public async void ThenThereIsANotificationThatAnItemHasBeenTakenOut() { var createdItem = _scenarioContext["CreatedItem"] as ItemModel; using (RabbitMqNotificationBus bus = new RabbitMqNotificationBus()) { ItemTaken notification = new ItemTaken(new CallContext()); await bus.SubscribeAndWaitFirstMessage <ItemTaken>(a => { notification = a; }); notification.Should().BeOfType(typeof(ItemTaken)); notification.Label.Should().BeEquivalentTo(createdItem.Label); } }
public void Mouse_Click() { Point mousLoc = new Point(model.MouseCoord.X - 300 + model.ThisUser.userLocation.X, model.MouseCoord.Y - 300 + model.ThisUser.userLocation.Y); foreach (Item item in model.Map.ListItems) { if ((mousLoc.X >= item.Location.X - 15 && mousLoc.X <= item.Location.X + 15) && (mousLoc.Y >= item.Location.Y - 15 && mousLoc.Y <= item.Location.Y + 15)) { if (Math.Abs(model.ThisUser.userLocation.X - item.Location.X) < 50 && Math.Abs(model.ThisUser.userLocation.Y - item.Location.Y) < 50) { ItemTaken itemTaken = new ItemTaken(); itemTaken.item = item; itemTaken.num = model.number; CTransfers.Writing(itemTaken, model.NStream); break; } else { // Сообщение о том, что игрок слишком далеко от желаемого предмета } } } }