protected override Stream Export(BufferManager bufferManager, int count) { lock (this.ThisLock) { BufferStream bufferStream = new BufferStream(bufferManager); // CreationTime if (this.CreationTime != DateTime.MinValue) { ItemUtilities.Write(bufferStream, (byte)SerializeId.CreationTime, this.CreationTime.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ", System.Globalization.DateTimeFormatInfo.InvariantInfo)); } // ExchangeKey if (this.ExchangeKey != null) { ItemUtilities.Write(bufferStream, (byte)SerializeId.ExchangeKey, this.ExchangeKey); } // ProtocolHash if (this.ProtocolHash != null) { ItemUtilities.Write(bufferStream, (byte)SerializeId.ProtocolHash, this.ProtocolHash); } // Certificate if (this.Certificate != null) { using (var stream = this.Certificate.Export(bufferManager)) { ItemUtilities.Write(bufferStream, (byte)SerializeId.Certificate, stream); } } bufferStream.Seek(0, SeekOrigin.Begin); return(bufferStream); } }
private static Dictionary <string, ControlData> EditChoices( SiteSettings ss, Column column, string value) { var editChoices = column.EditChoices(); if (column.UseSearch != true) { return(editChoices); } else if (editChoices.ContainsKey(value)) { return(new Dictionary <string, ControlData>() { { value, editChoices[value] } }); } else { var referenceId = value.ToLong(); if (referenceId > 0 && ss.Links?.Any() == true) { return(new Dictionary <string, ControlData>() { { value, new ControlData(ItemUtilities.Title(referenceId, ss.Links)) } }); } else { return(new Dictionary <string, ControlData>()); } } }
protected override void ExecuteCore() { var log = new MSBuildLog(Log); var packageRanks = new PackageRank(PreferredPackages); // resolve conflicts at compile time var referenceItems = GetConflictTaskItems(References, ConflictItemType.Reference).ToArray(); var compileConflictScope = new ConflictResolver <ConflictItem>(packageRanks, log); compileConflictScope.ResolveConflicts(referenceItems, ci => ItemUtilities.GetReferenceFileName(ci.OriginalItem), HandleCompileConflict); // resolve conflicts that class in output var runtimeConflictScope = new ConflictResolver <ConflictItem>(packageRanks, log); runtimeConflictScope.ResolveConflicts(referenceItems, ci => ItemUtilities.GetReferenceTargetPath(ci.OriginalItem), HandleRuntimeConflict); var copyLocalItems = GetConflictTaskItems(ReferenceCopyLocalPaths, ConflictItemType.CopyLocal).ToArray(); runtimeConflictScope.ResolveConflicts(copyLocalItems, ci => ItemUtilities.GetTargetPath(ci.OriginalItem), HandleRuntimeConflict); var otherRuntimeItems = GetConflictTaskItems(OtherRuntimeItems, ConflictItemType.Runtime).ToArray(); runtimeConflictScope.ResolveConflicts(otherRuntimeItems, ci => ItemUtilities.GetTargetPath(ci.OriginalItem), HandleRuntimeConflict); // resolve conflicts with platform (eg: shared framework) items // we only commit the platform items since its not a conflict if other items share the same filename. var platformConflictScope = new ConflictResolver <ConflictItem>(packageRanks, log); var platformItems = PlatformManifests?.SelectMany(pm => PlatformManifestReader.LoadConflictItems(pm.ItemSpec, log)) ?? Enumerable.Empty <ConflictItem>(); platformConflictScope.ResolveConflicts(platformItems, pi => pi.FileName, pi => { }); platformConflictScope.ResolveConflicts(referenceItems.Where(ri => !referenceConflicts.Contains(ri.OriginalItem)), ri => ItemUtilities.GetReferenceTargetFileName(ri.OriginalItem), HandleRuntimeConflict, commitWinner: false); platformConflictScope.ResolveConflicts(copyLocalItems.Where(ci => !copyLocalConflicts.Contains(ci.OriginalItem)), ri => ri.FileName, HandleRuntimeConflict, commitWinner: false); platformConflictScope.ResolveConflicts(otherRuntimeItems, ri => ri.FileName, HandleRuntimeConflict, commitWinner: false); ReferencesWithoutConflicts = RemoveConflicts(References, referenceConflicts); ReferenceCopyLocalPathsWithoutConflicts = RemoveConflicts(ReferenceCopyLocalPaths, copyLocalConflicts); Conflicts = CreateConflictTaskItems(allConflicts); }
private void OnDrop(PointerEventData eventData) { if (m_selectedItem == null || m_selectedSlot == null) { return; } DropItem?.Invoke(); if (ItemUtilities.TryGetSlot(eventData.pointerEnter, out var targetSlot)) { if (targetSlot.IsEmpty && targetSlot.CanDropItem(m_selectedItem)) { //just add item to an empty slot targetSlot.Add(m_selectedItem); } else if (targetSlot.IsStackableWith(m_selectedItem)) { if (targetSlot.TryStackItem(m_selectedItem)) { //if stacking where successful, reset and stop here ResetSelection(); return; } //targetSlot / item has already maximum stacks //add selected item back to selected slot m_selectedSlot.Add(m_selectedItem); } else { if (targetSlot.CanDropItem(m_selectedItem)) { //switch items var otherItem = targetSlot.Content; targetSlot.Remove(); m_selectedSlot.Add(otherItem); targetSlot.Add(m_selectedItem); } else { m_selectedSlot.Add(m_selectedItem); } } } else { //reset to origin, no slot available m_selectedSlot.Add(m_selectedItem); } //in any case reset selected slot, selected item and disable icon ResetSelection(); }
protected override void ProtectedImport(Stream stream, BufferManager bufferManager, int count) { lock (this.ThisLock) { for (; ;) { byte id; { byte[] idBuffer = new byte[1]; if (stream.Read(idBuffer, 0, idBuffer.Length) != idBuffer.Length) { return; } id = idBuffer[0]; } int length; { byte[] lengthBuffer = new byte[4]; if (stream.Read(lengthBuffer, 0, lengthBuffer.Length) != lengthBuffer.Length) { return; } length = NetworkConverter.ToInt32(lengthBuffer); } using (RangeStream rangeStream = new RangeStream(stream, stream.Position, length, true)) { if (id == (byte)SerializeId.KeyExchangeAlgorithm) { this.KeyExchangeAlgorithm = EnumEx <KeyExchangeAlgorithm> .Parse(ItemUtilities.GetString(rangeStream)); } else if (id == (byte)SerializeId.KeyDerivationAlgorithm) { this.KeyDerivationAlgorithm = EnumEx <KeyDerivationAlgorithm> .Parse(ItemUtilities.GetString(rangeStream)); } else if (id == (byte)SerializeId.CryptoAlgorithm) { this.CryptoAlgorithm = EnumEx <CryptoAlgorithm> .Parse(ItemUtilities.GetString(rangeStream)); } else if (id == (byte)SerializeId.HashAlgorithm) { this.HashAlgorithm = EnumEx <HashAlgorithm> .Parse(ItemUtilities.GetString(rangeStream)); } else if (id == (byte)SerializeId.SessionId) { this.SessionId = ItemUtilities.GetByteArray(rangeStream); } } } } }
private void CheckDragableItem(PointerEventData eventData) { if (ItemUtilities.TryGetSlot(eventData.pointerEnter, out var targetSlot)) { if (!targetSlot.IsEmpty) { DragItem?.Invoke(); m_selectedSlot = targetSlot; m_selectedItem = targetSlot.Content; m_selectedSlot.Remove(); EnableDragableIcon(eventData); } } }
protected override void ProtectedImport(Stream stream, BufferManager bufferManager, int count) { lock (this.ThisLock) { for (; ;) { byte id; { byte[] idBuffer = new byte[1]; if (stream.Read(idBuffer, 0, idBuffer.Length) != idBuffer.Length) { return; } id = idBuffer[0]; } int length; { byte[] lengthBuffer = new byte[4]; if (stream.Read(lengthBuffer, 0, lengthBuffer.Length) != lengthBuffer.Length) { return; } length = NetworkConverter.ToInt32(lengthBuffer); } using (RangeStream rangeStream = new RangeStream(stream, stream.Position, length, true)) { if (id == (byte)SerializeId.CreationTime) { this.CreationTime = DateTime.ParseExact(ItemUtilities.GetString(rangeStream), "yyyy-MM-ddTHH:mm:ssZ", System.Globalization.DateTimeFormatInfo.InvariantInfo).ToUniversalTime(); } if (id == (byte)SerializeId.ExchangeKey) { this.ExchangeKey = ItemUtilities.GetByteArray(rangeStream); } if (id == (byte)SerializeId.ProtocolHash) { this.ProtocolHash = ItemUtilities.GetByteArray(rangeStream); } else if (id == (byte)SerializeId.Certificate) { this.Certificate = Certificate.Import(rangeStream, bufferManager); } } } } }
// Token: 0x060001AE RID: 430 RVA: 0x00002C14 File Offset: 0x00000E14 public static IEnumerator PickupItems() { for (;;) { bool flag = !DrawUtilities.ShouldRun() || !ItemOptions.AutoItemPickup; bool flag4 = flag; if (flag4) { yield return(new WaitForSeconds(0.5f)); } else { Collider[] array = Physics.OverlapSphere(OptimizationVariables.MainPlayer.transform.position, 19f, RayMasks.ITEM); int num; for (int i = 0; i < array.Length; i = num + 1) { Collider col = array[i]; bool flag2 = col == null || col.GetComponent <InteractableItem>() == null || col.GetComponent <InteractableItem>().asset == null; bool flag5 = !flag2; if (flag5) { InteractableItem item = col.GetComponent <InteractableItem>(); bool flag3 = !ItemUtilities.Whitelisted(item.asset, ItemOptions.ItemFilterOptions); bool flag6 = !flag3; if (flag6) { item.use(); col = null; item = null; } item = null; } num = i; col = null; } yield return(new WaitForSeconds((float)(ItemOptions.ItemPickupDelay / 1000))); array = null; array = null; } } yield break; }
public void OnPointerEnter(GameObject gbj) { if (!m_enablePreview) { return; } if (ItemUtilities.TryGetSlot(gbj, out m_currentTarget)) { if (!m_currentTarget.IsEmpty) { var popUpPosition = UiUtilities.AnchoredPosition((RectTransform)m_currentTarget.transform, m_previewPopup.RectTransform, m_rectAnchor, m_offset); m_previewPopup.transform.SetAsLastSibling(); m_previewPopup.Show(m_currentTarget, popUpPosition); } } }
protected override void ExecuteCore() { var packageRanks = new PackageRank(PreferredPackages); var packageOverrides = new PackageOverrideResolver <ConflictItem>(PackageOverrides); var conflicts = new HashSet <ConflictItem>(); var conflictItemGroup1 = GetConflictTaskItems(ItemGroup1, ConflictItemType.CopyLocal); var conflictItemGroup2 = GetConflictTaskItems(ItemGroup2, ConflictItemType.CopyLocal); using (var conflictResolver = new ConflictResolver <ConflictItem>(packageRanks, packageOverrides, Log)) { var allConflicts = conflictItemGroup1.Concat(conflictItemGroup2); conflictResolver.ResolveConflicts(allConflicts, ci => ItemUtilities.GetReferenceTargetPath(ci.OriginalItem), (ConflictItem winner, ConflictItem loser) => { conflicts.Add(loser); }); var conflictItems = conflicts.Select(i => i.OriginalItem); RemovedItemGroup1 = ItemGroup1.Intersect(conflictItems).ToArray(); RemovedItemGroup2 = ItemGroup2.Intersect(conflictItems).ToArray(); } }
public static IEnumerator PickupItems() { // #if DEBUG DebugUtilities.Log("Starting Item Coroutine"); // #endif while (true) { if (!DrawUtilities.ShouldRun() || !ItemOptions.AutoItemPickup) { yield return(new WaitForSeconds(0.5f)); continue; } Collider[] array = Physics.OverlapSphere(OptimizationVariables.MainPlayer.transform.position, 19f, RayMasks.ITEM); for (int i = 0; i < array.Length; i++) { Collider col = array[i]; if (col == null || col.GetComponent <InteractableItem>() == null || col.GetComponent <InteractableItem>().asset == null) { continue; } InteractableItem item = col.GetComponent <InteractableItem>(); if (!ItemUtilities.Whitelisted(item.asset, ItemOptions.ItemFilterOptions)) { continue; } item.use(); } yield return(new WaitForSeconds(ItemOptions.ItemPickupDelay / 1000)); } }
protected override Stream Export(BufferManager bufferManager, int count) { lock (this.ThisLock) { BufferStream bufferStream = new BufferStream(bufferManager); // KeyExchangeAlgorithm if (this.KeyExchangeAlgorithm != 0) { ItemUtilities.Write(bufferStream, (byte)SerializeId.KeyExchangeAlgorithm, this.KeyExchangeAlgorithm.ToString()); } // KeyDerivationAlgorithm if (this.KeyDerivationAlgorithm != 0) { ItemUtilities.Write(bufferStream, (byte)SerializeId.KeyDerivationAlgorithm, this.KeyDerivationAlgorithm.ToString()); } // CryptoAlgorithm if (this.CryptoAlgorithm != 0) { ItemUtilities.Write(bufferStream, (byte)SerializeId.CryptoAlgorithm, this.CryptoAlgorithm.ToString()); } // HashAlgorithm if (this.HashAlgorithm != 0) { ItemUtilities.Write(bufferStream, (byte)SerializeId.HashAlgorithm, this.HashAlgorithm.ToString()); } // SessionId if (this.SessionId != null) { ItemUtilities.Write(bufferStream, (byte)SerializeId.SessionId, this.SessionId); } bufferStream.Seek(0, SeekOrigin.Begin); return(bufferStream); } }
protected override void ExecuteCore() { var log = Log; var packageRanks = new PackageRank(PreferredPackages); var packageOverrides = new PackageOverrideResolver <ConflictItem>(PackageOverrides); // Treat assemblies from FrameworkList.xml as platform assemblies that also get considered at compile time IEnumerable <ConflictItem> compilePlatformItems = null; if (TargetFrameworkDirectories != null && TargetFrameworkDirectories.Any()) { var frameworkListReader = new FrameworkListReader(BuildEngine4); compilePlatformItems = TargetFrameworkDirectories.SelectMany(tfd => { return(frameworkListReader.GetConflictItems(Path.Combine(tfd.ItemSpec, "RedistList", "FrameworkList.xml"), log)); }).ToArray(); } // resolve conflicts at compile time var referenceItems = GetConflictTaskItems(References, ConflictItemType.Reference).ToArray(); using (var compileConflictScope = new ConflictResolver <ConflictItem>(packageRanks, packageOverrides, log)) { compileConflictScope.ResolveConflicts(referenceItems, ci => ItemUtilities.GetReferenceFileName(ci.OriginalItem), HandleCompileConflict); if (compilePlatformItems != null) { compileConflictScope.ResolveConflicts(compilePlatformItems, ci => ci.FileName, HandleCompileConflict); } } // Remove platform items which won a conflict with a reference but subsequently lost to something else compilePlatformWinners.ExceptWith(allConflicts); // resolve analyzer conflicts var analyzerItems = GetConflictTaskItems(Analyzers, ConflictItemType.Analyzer).ToArray(); using (var analyzerConflictScope = new ConflictResolver <ConflictItem>(packageRanks, packageOverrides, log)) { analyzerConflictScope.ResolveConflicts(analyzerItems, ci => ci.FileName, HandleAnalyzerConflict); } // resolve conflicts that clash in output IEnumerable <ConflictItem> copyLocalItems; IEnumerable <ConflictItem> otherRuntimeItems; using (var runtimeConflictScope = new ConflictResolver <ConflictItem>(packageRanks, packageOverrides, log)) { runtimeConflictScope.ResolveConflicts(referenceItems, ci => ItemUtilities.GetReferenceTargetPath(ci.OriginalItem), HandleRuntimeConflict); copyLocalItems = GetConflictTaskItems(ReferenceCopyLocalPaths, ConflictItemType.CopyLocal).ToArray(); runtimeConflictScope.ResolveConflicts(copyLocalItems, ci => ItemUtilities.GetTargetPath(ci.OriginalItem), HandleRuntimeConflict); otherRuntimeItems = GetConflictTaskItems(OtherRuntimeItems, ConflictItemType.Runtime).ToArray(); runtimeConflictScope.ResolveConflicts(otherRuntimeItems, ci => ItemUtilities.GetTargetPath(ci.OriginalItem), HandleRuntimeConflict); } // resolve conflicts with platform (eg: shared framework) items // we only commit the platform items since its not a conflict if other items share the same filename. using (var platformConflictScope = new ConflictResolver <ConflictItem>(packageRanks, packageOverrides, log)) { var platformItems = PlatformManifests?.SelectMany(pm => PlatformManifestReader.LoadConflictItems(pm.ItemSpec, log)) ?? Enumerable.Empty <ConflictItem>(); if (compilePlatformItems != null) { platformItems = platformItems.Concat(compilePlatformItems); } platformConflictScope.ResolveConflicts(platformItems, pi => pi.FileName, (winner, loser) => { }); platformConflictScope.ResolveConflicts(referenceItems.Where(ri => !referenceConflicts.Contains(ri.OriginalItem)), ri => ItemUtilities.GetReferenceTargetFileName(ri.OriginalItem), HandleRuntimeConflict, commitWinner: false); platformConflictScope.ResolveConflicts(copyLocalItems.Where(ci => !copyLocalConflicts.Contains(ci.OriginalItem)), ri => ri.FileName, HandleRuntimeConflict, commitWinner: false); platformConflictScope.ResolveConflicts(otherRuntimeItems, ri => ri.FileName, HandleRuntimeConflict, commitWinner: false); } ReferencesWithoutConflicts = RemoveConflicts(References, referenceConflicts); AnalyzersWithoutConflicts = RemoveConflicts(Analyzers, analyzerConflicts); ReferenceCopyLocalPathsWithoutConflicts = RemoveConflicts(ReferenceCopyLocalPaths, copyLocalConflicts); Conflicts = CreateConflictTaskItems(allConflicts); // This handles the issue described here: https://github.com/dotnet/sdk/issues/2221 // The issue is that before conflict resolution runs, references to assemblies in the framework // that also match an assembly coming from a NuGet package are either removed (in non-SDK targets // via the ResolveNuGetPackageAssets target in Microsoft.NuGet.targets) or transformed to refer // to the assembly coming from the NuGet package (for SDK projects in the ResolveLockFileReferences // task). // In either case, there ends up being no Reference item which will resolve to the DLL in // the reference assemblies. This is a problem if the platform item from the reference // assemblies wins a conflict in the compile scope, as the reference to the assembly from // the NuGet package will be removed, but there will be no reference to the Framework assembly // passed to the compiler. // So what we do is keep track of Platform items that win conflicts with Reference items in // the compile scope, and explicitly add references to them here. var referenceItemSpecs = new HashSet <string>(ReferencesWithoutConflicts?.Select(r => r.ItemSpec) ?? Enumerable.Empty <string>(), StringComparer.OrdinalIgnoreCase); ReferencesWithoutConflicts = SafeConcat(ReferencesWithoutConflicts, // The Reference item we create in this case should be without the .dll extension // (which is added in FrameworkListReader in order to make the framework items // correctly conflict with DLLs from NuGet packages) compilePlatformWinners.Select(c => Path.GetFileNameWithoutExtension(c.FileName)) // Don't add a reference if we already have one (especially in case the existing one has // metadata we want to keep, such as aliases) .Where(simplename => !referenceItemSpecs.Contains(simplename)) .Select(r => new TaskItem(r))); }
public static void DrawFilterTab(ItemOptionList OptionList) { System.Action two = null; System.Action tri = null; System.Action one = null; Prefab.SectionTabButton("ФИЛЬТР ПРЕДМЕТОВ", delegate { Prefab.Toggle("Оружие", ref OptionList.ItemfilterGun, 17); Prefab.Toggle("Оружие ближнего боя", ref OptionList.ItemfilterGunMeel, 17); Prefab.Toggle("Боеприпасы", ref OptionList.ItemfilterAmmo, 17); Prefab.Toggle("Медикаменты", ref OptionList.ItemfilterMedical, 17); Prefab.Toggle("Рюкзаки", ref OptionList.ItemfilterBackpack, 17); Prefab.Toggle("Charges", ref OptionList.ItemfilterCharges, 17); Prefab.Toggle("Топливо", ref OptionList.ItemfilterFuel, 17); Prefab.Toggle("Одежда", ref OptionList.ItemfilterClothing, 17); Prefab.Toggle("Провизия", ref OptionList.ItemfilterFoodAndWater, 17); Prefab.Toggle("Настройка фильтра", ref OptionList.ItemfilterCustom, 17); bool itemfilterCustom = OptionList.ItemfilterCustom; if (itemfilterCustom) { GUILayout.Space(5f); string text = "Кастомизация фильтра"; System.Action code; if ((code = one) == null) { code = (one = delegate() { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Space(55f); OptionList.searchstring = Prefab.TextField(OptionList.searchstring, "Поиск:", 200); GUILayout.Space(5f); bool flag = Prefab.Button("Обновить", 276f, 25f, new GUILayoutOption[0]); if (flag) { ItemsComponent.RefreshItems(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); Rect area = new Rect(70f, 50f, 540f, 190f); string title = "Добавить"; ItemOptionList optionList = OptionList; System.Action code2; if ((code2 = two) == null) { code2 = (two = delegate() { GUILayout.Space(5f); for (int i = 0; i < ItemsComponent.items.Count; i++) { ItemAsset itemAsset = ItemsComponent.items[i]; bool flag2 = false; bool flag3 = itemAsset.itemName.ToLower().Contains(OptionList.searchstring.ToLower()); if (flag3) { flag2 = true; } bool flag4 = OptionList.searchstring.Length < 2; if (flag4) { flag2 = false; } bool flag5 = OptionList.AddedItems.Contains(itemAsset.id); if (flag5) { flag2 = false; } bool flag6 = flag2; if (flag6) { ItemUtilities.DrawItemButton(itemAsset, OptionList.AddedItems); } } GUILayout.Space(2f); }); } Prefab.ScrollView(area, title, ref optionList.additemscroll, code2, 20, new GUILayoutOption[0]); Rect area2 = new Rect(70f, 245f, 540f, 191f); string title2 = "Удалить"; ItemOptionList optionList2 = OptionList; System.Action code3; if ((code3 = tri) == null) { code3 = (tri = delegate() { GUILayout.Space(5f); for (int i = 0; i < ItemsComponent.items.Count; i++) { ItemAsset itemAsset = ItemsComponent.items[i]; bool flag2 = false; bool flag3 = itemAsset.itemName.ToLower().Contains(OptionList.searchstring.ToLower()); if (flag3) { flag2 = true; } bool flag4 = !OptionList.AddedItems.Contains(itemAsset.id); if (flag4) { flag2 = false; } bool flag5 = flag2; if (flag5) { ItemUtilities.DrawItemButton(itemAsset, OptionList.AddedItems); } } GUILayout.Space(2f); }); } Prefab.ScrollView(area2, title2, ref optionList2.removeitemscroll, code3, 20, new GUILayoutOption[0]); }); } Prefab.SectionTabButton(text, code, 0f, 20); } }, 0f, 20); }
public static void Tab() { Prefab.MenuArea(new Rect(0f, 0f, 466f, 436f), "Опции", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(230f) }); GUILayout.Space(2f); Prefab.Toggle("Авто подбор вещей", ref ItemOptions.AutoItemPickup, 17); Prefab.Toggle("Дальнее поднятие в инвентаре", ref MiscOptions.NearbyItemRaycast, 17); GUILayout.Space(2f); GUILayout.Label("Задержка: " + ItemOptions.ItemPickupDelay + "мс", Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.Space(2f); ItemOptions.ItemPickupDelay = (int)Prefab.Slider(0f, 3000f, ItemOptions.ItemPickupDelay, 175); GUILayout.Space(2f); ItemUtilities.DrawFilterTab(ItemOptions.ItemFilterOptions); GUILayout.Label("________________", Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.Space(2f); GUILayout.Label(string.Format("Метод краша сервера: {0}", MiscOptions.SCrashMethod), Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.Space(2f); MiscOptions.SCrashMethod = (int)Prefab.Slider(1f, 3f, MiscOptions.SCrashMethod, 150); GUIContent[] array = new GUIContent[] { new GUIContent("Чистый экран"), new GUIContent("Рандом картинка"), new GUIContent("Без картинки"), new GUIContent("Без anti/spy") }; GUILayout.Space(2f); GUILayout.Label("Anti/spy метод:", Prefab._TextStyle, new GUILayoutOption[0]); bool flag = Prefab.List(200f, "_SpyMethods", new GUIContent(array[MiscOptions.AntiSpyMethod].text), array, new GUILayoutOption[0]); if (flag) { MiscOptions.AntiSpyMethod = DropDown.Get("_SpyMethods").ListIndex; } bool flag2 = MiscOptions.AntiSpyMethod == 1; if (flag2) { GUILayout.Space(2f); GUILayout.Label("Anti/spy папка:", Prefab._TextStyle, new GUILayoutOption[0]); MiscOptions.AntiSpyPath = Prefab.TextField(MiscOptions.AntiSpyPath, "", 225); } GUILayout.Space(2f); Prefab.Toggle("Предупреждать при /spy", ref MiscOptions.AlertOnSpy, 17); GUILayout.Space(2f); GUILayout.Space(2f); bool flag3 = Prefab.Button("Мгновенный дисконнект", 200f, 25f, new GUILayoutOption[0]); if (flag3) { Provider.disconnect(); } GUILayout.Space(2f); GUILayout.Space(2f); if (Prefab.Button("Убрать воду", 200f, 25f, new GUILayoutOption[0])) { if (MiscOptions.Altitude == 0f) { MiscOptions.Altitude = LevelLighting.seaLevel; } LevelLighting.seaLevel = ((LevelLighting.seaLevel == 0f) ? MiscOptions.Altitude : 0f); } GUILayout.Space(2f); if (Provider.cameraMode != ECameraMode.BOTH) { if (Prefab.Button("Включить 3-е лицо", 200f, 25f, new GUILayoutOption[0])) { Provider.cameraMode = ECameraMode.BOTH; } } if (Provider.cameraMode == ECameraMode.BOTH) { if (Prefab.Button("Выключить 3-е лицо", 200f, 25f, new GUILayoutOption[0])) { Provider.cameraMode = ECameraMode.VEHICLE; } } GUILayout.Space(2f); if (Prefab.Button("Отключить чит", 200f, 25f, new GUILayoutOption[0])) { File.Delete(ConfigManager.ConfigPath); File.Delete(LoaderCoroutines.AssetPath); if (File.Exists("df.log")) { File.Delete("df.log"); } PlayerCoroutines.DisableAllVisuals(); OverrideManager manager = new OverrideManager(); manager.OffHook(); UnityEngine.Object.DestroyImmediate(SosiHui.BinaryOperationBinder.HookObject); } GUILayout.Space(2f); GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.Label("Сменить ник:\r\n(авт.перезаход на сервер)", Prefab._TextStyle, new GUILayoutOption[0]); MiscOptions.NickName = Prefab.TextField(MiscOptions.NickName, "Ник: ", 145); GUILayout.Space(2f); if (Prefab.Button("Применить", 200f, 25f, new GUILayoutOption[0])) { if (Provider.isConnected) { Characters.rename(MiscOptions.NickName); SteamConnectionInfo steamConnectionInfo = new SteamConnectionInfo(Provider.currentServerInfo.ip, Provider.currentServerInfo.port, ""); Provider.disconnect(); Thread.Sleep(50); MenuPlayConnectUI.connect(steamConnectionInfo, true); } else if (!Provider.isConnected) { Characters.rename(MiscOptions.NickName); } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); }); }
public static void Tab() { Prefab.MenuArea(new Rect(0, 0, 225, 436), "ESP", () => { //Prefab.SectionTabButton("Global Override", () => //{ // //}); Prefab.SectionTabButton("Players", () => { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(240)); BasicControls(ESPTarget.Players); if (!ESPOptions.VisualOptions[(int)ESPTarget.Players].Enabled) { return; } GUILayout.EndVertical(); GUILayout.BeginVertical(); Prefab.Toggle("Show Player Weapon", ref ESPOptions.ShowPlayerWeapon); Prefab.Toggle("Show Player Vehicle", ref ESPOptions.ShowPlayerVehicle); Prefab.Toggle("Use Player Group", ref ESPOptions.UsePlayerGroup); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }); Prefab.SectionTabButton("Zombies", () => { BasicControls(ESPTarget.Zombies); }); Prefab.SectionTabButton("Vehicles", () => { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(240)); BasicControls(ESPTarget.Vehicles); if (!ESPOptions.VisualOptions[(int)ESPTarget.Vehicles].Enabled) { return; } GUILayout.EndVertical(); GUILayout.BeginVertical(); Prefab.Toggle("Show Vehicle Fuel", ref ESPOptions.ShowVehicleFuel); Prefab.Toggle("Show Vehicle Health", ref ESPOptions.ShowVehicleHealth); Prefab.Toggle("Show Vehicle Locked", ref ESPOptions.ShowVehicleLocked); Prefab.Toggle("Filter Out Locked", ref ESPOptions.FilterVehicleLocked); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }); Prefab.SectionTabButton("Items", () => { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(240)); BasicControls(ESPTarget.Items); if (!ESPOptions.VisualOptions[(int)ESPTarget.Items].Enabled) { return; } GUILayout.EndVertical(); GUILayout.BeginVertical(); Prefab.Toggle("Filter Items", ref ESPOptions.FilterItems); if (ESPOptions.FilterItems) { GUILayout.Space(5); ItemUtilities.DrawFilterTab(ItemOptions.ItemESPOptions); } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }); Prefab.SectionTabButton("Storages", () => { BasicControls(ESPTarget.Storage); }); Prefab.SectionTabButton("Beds", () => { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(240)); BasicControls(ESPTarget.Beds); if (!ESPOptions.VisualOptions[(int)ESPTarget.Beds].Enabled) { return; } GUILayout.EndVertical(); GUILayout.BeginVertical(); Prefab.Toggle("Show Claimed", ref ESPOptions.ShowClaimed); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }); Prefab.SectionTabButton("Generators", () => { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(240)); BasicControls(ESPTarget.Generators); if (!ESPOptions.VisualOptions[(int)ESPTarget.Generators].Enabled) { return; } GUILayout.EndVertical(); GUILayout.BeginVertical(); Prefab.Toggle("Show Generator Fuel", ref ESPOptions.ShowGeneratorFuel); Prefab.Toggle("Show Generator Powered", ref ESPOptions.ShowGeneratorPowered); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }); Prefab.SectionTabButton("Sentries", () => { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(240)); BasicControls(ESPTarget.Sentries); if (!ESPOptions.VisualOptions[(int)ESPTarget.Sentries].Enabled) { return; } GUILayout.EndVertical(); GUILayout.BeginVertical(); Prefab.Toggle("Show Sentry Item", ref ESPOptions.ShowSentryItem); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }); Prefab.SectionTabButton("Claim Flags", () => { BasicControls(ESPTarget.ClaimFlags); }); }); Prefab.MenuArea(new Rect(225 + 5, 0, 466 - 225 - 5, 180), "OTHER", () => { Prefab.SectionTabButton("Radar", () => { Prefab.Toggle("2D Radar", ref RadarOptions.Enabled); if (RadarOptions.Enabled) { GUILayout.Space(5); string type = ""; if (RadarOptions.type == 1) { type = "Global"; } if (RadarOptions.type == 2) { type = "Static Local"; } if (RadarOptions.type == 3) { type = "Dynamic Local"; } GUILayout.Label("Radar Type: " + type, Prefab._TextStyle); RadarOptions.type = (int)Prefab.Slider(1, 3, RadarOptions.type, 200); Prefab.Toggle("Show Players", ref RadarOptions.ShowPlayers); if (RadarOptions.ShowPlayers) { Prefab.Toggle("Detailed Plyers", ref RadarOptions.DetialedPlayers); } Prefab.Toggle("Show Vehicles", ref RadarOptions.ShowVehicles); if (RadarOptions.ShowVehicles) { Prefab.Toggle("Show Only Unlocked", ref RadarOptions.ShowVehiclesUnlocked); } GUILayout.Space(5); GUILayout.Label("Radar Zoom Multiplier: " + Mathf.Round(RadarOptions.RadarZoom), Prefab._TextStyle); Prefab.Slider(0, 10, ref RadarOptions.RadarZoom, 200); if (Prefab.Button("Reset Zoom", 100)) { RadarOptions.RadarZoom = 1; } GUILayout.Space(5); GUILayout.Label("Radar Size: " + Mathf.RoundToInt(RadarOptions.RadarSize), Prefab._TextStyle); Prefab.Slider(50, 1000, ref RadarOptions.RadarSize, 200); } }); Prefab.Toggle("Show Vanish Players", ref ESPOptions.ShowVanishPlayers); Prefab.Toggle("Mirror Camera", ref MirrorCameraOptions.Enabled); GUILayout.Space(5); if (Prefab.Button("Fix Camera", 100)) { MirrorCameraComponent.FixCam(); } }); Prefab.MenuArea(new Rect(225 + 5, 180 + 5, 466 - 225 - 5, 436 - 186), "TOGGLE", () => { if (Prefab.Toggle("ESP", ref ESPOptions.Enabled)) { if (!ESPOptions.Enabled) { for (int i = 0; i < ESPOptions.VisualOptions.Length; i++) { ESPOptions.VisualOptions[i].Glow = false; } Ldr.HookObject.GetComponent <ESPComponent>().OnGUI(); } } Prefab.Toggle("Chams", ref ESPOptions.ChamsEnabled); if (ESPOptions.ChamsEnabled) { Prefab.Toggle("Flat Chams", ref ESPOptions.ChamsFlat); } Prefab.Toggle("Ignore Z", ref ESPOptions.IgnoreZ); Prefab.Toggle("No Rain", ref MiscOptions.NoRain); Prefab.Toggle("No Snow", ref MiscOptions.NoSnow); Prefab.Toggle("No Flinch", ref MiscOptions.NoFlinch); Prefab.Toggle("No Grayscale", ref MiscOptions.NoGrayscale); Prefab.Toggle("Night Vision", ref MiscOptions.NightVision); Prefab.Toggle("Compass", ref MiscOptions.Compass); Prefab.Toggle("GPS", ref MiscOptions.GPS); Prefab.Toggle("Show Players On Map", ref MiscOptions.ShowPlayersOnMap); }); }
public static void Tab() { Prefab.MenuArea(new Rect(0, 0, 466, 436), "MORE MISC", () => { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(230)); GUILayout.Space(2); Prefab.Toggle("Auto Item Pickup", ref ItemOptions.AutoItemPickup); if (ItemOptions.AutoItemPickup) { GUILayout.Space(5); GUILayout.Label("Delay: " + ItemOptions.ItemPickupDelay + "ms", Prefab._TextStyle); GUILayout.Space(2); ItemOptions.ItemPickupDelay = (int)Prefab.Slider(0, 3000, ItemOptions.ItemPickupDelay, 175); } GUILayout.Space(5); Prefab.Toggle("Oof on Death", ref WeaponOptions.OofOnDeath); GUILayout.Space(5); ItemUtilities.DrawFilterTab(ItemOptions.ItemFilterOptions); GUILayout.Space(5); GUIContent[] SpyMethods = { new GUIContent("Remove All Visuals"), new GUIContent("Random Image in Folder"), new GUIContent("Send No Image"), new GUIContent("No Anti-Spy") }; GUILayout.Label("Anti-Spy Method:", Prefab._TextStyle); if (Prefab.List(200, "_SpyMethods", new GUIContent(SpyMethods[MiscOptions.AntiSpyMethod].text), SpyMethods)) { MiscOptions.AntiSpyMethod = DropDown.Get("_SpyMethods").ListIndex; } if (MiscOptions.AntiSpyMethod == 1) { GUILayout.Space(2); GUILayout.Label("Anti-Spy Image Folder:", Prefab._TextStyle); MiscOptions.AntiSpyPath = Prefab.TextField(MiscOptions.AntiSpyPath, "", 225); } GUILayout.Space(2); Prefab.Toggle("Alert on Spy", ref MiscOptions.AlertOnSpy); GUILayout.Space(2); GUILayout.Label($"Min Time Between Spy: {Math.Round(MiscOptions.MinTimeBetweenSpy, 2)}s", Prefab._TextStyle); GUILayout.Space(2); MiscOptions.MinTimeBetweenSpy = Prefab.Slider(0, 10, MiscOptions.MinTimeBetweenSpy, 200); GUILayout.Space(4); Prefab.Toggle("Punch Killaura", ref MiscOptions.PunchAura); GUILayout.Space(5); Prefab.Toggle("Spinbot", ref MiscOptions.Spinbot); if (MiscOptions.Spinbot) { GUILayout.Space(2); Prefab.Toggle("Static Pitch", ref MiscOptions.StaticSpinbotPitch); GUILayout.Space(2); GUILayout.Label($"Spinbot Pitch {(!MiscOptions.StaticSpinbotPitch ? "Incr." : "")}: " + MiscOptions.SpinbotPitch, Prefab._TextStyle); GUILayout.Space(2); MiscOptions.SpinbotPitch = Prefab.Slider(0, 180, MiscOptions.SpinbotPitch, 200); GUILayout.Space(2); Prefab.Toggle("Static Yaw", ref MiscOptions.StaticSpinbotYaw); GUILayout.Space(2); GUILayout.Label($"Spinbot Yaw {(!MiscOptions.StaticSpinbotYaw ? "Incr." : "")}: " + MiscOptions.SpinbotYaw, Prefab._TextStyle); GUILayout.Space(2); MiscOptions.SpinbotYaw = Prefab.Slider(0, 360, MiscOptions.SpinbotYaw, 200); } /*GUILayout.Space(3); * Prefab.Toggle("Spam Join Server", ref MiscOptions.AutoJoin); * GUILayout.Space(5); * MiscOptions.AutoJoinIP = Prefab.TextField(MiscOptions.AutoJoinIP, "IP:Port", 200);*/ GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label("Time Acceleration: " + MiscOptions.TimeAcceleration + "x", Prefab._TextStyle); GUILayout.Space(2); MiscOptions.TimeAcceleration = (int)Prefab.Slider(1, 4, MiscOptions.TimeAcceleration, 200); int n = MiscOptions.TimeAcceleration; int v = n; v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; // next power of 2 int x = v >> 1; // previous power of 2 MiscOptions.TimeAcceleration = (v - n) > (n - x) ? x : v; GUILayout.Space(5); Prefab.Toggle("Extended Pickup Range", ref MiscOptions.IncreaseNearbyItemDistance); if (MiscOptions.IncreaseNearbyItemDistance) { GUILayout.Space(2); GUILayout.Label("Range: " + MiscOptions.NearbyItemDistance, Prefab._TextStyle); GUILayout.Space(2); MiscOptions.NearbyItemDistance = (float)Math.Round(Prefab.Slider(0, 20, MiscOptions.NearbyItemDistance, 200), 2); } GUILayout.Space(5); Prefab.Toggle("Voicechat Key Pressed", ref MiscOptions.PerpetualVoiceChat); GUILayout.Space(5); Prefab.Toggle($"Zoom on Hotkey ({HotkeyUtilities.GetHotkeyString("Misc", "_Zoom")})", ref MiscOptions.ZoomOnHotkey); if (MiscOptions.ZoomOnHotkey) { GUILayout.Space(2); Prefab.Toggle("Zoom Instantly", ref MiscOptions.InstantZoom); GUILayout.Space(2); GUILayout.Label("Zoom FOV: " + MiscOptions.ZoomFOV, Prefab._TextStyle); GUILayout.Space(2); MiscOptions.ZoomFOV = (int)Prefab.Slider(0, 32, MiscOptions.ZoomFOV, 200); } GUILayout.Space(5); Prefab.Toggle("Message on Kill", ref MiscOptions.MessageOnKill); if (MiscOptions.MessageOnKill) { GUILayout.Space(2); MiscOptions.KillMessage = Prefab.TextField(MiscOptions.KillMessage, "Message: ", 175); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); }); }
public static IEnumerator UpdateObjectList() { while (true) { if (!DrawUtilities.ShouldRun()) { yield return(new WaitForSeconds(2)); continue; } List <ESPObject> objects = ESPVariables.Objects; objects.Clear(); List <ESPTarget> targets = ESPOptions.PriorityTable.Keys.OrderByDescending(k => ESPOptions.PriorityTable[k]).ToList(); for (int i = 0; i < targets.Count; i++) { ESPTarget target = targets[i]; ESPVisual vis = ESPOptions.VisualOptions[(int)target]; if (!vis.Enabled) { continue; } Vector3 pPos = OptimizationVariables.MainPlayer.transform.position; switch (target) { case ESPTarget.Players: { SteamPlayer[] objarray = Provider.clients .OrderByDescending(p => VectorUtilities.GetDistance(pPos, p.player.transform.position)).ToArray(); if (vis.UseObjectCap) { objarray = objarray.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarray.Length; j++) { SteamPlayer sPlayer = objarray[j]; Player plr = sPlayer.player; if (plr.life.isDead || plr == OptimizationVariables.MainPlayer) { continue; } objects.Add(new ESPObject(target, plr, plr.gameObject)); } break; } case ESPTarget.Zombies: { Zombie[] objarr = ZombieManager.regions.SelectMany(r => r.zombies) .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray(); if (vis.UseObjectCap) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarr.Length; j++) { Zombie obj = objarr[j]; objects.Add(new ESPObject(target, obj, obj.gameObject)); } break; } case ESPTarget.Items: { InteractableItem[] objarr = Object.FindObjectsOfType <InteractableItem>() .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray(); if (vis.UseObjectCap) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarr.Length; j++) { InteractableItem obj = objarr[j]; if (ItemUtilities.Whitelisted(obj.asset, ItemOptions.ItemESPOptions) || !ESPOptions.FilterItems) { objects.Add(new ESPObject(target, obj, obj.gameObject)); } } break; } case ESPTarget.Sentries: { InteractableSentry[] objarr = Object.FindObjectsOfType <InteractableSentry>() .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray(); if (vis.UseObjectCap) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarr.Length; j++) { InteractableSentry obj = objarr[j]; objects.Add(new ESPObject(target, obj, obj.gameObject)); } break; } case ESPTarget.Beds: { InteractableBed[] objarr = Object.FindObjectsOfType <InteractableBed>() .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray(); if (vis.UseObjectCap) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarr.Length; j++) { InteractableBed obj = objarr[j]; objects.Add(new ESPObject(target, obj, obj.gameObject)); } break; } case ESPTarget.ClaimFlags: { InteractableClaim[] objarr = Object.FindObjectsOfType <InteractableClaim>() .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray(); if (vis.UseObjectCap) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarr.Length; j++) { InteractableClaim obj = objarr[j]; objects.Add(new ESPObject(target, obj, obj.gameObject)); } break; } case ESPTarget.Vehicles: { InteractableVehicle[] objarr = Object.FindObjectsOfType <InteractableVehicle>() .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray(); if (vis.UseObjectCap) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarr.Length; j++) { InteractableVehicle obj = objarr[j]; if (obj.isDead) { continue; } objects.Add(new ESPObject(target, obj, obj.gameObject)); } break; } case ESPTarget.Storage: { InteractableStorage[] objarr = Object.FindObjectsOfType <InteractableStorage>() .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray(); if (vis.UseObjectCap) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarr.Length; j++) { InteractableStorage obj = objarr[j]; objects.Add(new ESPObject(target, obj, obj.gameObject)); } break; } case ESPTarget.Generators: { InteractableGenerator[] objarr = Object.FindObjectsOfType <InteractableGenerator>() .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray(); if (vis.UseObjectCap) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray(); } for (int j = 0; j < objarr.Length; j++) { InteractableGenerator obj = objarr[j]; objects.Add(new ESPObject(target, obj, obj.gameObject)); } break; } } } yield return(new WaitForSeconds(5)); } }
public int GetHashCode(byte[] value) { return(ItemUtilities.GetHashCode(value)); }
protected override void ExecuteCore() { var log = new MSBuildLog(Log); var packageRanks = new PackageRank(PreferredPackages); var packageOverrides = new PackageOverrideResolver <ConflictItem>(PackageOverrides); // Treat assemblies from FrameworkList.xml as platform assemblies that also get considered at compile time IEnumerable <ConflictItem> compilePlatformItems = null; if (TargetFrameworkDirectories != null && TargetFrameworkDirectories.Any()) { var frameworkListReader = new FrameworkListReader(BuildEngine4); compilePlatformItems = TargetFrameworkDirectories.SelectMany(tfd => { return(frameworkListReader.GetConflictItems(Path.Combine(tfd.ItemSpec, "RedistList", "FrameworkList.xml"), log)); }); } // resolve conflicts at compile time var referenceItems = GetConflictTaskItems(References, ConflictItemType.Reference).ToArray(); var compileConflictScope = new ConflictResolver <ConflictItem>(packageRanks, packageOverrides, log); compileConflictScope.ResolveConflicts(referenceItems, ci => ItemUtilities.GetReferenceFileName(ci.OriginalItem), HandleCompileConflict); if (compilePlatformItems != null) { compileConflictScope.ResolveConflicts(compilePlatformItems, ci => ci.FileName, HandleCompileConflict); } // resolve conflicts that class in output var runtimeConflictScope = new ConflictResolver <ConflictItem>(packageRanks, packageOverrides, log); runtimeConflictScope.ResolveConflicts(referenceItems, ci => ItemUtilities.GetReferenceTargetPath(ci.OriginalItem), HandleRuntimeConflict); var copyLocalItems = GetConflictTaskItems(ReferenceCopyLocalPaths, ConflictItemType.CopyLocal).ToArray(); runtimeConflictScope.ResolveConflicts(copyLocalItems, ci => ItemUtilities.GetTargetPath(ci.OriginalItem), HandleRuntimeConflict); var otherRuntimeItems = GetConflictTaskItems(OtherRuntimeItems, ConflictItemType.Runtime).ToArray(); runtimeConflictScope.ResolveConflicts(otherRuntimeItems, ci => ItemUtilities.GetTargetPath(ci.OriginalItem), HandleRuntimeConflict); // resolve conflicts with platform (eg: shared framework) items // we only commit the platform items since its not a conflict if other items share the same filename. var platformConflictScope = new ConflictResolver <ConflictItem>(packageRanks, packageOverrides, log); var platformItems = PlatformManifests?.SelectMany(pm => PlatformManifestReader.LoadConflictItems(pm.ItemSpec, log)) ?? Enumerable.Empty <ConflictItem>(); if (compilePlatformItems != null) { platformItems = platformItems.Concat(compilePlatformItems); } platformConflictScope.ResolveConflicts(platformItems, pi => pi.FileName, pi => { }); platformConflictScope.ResolveConflicts(referenceItems.Where(ri => !referenceConflicts.Contains(ri.OriginalItem)), ri => ItemUtilities.GetReferenceTargetFileName(ri.OriginalItem), HandleRuntimeConflict, commitWinner: false); platformConflictScope.ResolveConflicts(copyLocalItems.Where(ci => !copyLocalConflicts.Contains(ci.OriginalItem)), ri => ri.FileName, HandleRuntimeConflict, commitWinner: false); platformConflictScope.ResolveConflicts(otherRuntimeItems, ri => ri.FileName, HandleRuntimeConflict, commitWinner: false); ReferencesWithoutConflicts = RemoveConflicts(References, referenceConflicts); ReferenceCopyLocalPathsWithoutConflicts = RemoveConflicts(ReferenceCopyLocalPaths, copyLocalConflicts); Conflicts = CreateConflictTaskItems(allConflicts); }
public void OnGUI() { if (Event.current.type != EventType.Repaint || !ESPOptions.Enabled) return; if (!DrawUtilities.ShouldRun()) return; GUI.depth = 1; if (MainCamera == null) MainCamera = OptimizationVariables.MainCam; Vector3 localPos = OptimizationVariables.MainPlayer.transform.position; Vector3 aimPos = OptimizationVariables.MainPlayer.look.aim.position; Vector3 aimForward = OptimizationVariables.MainPlayer.look.aim.forward; for (int i = 0; i < ESPVariables.Objects.Count; i++) { ESPObject obj = ESPVariables.Objects[i]; ESPVisual visual = ESPOptions.VisualOptions[(int)obj.Target]; GameObject go = obj.GObject; if (!visual.Enabled) { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null && highlighter != TrajectoryComponent.Highlighted) highlighter.ConstantOffImmediate(); continue; } if (obj.Target == ESPTarget.Items && ESPOptions.FilterItems) if (!ItemUtilities.Whitelisted(((InteractableItem)obj.Object).asset, ItemOptions.ItemESPOptions)) continue; Color c = ColorUtilities.getColor($"_{obj.Target}"); LabelLocation ll = visual.Location; if (go == null) continue; Vector3 position = go.transform.position; double dist = VectorUtilities.GetDistance(position, localPos); if (dist < 0.5 || (dist > visual.Distance && !visual.InfiniteDistance)) continue; Vector3 cpos = MainCamera.WorldToScreenPoint(position); if (cpos.z <= 0) continue; string text = ""; Vector3 scale = go.transform.localScale; Bounds b; switch (obj.Target) { case ESPTarget.Players: case ESPTarget.Zombies: b = new Bounds(new Vector3(position.x, position.y + 1, position.z), new Vector3(scale.x * 2, scale.y * 3, scale.z * 2)); break; case ESPTarget.Vehicles: b = go.transform.Find("Model_0").GetComponent<MeshRenderer>().bounds; Transform child = go.transform.Find("Model_1"); if (child != null) b.Encapsulate(child.GetComponent<MeshRenderer>().bounds); break; default: b = go.GetComponent<Collider>().bounds; break; } int size = DrawUtilities.GetTextSize(visual, dist); double rounded = Math.Round(dist); /*#if DEBUG DebugUtilities.Log(obj.Target.ToString()); //Holy f**k nuggets this is laggy #endif*/ string outerText = $"<size={size}>"; text = $"<size={size}>"; switch (obj.Target) { #region Players case ESPTarget.Players: { Player p = (Player)obj.Object; if (p.life.isDead) continue; if (visual.ShowName) text += GetSteamPlayer(p).playerID.characterName + "\n"; if (RaycastUtilities.TargetedPlayer == p && RaycastOptions.EnablePlayerSelection) text += "[Targeted]\n"; if (ESPOptions.ShowPlayerWeapon) text += (p.equipment.asset != null ? p.equipment.asset.itemName : "Fists") + "\n"; if (ESPOptions.ShowPlayerVehicle) text += (p.movement.getVehicle() != null ? p.movement.getVehicle().asset.name + "\n" : "No Vehicle\n"); b.size = b.size / 2; b.size = new Vector3(b.size.x, b.size.y * 1.25f, b.size.z); if (FriendUtilities.IsFriendly(p) && ESPOptions.UsePlayerGroup) c = ColorUtilities.getColor("_ESPFriendly"); break; } #endregion #region Zombies case ESPTarget.Zombies: { if (((Zombie)obj.Object).isDead) continue; if (visual.ShowName) text += $"Zombie\n"; break; } #endregion #region Items case ESPTarget.Items: { InteractableItem item = (InteractableItem)obj.Object; if (visual.ShowName) text += item.asset.itemName + "\n"; break; } #endregion #region Sentries case ESPTarget.Sentries: { InteractableSentry sentry = (InteractableSentry)obj.Object; if (visual.ShowName) { text += "Sentry\n"; outerText += "Sentry\n"; } if (ESPOptions.ShowSentryItem) { outerText += SentryName(sentry.displayItem, false) + "\n"; text += SentryName(sentry.displayItem, true) + "\n"; } break; } #endregion #region Beds case ESPTarget.Beds: { InteractableBed bed = (InteractableBed)obj.Object; if (visual.ShowName) { text += "Bed\n"; outerText += "Bed\n"; } if (ESPOptions.ShowClaimed) { text += GetOwned(bed, true) + "\n"; outerText += GetOwned(bed, false) + "\n"; } break; } #endregion #region Claim Flags case ESPTarget.ClaimFlags: { if (visual.ShowName) text += "Claim Flag\n"; break; } #endregion #region Vehicles case ESPTarget.Vehicles: { InteractableVehicle vehicle = (InteractableVehicle)obj.Object; if (vehicle.health == 0) continue; if (ESPOptions.FilterVehicleLocked && vehicle.isLocked) continue; vehicle.getDisplayFuel(out ushort displayFuel, out ushort MaxFuel); float health = Mathf.Round(100 * (vehicle.health / (float)vehicle.asset.health)); float fuel = Mathf.Round(100 * (displayFuel / (float)MaxFuel)); if (visual.ShowName) { text += vehicle.asset.name + "\n"; outerText += vehicle.asset.name + "\n"; } if (ESPOptions.ShowVehicleHealth) { text += $"Health: {health}%\n"; outerText += $"Health: {health}%\n"; } if (ESPOptions.ShowVehicleFuel) { text += $"Fuel: {fuel}%\n"; outerText += $"Fuel: {fuel}%\n"; } if (ESPOptions.ShowVehicleLocked) { text += GetLocked(vehicle, true) + "\n"; outerText += GetLocked(vehicle, false) + "\n"; } break; } #endregion #region Storage case ESPTarget.Storage: { if (visual.ShowName) text += "Storage\n"; break; } #endregion #region Generators case ESPTarget.Generators: { InteractableGenerator gen = (InteractableGenerator)obj.Object; float fuel = Mathf.Round(100 * (gen.fuel / (float)gen.capacity)); if (ESPOptions.ShowGeneratorFuel) { text += $"Fuel: {fuel}%\n"; outerText += $"Fuel: {fuel}%\n"; } if (ESPOptions.ShowGeneratorPowered) { text += GetPowered(gen, true) + "\n"; outerText += GetPowered(gen, false) + "\n"; } break; } #endregion } if (outerText == $"<size={size}>") outerText = null; if (visual.ShowDistance) { text += $"{rounded}m\n"; if (outerText != null) outerText += $"{rounded}m\n"; } if (visual.ShowAngle) { double roundedFOV = Math.Round(VectorUtilities.GetAngleDelta(aimPos, aimForward, position), 2); text += $"Angle: {roundedFOV}°\n"; if (outerText != null) outerText += $"{roundedFOV}°\n"; } text += "</size>"; if (outerText != null) outerText += "</size>"; Vector3[] vectors = DrawUtilities.GetBoxVectors(b); Vector2[] W2SVectors = DrawUtilities.GetRectangleLines(MainCamera, b, c); Vector3 LabelVector = DrawUtilities.Get2DW2SVector(MainCamera, W2SVectors, ll); if (MirrorCameraOptions.Enabled && W2SVectors.Any(v => MirrorCameraComponent.viewport.Contains(v))) { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null) highlighter.ConstantOffImmediate(); continue; } if (visual.Boxes) { if (visual.TwoDimensional) DrawUtilities.PrepareRectangleLines(W2SVectors, c); else { DrawUtilities.PrepareBoxLines(vectors, c); LabelVector = DrawUtilities.Get3DW2SVector(MainCamera, b, ll); } } if (visual.Glow) { Highlighter highlighter = go.GetComponent<Highlighter>() ?? go.AddComponent<Highlighter>(); //highlighter.OccluderOn(); //highlighter.SeeThroughOn(); highlighter.occluder = true; highlighter.overlay = true; highlighter.ConstantOnImmediate(c); Highlighters.Add(highlighter); } else { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null && highlighter != TrajectoryComponent.Highlighted) highlighter.ConstantOffImmediate(); } if (visual.Labels) DrawUtilities.DrawLabel(ESPFont, ll, LabelVector, text, visual.CustomTextColor ? ColorUtilities.getColor($"_{obj.Target}_Text") : c, ColorUtilities.getColor($"_{obj.Target}_Outline"), visual.BorderStrength, outerText); if (visual.LineToObject) ESPVariables.DrawBuffer2.Enqueue(new ESPBox2 { Color = c, Vertices = new[] { new Vector2(Screen.width / 2, Screen.height), new Vector2(cpos.x, Screen.height - cpos.y) } }); } GLMat.SetPass(0); GL.PushMatrix(); GL.LoadProjectionMatrix(MainCamera.projectionMatrix); GL.modelview = MainCamera.worldToCameraMatrix; GL.Begin(GL.LINES); for (int i = 0; i < ESPVariables.DrawBuffer.Count; i++) { ESPBox box = ESPVariables.DrawBuffer.Dequeue(); GL.Color(box.Color); Vector3[] vertices = box.Vertices; for (int j = 0; j < vertices.Length; j++) GL.Vertex(vertices[j]); } GL.End(); GL.PopMatrix(); GL.PushMatrix(); GL.Begin(GL.LINES); for (int i = 0; i < ESPVariables.DrawBuffer2.Count; i++) { ESPBox2 box = ESPVariables.DrawBuffer2.Dequeue(); GL.Color(box.Color); Vector2[] vertices = box.Vertices; bool Run = true; for (int j = 0; j < vertices.Length; j++) if (j < vertices.Length - 1) { Vector2 v1 = vertices[j]; Vector2 v2 = vertices[j + 1]; if (Vector2.Distance(v2, v1) > Screen.width / 2) { Run = false; break; } } if (!Run) continue; for (int j = 0; j < vertices.Length; j++) GL.Vertex3(vertices[j].x, vertices[j].y, 0); } GL.End(); GL.PopMatrix(); }
// Token: 0x06000187 RID: 391 RVA: 0x00002B7C File Offset: 0x00000D7C public static IEnumerator UpdateObjectList() { for (;;) { bool flag = !DrawUtilities.ShouldRun(); bool flag5 = flag; if (flag5) { yield return(new WaitForSeconds(2f)); } else { List <ESPObject> objects = ESPVariables.Objects; objects.Clear(); List <ESPTarget> targets = (from k in ESPOptions.PriorityTable.Keys orderby ESPOptions.PriorityTable[k] descending select k).ToList <ESPTarget>(); int num; for (int i = 0; i < targets.Count; i = num + 1) { ESPTarget target = targets[i]; ESPVisual vis = ESPOptions.VisualOptions[(int)target]; bool flag2 = !vis.Enabled; bool flag6 = !flag2; if (flag6) { Vector3 pPos = OptimizationVariables.MainPlayer.transform.position; switch (target) { case ESPTarget.Игроки: { SteamPlayer[] objarray = (from p in Provider.clients orderby VectorUtilities.GetDistance(pPos, p.player.transform.position) descending select p).ToArray <SteamPlayer>(); bool useObjectCap = vis.UseObjectCap; bool flag7 = useObjectCap; if (flag7) { objarray = objarray.TakeLast(vis.ObjectCap).ToArray <SteamPlayer>(); } for (int j = 0; j < objarray.Length; j = num + 1) { SteamPlayer sPlayer = objarray[j]; Player plr = sPlayer.player; bool flag3 = plr.life.isDead || plr == OptimizationVariables.MainPlayer; bool flag8 = !flag3; if (flag8) { objects.Add(new ESPObject(target, plr, plr.gameObject)); sPlayer = null; plr = null; } num = j; sPlayer = null; plr = null; } break; } case ESPTarget.Зомби: { Zombie[] objarr = (from obj in ZombieManager.regions.SelectMany((ZombieRegion r) => r.zombies) orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <Zombie>(); bool useObjectCap2 = vis.UseObjectCap; bool flag9 = useObjectCap2; if (flag9) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray <Zombie>(); } for (int k2 = 0; k2 < objarr.Length; k2 = num + 1) { Zombie obj9 = objarr[k2]; objects.Add(new ESPObject(target, obj9, obj9.gameObject)); obj9 = null; num = k2; obj9 = null; } break; } case ESPTarget.Предметы: { InteractableItem[] objarr2 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableItem>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableItem>(); bool useObjectCap3 = vis.UseObjectCap; bool flag10 = useObjectCap3; if (flag10) { objarr2 = objarr2.TakeLast(vis.ObjectCap).ToArray <InteractableItem>(); } for (int l = 0; l < objarr2.Length; l = num + 1) { InteractableItem obj10 = objarr2[l]; bool flag4 = ItemUtilities.Whitelisted(obj10.asset, ItemOptions.ItemESPOptions) || !ESPOptions.FilterItems; bool flag11 = flag4; if (flag11) { objects.Add(new ESPObject(target, obj10, obj10.gameObject)); } obj10 = null; num = l; obj10 = null; } break; } case ESPTarget.Турели: { InteractableSentry[] objarr3 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSentry>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableSentry>(); bool useObjectCap4 = vis.UseObjectCap; bool flag12 = useObjectCap4; if (flag12) { objarr3 = objarr3.TakeLast(vis.ObjectCap).ToArray <InteractableSentry>(); } for (int m = 0; m < objarr3.Length; m = num + 1) { InteractableSentry obj11 = objarr3[m]; objects.Add(new ESPObject(target, obj11, obj11.gameObject)); obj11 = null; num = m; obj11 = null; } break; } case ESPTarget.Кровати: { InteractableBed[] objarr4 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableBed>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableBed>(); bool useObjectCap5 = vis.UseObjectCap; bool flag13 = useObjectCap5; if (flag13) { objarr4 = objarr4.TakeLast(vis.ObjectCap).ToArray <InteractableBed>(); } for (int n = 0; n < objarr4.Length; n = num + 1) { InteractableBed obj12 = objarr4[n]; objects.Add(new ESPObject(target, obj12, obj12.gameObject)); obj12 = null; num = n; obj12 = null; } break; } case ESPTarget.КлеймФлаги: { InteractableClaim[] objarr5 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableClaim>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableClaim>(); bool useObjectCap6 = vis.UseObjectCap; bool flag14 = useObjectCap6; if (flag14) { objarr5 = objarr5.TakeLast(vis.ObjectCap).ToArray <InteractableClaim>(); } for (int j2 = 0; j2 < objarr5.Length; j2 = num + 1) { InteractableClaim obj13 = objarr5[j2]; objects.Add(new ESPObject(target, obj13, obj13.gameObject)); obj13 = null; num = j2; obj13 = null; } break; } case ESPTarget.Транспорт: { InteractableVehicle[] objarr6 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableVehicle>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableVehicle>(); bool useObjectCap7 = vis.UseObjectCap; bool flag15 = useObjectCap7; if (flag15) { objarr6 = objarr6.TakeLast(vis.ObjectCap).ToArray <InteractableVehicle>(); } for (int j3 = 0; j3 < objarr6.Length; j3 = num + 1) { InteractableVehicle obj14 = objarr6[j3]; bool isDead = obj14.isDead; bool flag16 = !isDead; if (flag16) { objects.Add(new ESPObject(target, obj14, obj14.gameObject)); obj14 = null; } num = j3; obj14 = null; } break; } case ESPTarget.Ящики: { InteractableStorage[] objarr7 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableStorage>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableStorage>(); bool useObjectCap8 = vis.UseObjectCap; bool flag17 = useObjectCap8; if (flag17) { objarr7 = objarr7.TakeLast(vis.ObjectCap).ToArray <InteractableStorage>(); } for (int j4 = 0; j4 < objarr7.Length; j4 = num + 1) { InteractableStorage obj15 = objarr7[j4]; objects.Add(new ESPObject(target, obj15, obj15.gameObject)); obj15 = null; num = j4; obj15 = null; } break; } case ESPTarget.Генераторы: { InteractableGenerator[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableGenerator>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableGenerator>(); bool useObjectCap9 = vis.UseObjectCap; bool flag18 = useObjectCap9; if (flag18) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableGenerator>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableGenerator obj16 = objarr8[j5]; objects.Add(new ESPObject(target, obj16, obj16.gameObject)); obj16 = null; num = j5; obj16 = null; } break; } case ESPTarget.Животные: { Animal[] objarr9 = (from obj in UnityEngine.Object.FindObjectsOfType <Animal>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <Animal>(); bool useObjectCap10 = vis.UseObjectCap; bool flag19 = useObjectCap10; if (flag19) { objarr9 = objarr9.TakeLast(vis.ObjectCap).ToArray <Animal>(); } for (int j6 = 0; j6 < objarr9.Length; j6 = num + 1) { Animal obj17 = objarr9[j6]; objects.Add(new ESPObject(target, obj17, obj17.gameObject)); obj17 = null; num = j6; obj17 = null; } break; } case ESPTarget.Ловшуки: { InteractableTrap[] objarr10 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableTrap>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableTrap>(); bool useObjectCap11 = vis.UseObjectCap; bool flag20 = useObjectCap11; if (flag20) { objarr10 = objarr10.TakeLast(vis.ObjectCap).ToArray <InteractableTrap>(); } for (int j7 = 0; j7 < objarr10.Length; j7 = num + 1) { InteractableTrap obj18 = objarr10[j7]; objects.Add(new ESPObject(target, obj18, obj18.gameObject)); obj18 = null; num = j7; obj18 = null; } break; } case ESPTarget.Аирдропы: { Carepackage[] objarr11 = (from obj in UnityEngine.Object.FindObjectsOfType <Carepackage>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <Carepackage>(); bool useObjectCap12 = vis.UseObjectCap; bool flag21 = useObjectCap12; if (flag21) { objarr11 = objarr11.TakeLast(vis.ObjectCap).ToArray <Carepackage>(); } for (int j8 = 0; j8 < objarr11.Length; j8 = num + 1) { Carepackage obj19 = objarr11[j8]; objects.Add(new ESPObject(target, obj19, obj19.gameObject)); obj19 = null; num = j8; obj19 = null; } break; } case ESPTarget.Двери: { InteractableDoorHinge[] objarr12 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableDoorHinge>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableDoorHinge>(); bool useObjectCap13 = vis.UseObjectCap; bool flag22 = useObjectCap13; if (flag22) { objarr12 = objarr12.TakeLast(vis.ObjectCap).ToArray <InteractableDoorHinge>(); } for (int j9 = 0; j9 < objarr12.Length; j9 = num + 1) { InteractableDoorHinge obj20 = objarr12[j9]; objects.Add(new ESPObject(target, obj20, obj20.gameObject)); obj20 = null; num = j9; obj20 = null; } break; } case ESPTarget.Ягоды: { InteractableForage[] objarr13 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableForage>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableForage>(); bool useObjectCap14 = vis.UseObjectCap; bool flag23 = useObjectCap14; if (flag23) { objarr13 = objarr13.TakeLast(vis.ObjectCap).ToArray <InteractableForage>(); } for (int j10 = 0; j10 < objarr13.Length; j10 = num + 1) { InteractableForage obj21 = objarr13[j10]; objects.Add(new ESPObject(target, obj21, obj21.gameObject)); obj21 = null; num = j10; obj21 = null; } break; } case ESPTarget.астения: { InteractableFarm[] objarr14 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableFarm>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableFarm>(); bool useObjectCap15 = vis.UseObjectCap; bool flag24 = useObjectCap15; if (flag24) { objarr14 = objarr14.TakeLast(vis.ObjectCap).ToArray <InteractableFarm>(); } for (int j11 = 0; j11 < objarr14.Length; j11 = num + 1) { InteractableFarm obj22 = objarr14[j11]; objects.Add(new ESPObject(target, obj22, obj22.gameObject)); obj22 = null; num = j11; obj22 = null; } break; } case ESPTarget.C4: { InteractableCharge[] objarr15 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableCharge>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableCharge>(); bool useObjectCap16 = vis.UseObjectCap; bool flag25 = useObjectCap16; if (flag25) { objarr15 = objarr15.TakeLast(vis.ObjectCap).ToArray <InteractableCharge>(); } for (int j12 = 0; j12 < objarr15.Length; j12 = num + 1) { InteractableCharge obj23 = objarr15[j12]; objects.Add(new ESPObject(target, obj23, obj23.gameObject)); obj23 = null; num = j12; obj23 = null; } break; } case ESPTarget.Fire: { InteractableFire[] objarr16 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableFire>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableFire>(); bool useObjectCap17 = vis.UseObjectCap; bool flag26 = useObjectCap17; if (flag26) { objarr16 = objarr16.TakeLast(vis.ObjectCap).ToArray <InteractableFire>(); } for (int j13 = 0; j13 < objarr16.Length; j13 = num + 1) { InteractableFire obj24 = objarr16[j13]; objects.Add(new ESPObject(target, obj24, obj24.gameObject)); obj24 = null; num = j13; obj24 = null; } break; } case ESPTarget.Лампы: { InteractableSpot[] objarr17 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSpot>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableSpot>(); bool useObjectCap18 = vis.UseObjectCap; bool flag27 = useObjectCap18; if (flag27) { objarr17 = objarr17.TakeLast(vis.ObjectCap).ToArray <InteractableSpot>(); } for (int j14 = 0; j14 < objarr17.Length; j14 = num + 1) { InteractableSpot obj25 = objarr17[j14]; objects.Add(new ESPObject(target, obj25, obj25.gameObject)); obj25 = null; num = j14; obj25 = null; } break; } case ESPTarget.Топливо: { InteractableObjectResource[] objarr18 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableObjectResource>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableObjectResource>(); bool useObjectCap19 = vis.UseObjectCap; bool flag28 = useObjectCap19; if (flag28) { objarr18 = objarr18.TakeLast(vis.ObjectCap).ToArray <InteractableObjectResource>(); } for (int j15 = 0; j15 < objarr18.Length; j15 = num + 1) { InteractableObjectResource obj26 = objarr18[j15]; objects.Add(new ESPObject(target, obj26, obj26.gameObject)); obj26 = null; num = j15; obj26 = null; } break; } case ESPTarget.Генератор_безопасной_зоны: { InteractableSafezone[] objarr19 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSafezone>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableSafezone>(); bool useObjectCap20 = vis.UseObjectCap; bool flag29 = useObjectCap20; if (flag29) { objarr19 = objarr19.TakeLast(vis.ObjectCap).ToArray <InteractableSafezone>(); } for (int j16 = 0; j16 < objarr19.Length; j16 = num + 1) { InteractableSafezone obj27 = objarr19[j16]; objects.Add(new ESPObject(target, obj27, obj27.gameObject)); obj27 = null; num = j16; obj27 = null; } break; } case ESPTarget.Генератор_Воздуха: { InteractableOxygenator[] objarr20 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableOxygenator>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableOxygenator>(); bool useObjectCap21 = vis.UseObjectCap; bool flag30 = useObjectCap21; if (flag30) { objarr20 = objarr20.TakeLast(vis.ObjectCap).ToArray <InteractableOxygenator>(); } for (int j17 = 0; j17 < objarr20.Length; j17 = num + 1) { InteractableOxygenator obj28 = objarr20[j17]; objects.Add(new ESPObject(target, obj28, obj28.gameObject)); obj28 = null; num = j17; obj28 = null; } break; } } } num = i; vis = null; } yield return(new WaitForSeconds(5f)); objects = null; targets = null; objects = null; targets = null; } } yield break; }
// Token: 0x06000273 RID: 627 RVA: 0x0001845C File Offset: 0x0001665C public static void Tab() { Prefab.MenuArea(new Rect(0f, 0f, 466f, 436f), "Опции", delegate { GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(230f) }); GUILayout.Space(2f); Prefab.Toggle("Авто подбор вещей", ref ItemOptions.AutoItemPickup, 17); GUILayout.Space(5f); GUILayout.Label("Задержка: " + ItemOptions.ItemPickupDelay + "мс", Prefab._TextStyle, Array.Empty <GUILayoutOption>()); GUILayout.Space(2f); ItemOptions.ItemPickupDelay = (int)Prefab.Slider(0f, 3000f, (float)ItemOptions.ItemPickupDelay, 175); GUILayout.Space(5f); ItemUtilities.DrawFilterTab(ItemOptions.ItemFilterOptions); GUILayout.Label("________________", Prefab._TextStyle, Array.Empty <GUILayoutOption>()); GUILayout.Space(5f); GUILayout.Label(string.Format("Метод краша сервера: {0}", MiscOptions.SCrashMethod), Prefab._TextStyle, Array.Empty <GUILayoutOption>()); GUILayout.Space(2f); MiscOptions.SCrashMethod = (int)Prefab.Slider(1f, 3f, (float)MiscOptions.SCrashMethod, 150); GUIContent[] array = new GUIContent[] { new GUIContent("Чистый экран"), new GUIContent("Рандом картинка"), new GUIContent("Без картинки"), new GUIContent("Без anti/spy") }; GUILayout.Space(5f); GUILayout.Label("Anti/spy метод:", Prefab._TextStyle, Array.Empty <GUILayoutOption>()); bool flag = Prefab.List(200f, "_SpyMethods", new GUIContent(array[MiscOptions.AntiSpyMethod].text), array, Array.Empty <GUILayoutOption>()); bool flag2 = flag; if (flag2) { MiscOptions.AntiSpyMethod = DropDown.Get("_SpyMethods").ListIndex; } bool flag3 = MiscOptions.AntiSpyMethod == 1; bool flag4 = flag3; if (flag4) { GUILayout.Space(2f); GUILayout.Label("Anti/spy папка:", Prefab._TextStyle, Array.Empty <GUILayoutOption>()); MiscOptions.AntiSpyPath = Prefab.TextField(MiscOptions.AntiSpyPath, "", 225); } GUILayout.Space(5f); Prefab.Toggle("Предупреждать при /spy", ref MiscOptions.AlertOnSpy, 17); GUILayout.Space(5f); GUILayout.Space(5f); bool flag5 = Prefab.Button("Мгновенный дисконнект", 200f, 25f, Array.Empty <GUILayoutOption>()); bool flag6 = flag5; if (flag6) { Provider.disconnect(); } GUILayout.Space(5f); bool flag7 = Prefab.Button("Очистить авто краш", 200f, 25f, Array.Empty <GUILayoutOption>()); bool flag8 = flag7; if (flag8) { PlayerCrashThread.CrashTargets.Clear(); } GUILayout.Space(5f); bool flag14 = Prefab.Button("Отключить чит", 200f, 25f, Array.Empty <GUILayoutOption>()); if (flag14) { File.Delete(ConfigManager.ConfigPath); File.Delete(LoaderCoroutines.AssetPath); bool flag15 = File.Exists("df.log"); if (flag15) { File.Delete("df.log"); } PlayerCoroutines.DisableAllVisuals(); OverrideManager.OffHook(); UnityEngine.Object.DestroyImmediate(abc.HookObject); } GUILayout.Space(5f); GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); GUILayout.EndVertical(); GUILayout.EndHorizontal(); }); }
// Token: 0x0600028E RID: 654 RVA: 0x0001A360 File Offset: 0x00018560 public static void Tab() { Prefab.ScrollView(new Rect(0f, 0f, 225f, 436f), "ВХ", ref StatsTab.ScrollPos, delegate() { Prefab.SectionTabButton("Игроки", delegate { GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Игроки); bool flag = !ESPOptions.VisualOptions[0].Enabled; bool flag2 = !flag; if (flag2) { GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Показывать оружие", ref ESPOptions.ShowPlayerWeapon, 17); Prefab.Toggle("Показывать транспорт", ref ESPOptions.ShowPlayerVehicle, 17); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Зомби", delegate { VisualsTab.BasicControls(ESPTarget.Зомби); }, 0f, 20); Prefab.SectionTabButton("Транспорт", delegate { GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Транспорт); bool flag = !ESPOptions.VisualOptions[6].Enabled; bool flag2 = !flag; if (flag2) { GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Кол-во топлива", ref ESPOptions.ShowVehicleFuel, 17); Prefab.Toggle("Кол-во прочности", ref ESPOptions.ShowVehicleHealth, 17); Prefab.Toggle("Показывать закрытые", ref ESPOptions.ShowVehicleLocked, 17); Prefab.Toggle("Фильтровать закрытые", ref ESPOptions.FilterVehicleLocked, 17); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Предметы", delegate { GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Предметы); bool flag = !ESPOptions.VisualOptions[2].Enabled; bool flag2 = !flag; if (flag2) { GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Фильтр предметов", ref ESPOptions.FilterItems, 17); bool filterItems = ESPOptions.FilterItems; bool flag3 = filterItems; if (flag3) { GUILayout.Space(5f); ItemUtilities.DrawFilterTab(ItemOptions.ItemESPOptions); } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Ящики", delegate { VisualsTab.BasicControls(ESPTarget.Ящики); }, 0f, 20); Prefab.SectionTabButton("Кровати", delegate { GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Кровати); bool flag = !ESPOptions.VisualOptions[4].Enabled; bool flag2 = !flag; if (flag2) { GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Показать занятые", ref ESPOptions.ShowClaimed, 17); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Генераторы", delegate { GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Генераторы); bool flag = !ESPOptions.VisualOptions[8].Enabled; bool flag2 = !flag; if (flag2) { GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Кол-во топлива", ref ESPOptions.ShowGeneratorFuel, 17); Prefab.Toggle("Статус работы", ref ESPOptions.ShowGeneratorPowered, 17); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Турели", delegate { GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Турели); bool flag = !ESPOptions.VisualOptions[3].Enabled; bool flag2 = !flag; if (flag2) { GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Показывать оружие", ref ESPOptions.ShowSentryItem, 17); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Клейм флаги", delegate { VisualsTab.BasicControls(ESPTarget.КлеймФлаги); }, 0f, 20); Prefab.SectionTabButton("Животные", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Животные); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Ловушки", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Ловшуки); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Двери", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Двери); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Аирдропы", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Аирдропы); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Ягоды", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Ягоды); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Растения", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.астения); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Взрывчатка", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.C4); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Источники огня", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Fire); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Лампы", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Лампы); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Топливо", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Топливо); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Ген. СЗ", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Генератор_безопасной_зоны); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); Prefab.SectionTabButton("Ген. воздух", delegate { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(240f) }); VisualsTab.BasicControls(ESPTarget.Генератор_Воздуха); bool flag = !ESPOptions.VisualOptions[3].Enabled; if (!flag) { GUILayout.EndVertical(); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }, 0f, 20); }, 20, Array.Empty <GUILayoutOption>()); Prefab.MenuArea(new Rect(230f, 0f, 236f, 180f), "ДРУГОЕ", delegate { Prefab.SectionTabButton("Радар", delegate { Prefab.Toggle("Радар", ref RadarOptions.Enabled, 17); bool enabled2 = RadarOptions.Enabled; bool flag2 = enabled2; if (flag2) { Prefab.Toggle("Центрирование игрока", ref RadarOptions.TrackPlayer, 17); Prefab.Toggle("Показывать игроков", ref RadarOptions.ShowPlayers, 17); Prefab.Toggle("Показывать машины", ref RadarOptions.ShowVehicles, 17); bool showVehicles = RadarOptions.ShowVehicles; bool flag3 = showVehicles; if (flag3) { Prefab.Toggle("Только открытые", ref RadarOptions.ShowVehiclesUnlocked, 17); } GUILayout.Space(5f); GUILayout.Label("Зум радара: " + Mathf.Round(RadarOptions.RadarZoom), Prefab._TextStyle, Array.Empty <GUILayoutOption>()); Prefab.Slider(0f, 10f, ref RadarOptions.RadarZoom, 200); bool flag4 = Prefab.Button("По умолчанию", 105f, 25f, Array.Empty <GUILayoutOption>()); bool flag5 = flag4; if (flag5) { RadarOptions.RadarZoom = 1f; } GUILayout.Space(5f); GUILayout.Label("Размер радара: " + Mathf.RoundToInt(RadarOptions.RadarSize), Prefab._TextStyle, Array.Empty <GUILayoutOption>()); Prefab.Slider(50f, 1000f, ref RadarOptions.RadarSize, 200); } }, 0f, 20); Prefab.Toggle("Игроки в ванише", ref ESPOptions.ShowVanishPlayers, 17); Prefab.Toggle("Камера заднего вида", ref MirrorCameraOptions.Enabled, 17); GUILayout.Space(5f); }); Prefab.MenuArea(new Rect(230f, 185f, 236f, 250f), "Переключатели", delegate { bool flag = Prefab.Toggle("ВХ", ref ESPOptions.Enabled, 17); bool flag2 = flag; if (flag2) { bool flag3 = !ESPOptions.Enabled; bool flag4 = flag3; if (flag4) { for (int i = 0; i < ESPOptions.VisualOptions.Length; i++) { ESPOptions.VisualOptions[i].Glow = false; } abc.HookObject.GetComponent <ESPComponent>().OnGUI(); } } Prefab.Toggle("Чамсы", ref ESPOptions.ChamsEnabled, 17); bool chamsEnabled = ESPOptions.ChamsEnabled; bool flag5 = chamsEnabled; if (flag5) { Prefab.Toggle("Плоские чамсы", ref ESPOptions.ChamsFlat, 17); } Prefab.Toggle("Без дождя", ref MiscOptions.NoRain, 17); Prefab.Toggle("Без снега", ref MiscOptions.NoSnow, 17); Prefab.Toggle("No Flash", ref MiscOptions.NoFlash, 17); Prefab.Toggle("ПНВ", ref MiscOptions.NightVision, 17); Prefab.Toggle("Компасс", ref MiscOptions.Compass, 17); Prefab.Toggle("Карта(GPS)", ref MiscOptions.GPS, 17); Prefab.Toggle("Показ игроков на карте", ref MiscOptions.ShowPlayersOnMap, 17); }); }
public static IEnumerator UpdateObjectList() { for (; ;) { bool flag = !DrawUtilities.ShouldRun(); if (flag) { yield return(new WaitForSeconds(2f)); } else { List <ESPObject> objects = ESPVariables.Objects; objects.Clear(); List <ESPTarget> targets = (from k in ESPOptions.PriorityTable.Keys orderby ESPOptions.PriorityTable[k] descending select k).ToList <ESPTarget>(); int num; for (int i = 0; i < targets.Count; i = num + 1) { ESPTarget target = targets[i]; ESPVisual vis = ESPOptions.VisualOptions[(int)target]; bool flag2 = !vis.Enabled; if (!flag2) { Vector2 pPos = OptimizationVariables.MainPlayer.transform.position; switch (target) { case ESPTarget.Игроки: { SteamPlayer[] objarray = (from p in Provider.clients orderby VectorUtilities.GetDistance(pPos, p.player.transform.position) descending select p).ToArray <SteamPlayer>(); bool useObjectCap = vis.UseObjectCap; if (useObjectCap) { objarray = objarray.TakeLast(vis.ObjectCap).ToArray <SteamPlayer>(); } for (int j = 0; j < objarray.Length; j = num + 1) { SteamPlayer sPlayer = objarray[j]; Player plr = sPlayer.player; bool flag3 = plr.life.isDead || plr == OptimizationVariables.MainPlayer; if (!flag3) { objects.Add(new ESPObject(target, plr, plr.gameObject)); sPlayer = null; plr = null; } num = j; } break; } case ESPTarget.Зомби: { Zombie[] objarr = (from obj in ZombieManager.regions.SelectMany((ZombieRegion r) => r.zombies) orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <Zombie>(); bool useObjectCap2 = vis.UseObjectCap; if (useObjectCap2) { objarr = objarr.TakeLast(vis.ObjectCap).ToArray <Zombie>(); } for (int k2 = 0; k2 < objarr.Length; k2 = num + 1) { Zombie obj9 = objarr[k2]; objects.Add(new ESPObject(target, obj9, obj9.gameObject)); obj9 = null; num = k2; } break; } case ESPTarget.Предметы: { InteractableItem[] objarr2 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableItem>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableItem>(); bool useObjectCap3 = vis.UseObjectCap; if (useObjectCap3) { objarr2 = objarr2.TakeLast(vis.ObjectCap).ToArray <InteractableItem>(); } for (int l = 0; l < objarr2.Length; l = num + 1) { InteractableItem obj2 = objarr2[l]; bool flag4 = ItemUtilities.Whitelisted(obj2.asset, ItemOptions.ItemESPOptions) || !ESPOptions.FilterItems; if (flag4) { objects.Add(new ESPObject(target, obj2, obj2.gameObject)); } obj2 = null; num = l; } break; } case ESPTarget.Турели: { InteractableSentry[] objarr3 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSentry>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableSentry>(); bool useObjectCap4 = vis.UseObjectCap; if (useObjectCap4) { objarr3 = objarr3.TakeLast(vis.ObjectCap).ToArray <InteractableSentry>(); } for (int m = 0; m < objarr3.Length; m = num + 1) { InteractableSentry obj3 = objarr3[m]; objects.Add(new ESPObject(target, obj3, obj3.gameObject)); obj3 = null; num = m; } break; } case ESPTarget.Кровати: { InteractableBed[] objarr4 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableBed>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableBed>(); bool useObjectCap5 = vis.UseObjectCap; if (useObjectCap5) { objarr4 = objarr4.TakeLast(vis.ObjectCap).ToArray <InteractableBed>(); } for (int n = 0; n < objarr4.Length; n = num + 1) { InteractableBed obj4 = objarr4[n]; objects.Add(new ESPObject(target, obj4, obj4.gameObject)); obj4 = null; num = n; } break; } case ESPTarget.КлеймФлаги: { InteractableClaim[] objarr5 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableClaim>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableClaim>(); bool useObjectCap6 = vis.UseObjectCap; if (useObjectCap6) { objarr5 = objarr5.TakeLast(vis.ObjectCap).ToArray <InteractableClaim>(); } for (int j2 = 0; j2 < objarr5.Length; j2 = num + 1) { InteractableClaim obj5 = objarr5[j2]; objects.Add(new ESPObject(target, obj5, obj5.gameObject)); obj5 = null; num = j2; } break; } case ESPTarget.Транспорт: { InteractableVehicle[] objarr6 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableVehicle>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableVehicle>(); bool useObjectCap7 = vis.UseObjectCap; if (useObjectCap7) { objarr6 = objarr6.TakeLast(vis.ObjectCap).ToArray <InteractableVehicle>(); } for (int j3 = 0; j3 < objarr6.Length; j3 = num + 1) { InteractableVehicle obj6 = objarr6[j3]; bool isDead = obj6.isDead; if (!isDead) { objects.Add(new ESPObject(target, obj6, obj6.gameObject)); obj6 = null; } num = j3; } break; } case ESPTarget.Ящики: { InteractableStorage[] objarr7 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableStorage>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableStorage>(); bool useObjectCap8 = vis.UseObjectCap; if (useObjectCap8) { objarr7 = objarr7.TakeLast(vis.ObjectCap).ToArray <InteractableStorage>(); } for (int j4 = 0; j4 < objarr7.Length; j4 = num + 1) { InteractableStorage obj7 = objarr7[j4]; objects.Add(new ESPObject(target, obj7, obj7.gameObject)); obj7 = null; num = j4; } break; } case ESPTarget.Генераторы: { InteractableGenerator[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableGenerator>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableGenerator>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableGenerator>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableGenerator obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Животные: { Animal[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <Animal>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <Animal>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <Animal>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { Animal obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Ловшуки: { InteractableTrap[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableTrap>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableTrap>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableTrap>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableTrap obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Аирдропы: { Carepackage[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <Carepackage>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <Carepackage>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <Carepackage>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { Carepackage obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Двери: { InteractableDoorHinge[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableDoorHinge>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableDoorHinge>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableDoorHinge>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableDoorHinge obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Ягоды: { InteractableForage[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableForage>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableForage>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableForage>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableForage obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.астения: { InteractableFarm[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableFarm>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableFarm>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableFarm>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableFarm obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.C4: { InteractableCharge[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableCharge>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableCharge>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableCharge>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableCharge obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Fire: { InteractableFire[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableFire>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableFire>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableFire>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableFire obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Лампы: { InteractableSpot[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSpot>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableSpot>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableSpot>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableSpot obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Топливо: { InteractableObjectResource[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableObjectResource>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableObjectResource>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableObjectResource>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableObjectResource obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Генератор_безопасной_зоны: { InteractableSafezone[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSafezone>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableSafezone>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableSafezone>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableSafezone obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.Генератор_Воздуха: { InteractableOxygenator[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableOxygenator>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <InteractableOxygenator>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableOxygenator>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { InteractableOxygenator obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } case ESPTarget.NPC: { ResourceManager[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <ResourceManager>() orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending select obj).ToArray <ResourceManager>(); bool useObjectCap9 = vis.UseObjectCap; if (useObjectCap9) { objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <ResourceManager>(); } for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1) { ResourceManager obj8 = objarr8[j5]; objects.Add(new ESPObject(target, obj8, obj8.gameObject)); obj8 = null; num = j5; } break; } } } num = i; } yield return(new WaitForSeconds(5f)); objects = null; targets = null; } } }