void OnCollisionEnter2D(Collision2D other)
 {
     if (other.gameObject.tag == "Player" && Wallet.money >= 60)
     {
         Powerups.SeeEnemiesOnMinimap = true;
         Wallet.UpdateWallet(-60);
         Kill();
         ItemReference.RemoveItemFromItemPool("SeeEnemyOnMinimap");
     }
 }
 void OnCollisionEnter2D(Collision2D other)
 {
     if (other.gameObject.tag == "Player" && Wallet.money >= 100)
     {
         Powerups.BouncyBullets = true;
         Wallet.UpdateWallet(-100);
         Kill();
         ItemReference.RemoveItemFromItemPool("BouncyBulletItem");
     }
 }
예제 #3
0
 void OnCollisionEnter2D(Collision2D other)
 {
     if (other.gameObject.tag == "Player" && Wallet.money >= 50)
     {
         Powerups.MoneyMagnet = true;
         Wallet.UpdateWallet(-50);
         Kill();
         ItemReference.RemoveItemFromItemPool("MoneyMagnetItem");
     }
 }