public void addEquipment(GameItem equipment) { GameObject itm = null; switch (equipment.equipmentType) { case EquipmentType.LeftArm: itm = _LeftArm; break; case EquipmentType.LeftLeg: itm = _LeftLeg; break; case EquipmentType.RightArm: itm = _RightArm; break; case EquipmentType.RightLeg: itm = _RightLeg; break; } ItemSlotController gamItm = itm.GetComponent <ItemSlotController>(); gamItm.addToSlot(equipment); }
public void addItem(GameItem item, int pos) { ItemSlotController slot = itens[pos].GetComponent <ItemSlotController>(); if (!slot.hasItem) { slot.addToSlot(item); } }