public void OnRemoveItem(ItemSlot slot) { if (this.m_Bait) { this.m_Bait.enabled = true; this.m_Bait.ItemsManagerRegister(false); this.m_Bait = null; } slot.gameObject.SetActive(true); slot.Activate(); }
private void ActivateSlot(ItemSlot slot) { slot.m_ActivityUpdate = true; slot.Activate(); }