public void Action(int number, IEnumerable <uLink.NetworkPlayer> targets, params object[] arguments) { base.networkView.RPC(ItemRepresentation.ActionRPC(number), targets, arguments); }
public void Action <T>(int number, IEnumerable <uLink.NetworkPlayer> targets, T argument) { base.networkView.RPC <T>(ItemRepresentation.ActionRPC(number), targets, argument); }
public void Action(int number, uLink.NetworkPlayer target) { base.networkView.RPC(ItemRepresentation.ActionRPC(number), target, new object[0]); }
public void Action(int number, uLink.RPCMode mode, params object[] arguments) { base.networkView.RPC(ItemRepresentation.ActionRPC(number), mode, arguments); }
public void Action <T>(int number, uLink.RPCMode mode, T argument) { base.networkView.RPC <T>(ItemRepresentation.ActionRPC(number), mode, argument); }
public void Action(int number, uLink.RPCMode mode) { base.networkView.RPC(ItemRepresentation.ActionRPC(number), mode, new object[0]); }