public new ConsumableItemMaster GetItemMaster() { if (consumableItemMaster != null) { return(consumableItemMaster); } if (ItemRegister.TryGetItem <ConsumableItemMaster>(Name, out var result)) { consumableItemMaster = result; return(consumableItemMaster); } consumableItemMaster = new ConsumableItemMaster(); consumableItemMaster = ItemDatabase.GetItemByName("HP Potion I").DuplicateAs <ConsumableItemMaster>(); consumableItemMaster.SetItemName(NameKey, Name); consumableItemMaster.SetItemDescription(DescriptionKey, Description); consumableItemMaster.worldSpriteName = SpriteKey; consumableItemMaster.stats = new StatsModificator(); consumableItemMaster.equipmentSlot = EquipmentItemMaster.EquipmentSlot.Potion; ItemRegister.AddItemMaster(consumableItemMaster); return(consumableItemMaster); }
internal static void Postfix(string name, int plusLevel, ref ItemMaster __result) { if (__result != null) { return; } if (ThrowIfNameNullOrEmpty(name)) { return; } // Remove spaces and try to find the name var clean = name.Replace(" ", ""); var cleanedItem = ItemDatabase.Instance?.itemCollections[plusLevel]?.items.FirstOrDefault(i => i != null && i.name == clean); if (cleanedItem != null) { __result = cleanedItem; return; } // Check ItemRegister if (ItemRegister.TryGetItem <ConsumableItemMaster>(name, out var consumeMaster)) { __result = consumeMaster; return; } if (ItemRegister.TryGetItem <WeaponEquipmentMaster>(name, out var weaponMaster)) { __result = weaponMaster; return; } if (ItemRegister.TryGetItem <EquipmentItemMaster>(name, out var equipMaster)) { __result = equipMaster; return; } if (ItemRegister.TryGetItem <ItemMaster>(name, out var itemMaster)) { __result = itemMaster; return; } }
public ItemMaster GetItemMaster() { if (itemMaster != null) { return(itemMaster); } if (ItemRegister.TryGetItem <ItemMaster>(Name, out var result)) { itemMaster = result; return(itemMaster); } itemMaster = ItemDatabase.GetItemByName("HP Potion I").Duplicate(); itemMaster.SetItemName(NameKey, Name); itemMaster.SetItemDescription(DescriptionKey, Description); itemMaster.worldSpriteName = SpriteKey; ItemRegister.AddItemMaster(itemMaster); return(itemMaster); }
internal static bool Prefix(ItemStack __instance, ref ItemMaster itemMaster, int howMany = 1) { if (ItemRegister.TryGetItem <ConsumableItemMaster>(itemMaster.name, out var consumable)) { itemMaster = consumable; } if (ItemRegister.TryGetItem <WeaponEquipmentMaster>(itemMaster.name, out var weapon)) { itemMaster = weapon; } if (ItemRegister.TryGetItem <EquipmentItemMaster>(itemMaster.name, out var equip)) { itemMaster = equip; } if (ItemRegister.TryGetItem <ItemMaster>(itemMaster.name, out var item)) { itemMaster = item; } return(true); }