void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player" && Wallet.money >= 60) { Powerups.SeeEnemiesOnMinimap = true; Wallet.UpdateWallet(-60); Kill(); ItemReference.RemoveItemFromItemPool("SeeEnemyOnMinimap"); } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player" && Wallet.money >= 100) { Powerups.BouncyBullets = true; Wallet.UpdateWallet(-100); Kill(); ItemReference.RemoveItemFromItemPool("BouncyBulletItem"); } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player" && Wallet.money >= 50) { Powerups.MoneyMagnet = true; Wallet.UpdateWallet(-50); Kill(); ItemReference.RemoveItemFromItemPool("MoneyMagnetItem"); } }