void ItemUseAnimation(Object returnToSender, Triggers currentUse, ItemSprites spriteInfo) { Sprite[] leftAnim; Sprite[] rightAnim; leftAnim = currentUse.leftHandSprites; rightAnim = currentUse.rightHandSprites; leftHandAnim.PlayAnimation(leftAnim, attackFrameRate, currentUse.keyFrame, (() => { }), (() => { leftHandSpriteRenderer.sprite = spriteInfo.leftHandSprite; })); rightHandAnim.PlayAnimation(rightAnim, attackFrameRate, currentUse.keyFrame, (() => { if (spriteInfo.wrapSwing) { if (rightHandSpriteRenderer.transform.position.x < transform.position.x && rightHandSpriteRenderer.transform.position.z > transform.position.z) { rightHandSpriteRenderer.sortingOrder = 3; } } AnimationEventManager.ItemUseTrigger(returnToSender, currentUse); }), (() => { rightHandSpriteRenderer.sortingOrder = 1; AnimationEventManager.ItemUseCompletion(transform); rightHandSpriteRenderer.sprite = spriteInfo.rightHandSprite; })); }
private void StartCharge(Transform user, int useType, ItemSprites spriteInfo) { isCharging = true; beginUseTime = Time.time; lastMouseButton = useType; AnimationEventManager.ItemChargeStart(user, data.useTypes[useType].uses[useCount], data.itemSprites); }
public static void ItemAnimationStop(Object sender, ItemSprites spriteInfo) { if (OnItemAnimationStop != null) { OnItemAnimationStop(sender, spriteInfo); } }
public static void ItemUse(Object sender, Triggers trig, ItemSprites spriteInfo) { if (OnItemUse != null) { OnItemUse(sender, trig, spriteInfo); } }
public static void ItemChargeStart(Object sender, Triggers trig, ItemSprites spriteInfo) { if (OnItemChargeStart != null) { OnItemChargeStart(sender, trig, spriteInfo); } }
private void Halt(Object sender, Triggers use, ItemSprites spriteInfo) { if (transform == (Transform)sender && this != null) { moveHalted = true; } }
public Dictionary <ItemType, ItemSprites> ConstructList() { Dictionary <ItemType, ItemSprites> list = new Dictionary <ItemType, ItemSprites>(); for (var i = 0; i < itemTypes.Length; i++) { var sprite = new ItemSprites(); sprite.Sprite = itemSprites[i];; sprite.ItemType = itemTypes[i]; sprite.Description = itemDescriptions[i]; list[itemTypes[i]] = sprite; } return(list); }
void SetUpSprites() { // Check for Sprites before getting if (GM.GetSpriteSet(myGameItem.itemProperties.itemID) != null) { spriteSet = GM.GetSpriteSet(myGameItem.itemProperties.itemID); } if (myGameItem.itemProperties.itemType == ItemProperties.itemTypes.pot) { mainSprite.sprite = spriteSet.normalSprites[0]; } else // If a pot with a plant, Pot is now secondary object. Use that to get pot sprite { mainSprite.sprite = GM.GetSpriteSet(myGameItem.basePotID).normalSprites[0]; } }
/// <summary> /// Overrides this item with a new Plant Game Item, keeping the pot sprite /// </summary> /// <param name="incomingPlantItem"></param> public void AddPlantToWorldPotItem(GameItem incomingPlantScriptable) // Called from GM { GameItem cloneOfIncomingPlantItem = MagicTools.DeepCopy <GameItem>(incomingPlantScriptable); cloneOfIncomingPlantItem.placedPointName = myGameItem.placedPointName; cloneOfIncomingPlantItem.placedPointX = myGameItem.placedPointX; cloneOfIncomingPlantItem.placedPointY = myGameItem.placedPointY; cloneOfIncomingPlantItem.placedPointZ = myGameItem.placedPointZ; cloneOfIncomingPlantItem.basePotID = myGameItem.itemProperties.itemID; // IMPORTANT. Allows loading of Pot Sprite on Game Re-Open secondaryGameItem = myGameItem; myGameItem = cloneOfIncomingPlantItem; myGameItem.itemProperties.itemType = ItemProperties.itemTypes.potWithPlant; myGameItem.inWorld = true; myGameItem.ageTimeMins = 0; // New Sprite Set for Plants spriteSet = GM.GetSpriteSet(myGameItem.itemProperties.itemID); StagePlanted(); }
void ItemCharge(Object sender, Triggers currentUse, ItemSprites spriteInfo) { Sprite[] leftAnim; Sprite[] rightAnim; ItemUses chargeUse = (ItemUses)currentUse; float chargeDuration = chargeUse.maxHoldTime - chargeUse.minHoldTime; leftAnim = chargeUse.leftHandChargeSprites; rightAnim = chargeUse.rightHandChargeSprites; leftHandAnim.PlayAnimation(leftAnim, chargeDuration / leftAnim.Length, currentUse.keyFrame, (() => { }), (() => { })); rightHandAnim.PlayAnimation(rightAnim, chargeDuration / rightAnim.Length, currentUse.keyFrame, (() => { }), (() => { })); }
void ItemAnimStop(Object sender, ItemSprites spriteInfo) { leftHandAnim.SetSprite(transform, spriteInfo.leftHandSprite); rightHandAnim.SetSprite(transform, spriteInfo.rightHandSprite); AnimationEventManager.ItemUseCompletion(transform); }
private void Awake() { Instance = this; }