public PlayerCrocodile(Vector2 location, WorldBase world, Player transformedFrom) : base(location, world, transformedFrom) { //this.gravityMultiplier = .3f; this.jumpForce = 11f; this.walkSpeed = .4f; this.width = 75; this.height = 25; this.detectionRadiousModifier = 1.5f; this.detectionLevel = 1.5f; movementControlManger = new CrocodileStandardControlManager(this); currentControlManager = movementControlManger; inventory.add(new Item_Bite(1)); inventory.add(new Item_Totem_Blank(1)); keyedItems[0] = new Item_Bite(1); keyedItems[1] = new Item_Totem_Blank(1); selectedFrame = Game1.texture_entity_croc_stand[0]; walkSpeed = .4f; jumpForce = 11; this.addStatusEffect(new StatusEffect(StatusEffect.status.HEALTHREGEN, 2, 1, true)); standTex = Game1.texture_entity_croc_stand[0]; currentTexIndex = 0; runTex = Game1.texture_entity_croc_walk[0]; attackTex = Game1.texture_entity_croc_attack[0]; currentTexSwap = texSwapPoint; }
public PlayerCondor(Vector2 location, WorldBase world, Player transformedFrom) : base(location, world, transformedFrom) { this.gravityMultiplier = .05f; this.jumpForce = .08f; this.walkSpeed = .05f; this.frictionMultiplier = .5f; this.width = 50; this.height = 50; movementControlManger = new CondorStandardControlManager(this); currentControlManager = movementControlManger; inventory.add(new Item_Totem_Blank(1)); keyedItems[0] = new Item_Totem_Blank(1); selectedFrame = Game1.texture_condor[0]; }
public PlayerTaipir(Vector2 location, WorldBase world, Player transformedFrom) : base(location, world, transformedFrom) { //this.gravityMultiplier = .3f; this.jumpForce = 10f; this.walkSpeed = .7f; this.width = 40; this.height = 40; this.detectionRadiousModifier = 1.5f; this.detectionLevel = 1.5f; movementControlManger = new TaiperStandardControlManager(this); currentControlManager = movementControlManger; inventory.add(new Item_Totem_Blank(1)); keyedItems[0] = new Item_Totem_Blank(1); selectedFrame = Game1.texture_tapir[0]; }
public PlayerRabbit(Vector2 location, WorldBase world, Player transformedFrom) : base(location, world, transformedFrom) { this.gravityMultiplier = .7f; this.jumpForce = 10f; this.walkSpeed = 1.4f; this.width = 20; this.height = 20; this.detectionRadiousModifier = .1f; this.detectionLevel = .1f; movementControlManger = new RabbitStandardControlManager(this); currentControlManager = movementControlManger; inventory.add(new Item_Totem_Blank(1)); selectedFrame = Game1.texture_rabbit_run[0]; keyedItems[0] = new Item_Totem_Blank(1); }