public CustomizationViewModel() { Items.Add(new CustomizationModel { Title = "Yellow", Brush = Brushes.Yellow }); Items.Add(new CustomizationModel { Title = "Pink", Brush = Brushes.Pink }); Items.Add(new CustomizationModel { Title = "Green", Brush = Brushes.Green }); Items1.Add(new CustomizationModel { Title = "DarkGray", Brush = Brushes.DarkGray }); Items1.Add(new CustomizationModel { Title = "Black", Brush = Brushes.Black }); Items1.Add(new CustomizationModel { Title = "Violet", Brush = Brushes.Violet }); Items1.Add(new CustomizationModel { Title = "Brown", Brush = Brushes.Brown }); Items2.Add(new CustomizationModel { Title = "LightGray", Brush = Brushes.LightGray }); Items2.Add(new CustomizationModel { Title = "Blue", Brush = Brushes.Blue }); Items2.Add(new CustomizationModel { Title = "Orange", Brush = Brushes.Orange }); }
public ViewModel() { // add the basic items to the ItemCollection during load Items.Add(new BackgroundColorItem { Title = "Yellow", Brush = Brushes.Yellow }); Items.Add(new BackgroundColorItem { Title = "Pink", Brush = Brushes.Pink }); Items.Add(new BackgroundColorItem { Title = "Green", Brush = Brushes.Green }); Items1.Add(new BackgroundColorItem { Title = "Black", Brush = Brushes.Black }); Items1.Add(new BackgroundColorItem { Title = "Gray", Brush = Brushes.Gray }); Items1.Add(new BackgroundColorItem { Title = "Violet", Brush = Brushes.Violet }); Items1.Add(new BackgroundColorItem { Title = "Brown", Brush = Brushes.Brown }); Items2.Add(new BackgroundColorItem { Title = "LightGray", Brush = Brushes.LightGray }); Items2.Add(new BackgroundColorItem { Title = "Blue", Brush = Brushes.Blue }); Items2.Add(new BackgroundColorItem { Title = "Orange", Brush = Brushes.Orange }); }
public JobViewModel() { Items1.Add(new Jobas("123", 1.21f, "2021-01-01")); Items1.Add(new Jobas("123", 1.21f, "2021-01-01")); }
public MainViewModel() { const int generatorSize = 100; #region FirstPunct double lamda1; const double lamda2 = 3; var rand = new Random(); var maxEx = 0.0; var generatedNums1 = new List <double>(); var x11 = new List <double>(); var x12 = new List <double>(); var pi1 = new List <double>(); var Fx11 = new List <double>(); var Fx12 = new List <double>(); var histogramData = new int[10]; var teorProbability = new double[10]; for (var i = 0; i < generatorSize; i++) { generatedNums1.Add(rand.NextDouble()); } double mu = 0.0; foreach (var x in generatedNums1) { mu += x; } mu /= generatorSize; avg1 = $" Average: {mu}"; disp1 = $" Dispersion: {Math.Pow(mu, 2.0)}"; lamda1 = 1 / mu; foreach (var x in generatedNums1) { x11.Add(-Math.Log2(x) / lamda1); x12.Add(-Math.Log2(x) / lamda2); } foreach (var num in x11) { if (maxEx < num) { maxEx = num; } Fx11.Add(1 - Math.Pow(Math.E, -lamda1 * num)); } foreach (var num in x12) { Fx12.Add(1 - Math.Pow(Math.E, -lamda2 * num)); } foreach (var x in x11) { if (x >= 0 && x < maxEx / 10) { histogramData[0]++; } if (x >= maxEx / 10 && x < 2 * maxEx / 10) { histogramData[1]++; } if (x >= 2 * maxEx / 10 && x < 3 * maxEx / 10) { histogramData[2]++; } if (x >= 3 * maxEx / 10 && x < 4 * maxEx / 10) { histogramData[3]++; } if (x >= 4 * maxEx / 10 && x < 5 * maxEx / 10) { histogramData[4]++; } if (x >= 5 * maxEx / 10 && x < 6 * maxEx / 10) { histogramData[5]++; } if (x >= 6 * maxEx / 10 && x < 7 * maxEx / 10) { histogramData[6]++; } if (x >= 7 * maxEx / 10 && x < 8 * maxEx / 10) { histogramData[7]++; } if (x >= 8 * maxEx / 10 && x < 9 * maxEx / 10) { histogramData[8]++; } if (x >= 9 * maxEx / 10 && x < 10 * maxEx / 10) { histogramData[9]++; } } var hikv = 0.0; for (var i = 0; i < 10; i++) { var x = (Math.Exp(-lamda1 * i * maxEx / 10 - Math.Exp(-lamda1 * i + 1 * maxEx / 10))); pi1.Add(x); } for (var i = 0; i < pi1.Count; i++) { hikv += Math.Pow(histogramData[i] - pi1[i] * generatorSize, 2.0) / generatorSize * pi1[i]; } hi1 = $" Hi^2: {hikv}"; #endregion #region SecondPunct double sigma1 = 2; const double a1 = 3; const double sigma2 = 4; const double a2 = 5; double sum; var rand2 = new Random(); var maxNorm = 0.0; var generatedList2 = new List <double>(); var muList = new List <double>(); var normalXList1 = new List <double>(); var normalXList2 = new List <double>(); var normalYList1 = new List <double>(); var normalYList2 = new List <double>(); var pi2 = new List <double>(); var histogramData2 = new int[10]; double mu2 = 0.0; double sigma = 0.0; for (var i = 0; i < generatorSize; i++) { sum = 0; var randomed = rand2.NextDouble(); generatedList2.Add(randomed); for (var j = 0; j < 12; j++) { sum += rand2.NextDouble(); } muList.Add(sum - 6); } foreach (var x in generatedList2) { mu2 += x; } mu2 /= generatorSize; foreach (var x in generatedList2) { sigma += Math.Pow(x - mu2, 2.0); } sigma /= (generatorSize - 1); avg2 = $" Average: {mu2}"; disp2 = $" Dispersion: {sigma}"; foreach (var x in muList) { normalXList1.Add(sigma1 * x + a1); } foreach (var x in muList) { normalXList2.Add(sigma2 * x + a2); } foreach (var x in normalXList1) { normalYList1.Add(Math.Exp(-(x - a1)) / (2 * Math.Pow(sigma1, 2.0)) / (sigma1 * Math.Sqrt(2 * Math.PI))); if (maxNorm < x) { maxNorm = x; } } foreach (var x in normalXList2) { normalYList2.Add(Math.Exp(-(x - a2)) / (2 * Math.Pow(sigma2, 2.0)) / (sigma2 * Math.Sqrt(2 * Math.PI))); } foreach (var x in normalXList1) { if (x >= 0 && x < maxNorm / 10) { histogramData2[0]++; } if (x >= maxNorm / 10 && x < 2 * maxNorm / 10) { histogramData2[1]++; } if (x >= 2 * maxNorm / 10 && x < 3 * maxNorm / 10) { histogramData2[2]++; } if (x >= 3 * maxNorm / 10 && x < 4 * maxNorm / 10) { histogramData2[3]++; } if (x >= 4 * maxNorm / 10 && x < 5 * maxNorm / 10) { histogramData2[4]++; } if (x >= 5 * maxNorm / 10 && x < 6 * maxNorm / 10) { histogramData2[5]++; } if (x >= 6 * maxNorm / 10 && x < 7 * maxNorm / 10) { histogramData2[6]++; } if (x >= 7 * maxNorm / 10 && x < 8 * maxNorm / 10) { histogramData2[7]++; } if (x >= 8 * maxNorm / 10 && x < 9 * maxNorm / 10) { histogramData2[8]++; } if (x >= 9 * maxNorm / 10 && x < 10 * maxNorm / 10) { histogramData2[9]++; } } var hikv2 = 0.0; for (var i = 0; i < 10; i++) { var x = Math.Pow(a1, i) / factorial_Recursion(i) * Math.Exp(-a1); pi2.Add(x); } for (var i = 0; i < pi1.Count; i++) { hikv2 += Math.Pow(histogramData2[i] - pi2[i] * generatorSize, 2.0) / generatorSize * pi2[i]; } hi2 = $" Hi^2: {hikv2}"; #endregion #region ThirdPunct var a = Math.Pow(5, 13); var c = Math.Pow(2, 31); var max = 0.0; var rand3 = new Random().NextDouble(); var z = new List <double>(); var x1 = new List <double>(); avg3 = $" Average: {rand3}"; disp3 = $" Dispersion: {Math.Pow(rand3,2.0)}"; var histogramData3 = new int[10]; for (var i = 0; i < generatorSize; i++) { if (i == 0) { z.Add(a * rand3 % c); } else { z.Add(a * z[i - 1] % c); } } foreach (var y in z) { var temp = y / c; if (max < temp) { max = temp; } x1.Add(temp); } foreach (var x in x1) { if (x >= 0 && x < max / 10) { histogramData3[0]++; } if (x >= max / 10 && x < 2 * max / 10) { histogramData3[1]++; } if (x >= 2 * max / 10 && x < 3 * max / 10) { histogramData3[2]++; } if (x >= 3 * max / 10 && x < 4 * max / 10) { histogramData3[3]++; } if (x >= 4 * max / 10 && x < 5 * max / 10) { histogramData3[4]++; } if (x >= 5 * max / 10 && x < 6 * max / 10) { histogramData3[5]++; } if (x >= 6 * max / 10 && x < 7 * max / 10) { histogramData3[6]++; } if (x >= 7 * max / 10 && x < 8 * max / 10) { histogramData3[7]++; } if (x >= 8 * max / 10 && x < 9 * max / 10) { histogramData3[8]++; } if (x >= 9 * max / 10 && x < 10 * max / 10) { histogramData3[9]++; } } var hikv3 = 0.0; for (var i = 0; i < 10; i++) { var chisl = Math.Pow(histogramData3[i] - 0.1 * generatorSize, 2); var znam = 0.1 * generatorSize; hikv3 += chisl / znam; } hi3 = $" Hi^2: {hikv3}"; #endregion #region Graph Title_ex1 = "Expotential (lamda = 2)"; Title_ex2 = "Expotential (lamda = 3)"; Title_ex3 = "Normal (sigma = 2, a = 3)"; Title_ex4 = "Normal (sigma = 4, a = 5)"; Histogram1_title = "Histogram for expotential distribution law"; Histogram2_title = "Histogram for normal distribution law"; Histogram3_title = "Histogram for uniform distribution law"; #region Expot for (var i = 0; i < x11.Count; i++) { Points1.Add(new DataPoint(x11[i], Fx11[i])); } for (var i = 0; i < x12.Count; i++) { Points2.Add(new DataPoint(x12[i], Fx12[i])); } #region Histogram for (var i = 0; i < histogramData.Length; i++) { Items1.Add(new ColumnItem { Value = histogramData[i], CategoryIndex = i }); } #endregion #endregion #region Normal for (var i = 0; i < normalXList1.Count; i++) { Points3.Add(new DataPoint(normalXList1[i], normalYList1[i])); } for (var i = 0; i < normalXList2.Count; i++) { Points4.Add(new DataPoint(normalXList2[i], normalYList2[i])); } #region Histogram for (var i = 0; i < histogramData2.Length; i++) { Items2.Add(new ColumnItem { Value = histogramData2[i], CategoryIndex = i }); } #endregion #endregion #region Third for (var i = 0; i < histogramData3.Length; i++) { Items3.Add(new ColumnItem { Value = histogramData3[i], CategoryIndex = i }); } #endregion #endregion }