { healthBar.resetFill(); healthBar.setActive(true); base.healthBar = healthBar; base.Start(); //Set up family Name if (familyName == "") { familyName = lastName; } else { lastName = familyName; } bag = new Bag(UIManager.instance.bagGUIObject.GetComponent <BagGUI>()); itemsInRange = new ItemsInRange(this); //traits[0] = Trait.getTrait(); //traits[0].applyTrait(this); //Singleton if (instance == null) { instance = this; } animator = GetComponentInChildren <Animator>(); UIManager.instance.setAbilities(characterClass.abilities); //REmove when player is generated }
private void CreateDays() { IList <DayViewModel> list = new List <DayViewModel>(); var itemsInRange = ItemsInRange.ToArray(); for (var i = 0; i <= 6; i++) { list.Add(new DayViewModel(i, itemsInRange, RangeStartDate.AddDays(i))); } Days = list; }
private void UpdateEntries() { var entries = new Collection <DayEntryViewModel>(); foreach (var calendarEntry in ItemsInRange.OrderByDescending(d => d.Duration) .ThenBy(item => item.StartTime)) { entries.Add(new DayEntryViewModel(calendarEntry, RangeStartDate, 0, 1)); } Entries = entries; }
private void UpdateEntries() { var entries = ItemsInRange.OrderBy(item => item.StartTime) .ThenByDescending(d => d.Duration) .Select(ce => new DayEntryViewModel(ce, RangeStartDate, 1, 1)) .ToArray(); var dayEntries = entries.Where(x => !x.Entry.IsAllDay) .ToArray(); for (var index = 0; index < dayEntries.Length; index++) { var item = dayEntries[index]; var itemsStartingBefore = dayEntries.Take(index) .Where(e => e.Entry.StartTime <= item.Entry.StartTime && e.Entry.EndTime > item.Entry.StartTime) .ToArray(); if (itemsStartingBefore.Any()) { var factor = itemsStartingBefore.Max(d => d.StackLevel); if (factor > itemsStartingBefore.Count()) { for (var i = 0; i < itemsStartingBefore.Length; i++) { if (i + 1 < itemsStartingBefore[i].StackLevel) { item.StackLevel = i + 1; break; } item.Intersection = factor; } } else { item.StackLevel = factor + 1; item.Intersection = item.StackLevel; foreach (var dayEntry in itemsStartingBefore) { dayEntry.Intersection = item.StackLevel; } } } else { item.StackLevel = 1; } } AllDayEntries = entries.Except(dayEntries) .ToArray(); Entries = dayEntries; }
private void OnTriggerStay(Collider c) { var item = c.GetComponent <GravityItem>(); if (item == null || ItemsInRange.Contains(item)) { return; } ItemsInRange.Add(item); ++item.ActiveFieldCount; item.CurrentGravitySource.Add(this); }
private void OnTriggerExit(Collider c) { var item = c.GetComponent <GravityItem>(); if (item == null || !ItemsInRange.Contains(item)) { return; } ItemsInRange.Remove(item); --item.ActiveFieldCount; if (item.CurrentGravitySource.Contains(this)) { item.CurrentDistance = Mathf.Infinity; item.CurrentGravitySource.Remove(this); } }