void CheckSelectorTouchesPlayer(GridLocation center) { GridSpace nextitemspace = currentlevelqueue.GetNextItemCost(); // -- if we can place the object make sure the player is near it if (canplaceobject) { bool touchesplayer = false; switch (rotationpreview) { case 0: for (int i = 0; i < nextitemspace.shape.Length; ++i) { if (nextitemspace.shape[i]) { if (AnyGridNearPlayer0Rot(center, i)) { // -- we are good, we can break touchesplayer = true; break; } } } break; case 90: for (int i = 0; i < nextitemspace.shape.Length; ++i) { if (nextitemspace.shape[i]) { if (AnyGridNearPlayer90Rot(center, i)) { // -- we are good, we can break touchesplayer = true; break; } } } break; case 180: for (int i = 0; i < nextitemspace.shape.Length; ++i) { if (nextitemspace.shape[i]) { if (AnyGridNearPlayer180Rot(center, i)) { // -- we are good, we can break touchesplayer = true; break; } } } break; case 270: for (int i = 0; i < nextitemspace.shape.Length; ++i) { if (nextitemspace.shape[i]) { if (AnyGridNearPlayer270Rot(center, i)) { // -- we are good, we can break touchesplayer = true; break; } } } break; } if (!touchesplayer) { // - bummer. turn selector yellow so they know canplaceobject = false; for (int i = 0; i < nextitemspace.shape.Length; ++i) { if (nextitemspace.shape[i]) { selector.selectorpreview[i].color = Color.yellow; } } } } }