void WeaponViewerClicked() { ItemViewer.ShowItemsFromInventoryWhere <Weapon>("Enchantable Weapons", ie => !((Weapon)ie.Item).IsEnchanted && !((Weapon)ie.Item).IsTrash(), false, WeaponClicked); if (!PlayerWeapon.Value.IsEnchanted) { ItemViewer.Add <Weapon>(PlayerWeapon, 0, WeaponClicked); } }
public void SwapWeapon() { ItemViewer.ShowItemsFromInventory <Weapon>("Weapon To Compare", false, false, w => { SetCompare(w); ItemViewer.Close(); }); ItemViewer.Add <Weapon>(PlayerWeapon, 0, w => { SetCompare(w); ItemViewer.Close(); }); }