public ConfigInit() { Menu = MenuFactory.Create("StormSpirit by Vick", "item_orchid"); SpellPanel = Menu.Menu("Spells"); ItemPanel = Menu.Menu("Items"); AutoEscapeMode = Menu.Menu("Auto Escape Mode"); DrawingTargetMaker = Menu.Menu("Drawing Enemy Marker"); DrawingDamagePanel = Menu.Menu("Drawing Damage Panel"); DrawingRangeDisplay = Menu.Menu("Drawing Range Display"); AntiLinkensSphere = Menu.Menu("Auto Anti Linkens Sphere"); var items = new Dictionary <string, bool> { { "item_dagon_5", true }, { "item_bloodthorn", true }, { "item_mjollnir", true }, { "item_ethereal_blade", true }, { "item_veil_of_discord", true }, { "item_rod_of_atos", true }, { "item_sheepstick", true }, { "item_arcane_boots", true }, { "item_shivas_guard", true }, { "item_lotus_orb", true }, { "item_urn_of_shadows", true }, { "item_soul_ring", true }, { "item_cheese", true }, { "item_black_king_bar", true } }; var link = new Dictionary <string, bool> { { "item_sheepstick", true }, { "item_force_staff", true }, { "item_cyclone", true }, { "item_rod_of_atos", true }, { "item_dagon_5", true }, { "storm_spirit_electric_vortex", true } }; debuff = ItemPanel.Item("Wait ethereal debuff", true); var skills = new Dictionary <string, bool> { { "storm_spirit_static_remnant", true }, { "storm_spirit_electric_vortex", true }, { "storm_spirit_overload", true }, { "storm_spirit_ball_lightning", true } }; var escape = new Dictionary <string, bool> { { "item_travel_boots_2", true }, { "storm_spirit_ball_lightning", true } }; DrawingDamageEnabled = DrawingDamagePanel.Item("Show drawing damage to kill", true); DrawingTargetEnabled = DrawingTargetMaker.Item("Show target", true); DrawingRangeEnabled = DrawingRangeDisplay.Item("Show Spell Range", true); RangeElectricVortex = DrawingRangeDisplay.Item("Draw range for Electric Vortex", true); RangeStaticRemnant = DrawingRangeDisplay.Item("Draw range for Static Remnant", true); AutoAbilityEnabled = AutoEscapeMode.Item("Use abilities if i not have enough health.", true); AutoOverload = SpellPanel.Item("Use Overload if target disable?", false); savemanamode = SpellPanel.Item("The extended logic of using the ultimate on the Storm position.", true); savemanamode.Item.Tooltip = "Compares the rate of storm attack and the rate of use of the ability,logic chooses a more advantageous option."; fastVortex = SpellPanel.Item("Use instant Vortex", true); fastVortex.Item.Tooltip = "Ignoring the passive ability of Overload."; Heel = ItemPanel.Item("Min targets to BKB|Lotus", new Slider(2, 1, 5)); AbilityToggler = SpellPanel.Item("Spells", new AbilityToggler(skills)); ItemToggler = ItemPanel.Item("Items", new AbilityToggler(items)); Link = AntiLinkensSphere.Item("Auto triggre Linken", new AbilityToggler(link)); RHealh = AutoEscapeMode.Item("Minimum health in percent to escape.", new Slider(15, 02, 50)); Escape = AutoEscapeMode.Item("Use abilities if I not have enough health.", new AbilityToggler(escape)); Key = Menu.Item("Combo Key", new KeyBind(68)); Success("Zip! Zap! Ha ha ha ha! Whoa-ho-ho! Ooh, who's that handsome devil?"); }