private static void Activator() { ItemMenu = VMenu.AddSubMenu("Activator", "Activator"); ItemMenu.AddGroupLabel("Items"); ItemMenu.AddLabel("Ask me if you need more Items."); ItemMenu.Add("Botrk", new CheckBox("Use Botrk & Bilge")); ItemMenu.Add("You", new CheckBox("Use Youmuuus")); ItemMenu.Add("YouS", new Slider("Use Youmuuus if Range =>", 500, 0, 1000)); ItemMenu.Add("AutoPotion", new CheckBox("Auto Healpotion")); ItemMenu.Add("AutoPotionHp", new Slider("HpPot if hp <=", 60)); ItemMenu.Add("AutoBiscuit", new CheckBox("Auto Biscuit")); ItemMenu.Add("AutoBiscuitHp", new Slider("Biscuit if hp <=", 60)); ItemMenu.AddGroupLabel("Summoners"); ItemMenu.AddLabel("Ask me if you need more Summoners."); ItemMenu.Add("Heal", new CheckBox("Heal")); ItemMenu.Add("HealHp", new Slider("Heal if my HP <=", 20, 0, 100)); ItemMenu.Add("HealAlly", new CheckBox("Heal ally")); ItemMenu.Add("HealAllyHp", new Slider("Heal if ally HP <=", 20, 0, 100)); ItemMenu.Add("Barrier", new CheckBox("Barrier")); ItemMenu.Add("BarrierHp", new Slider("Barrier if my HP <=", 20, 0, 100)); ItemMenu.AddGroupLabel("Qss"); ItemMenu.Add("Qss", new CheckBox("Use Qss")); ItemMenu.Add("QssDelay", new Slider("Delay", 100, 0, 2000)); ItemMenu.Add("Blind", new CheckBox("Blind", false)); ItemMenu.Add("Charm", new CheckBox("Charm")); ItemMenu.Add("Fear", new CheckBox("Fear")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Stun", new CheckBox("Stun")); ItemMenu.Add("Snare", new CheckBox("Snare")); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("Taunt", new CheckBox("Taunt")); ItemMenu.Add("Suppression", new CheckBox("Suppression")); }
private static void Activator() { ItemMenu = VMenu.AddSubMenu("活化剂", "Activator"); ItemMenu.AddGroupLabel("物品"); ItemMenu.AddLabel("私聊我如果需要添加物品."); ItemMenu.Add("Botrk", new CheckBox("使用破败/弯刀")); ItemMenu.Add("You", new CheckBox("使用 幽梦")); ItemMenu.Add("YouS", new Slider("使用 幽梦如果范围 =>", 500, 0, 1000)); ItemMenu.Add("AutoPotion", new CheckBox("自动吃药")); ItemMenu.Add("AutoPotionHp", new Slider("生命值低于 X", 60)); ItemMenu.Add("AutoBiscuit", new CheckBox("自动饼干")); ItemMenu.Add("AutoBiscuitHp", new Slider("生命值低于 X", 60)); ItemMenu.AddGroupLabel("召唤师技能"); ItemMenu.AddLabel("私聊我如果需要添加技能."); ItemMenu.Add("Heal", new CheckBox("治疗")); ItemMenu.Add("HealHp", new Slider("生命值低于", 20, 0, 100)); ItemMenu.Add("HealAlly", new CheckBox("治疗友军")); ItemMenu.Add("HealAllyHp", new Slider("友军生命值低于", 20, 0, 100)); ItemMenu.Add("Barrier", new CheckBox("使用护盾")); ItemMenu.Add("BarrierHp", new Slider("使用护盾如果血量 <=", 20, 0, 100)); ItemMenu.AddGroupLabel("解控"); ItemMenu.Add("Qss", new CheckBox("使用水银")); ItemMenu.Add("QssDelay", new Slider("延迟", 100, 0, 2000)); ItemMenu.Add("Blind", new CheckBox("致盲", false)); ItemMenu.Add("Charm", new CheckBox("魅惑")); ItemMenu.Add("Fear", new CheckBox("恐惧")); ItemMenu.Add("Polymorph", new CheckBox("变形")); ItemMenu.Add("Stun", new CheckBox("晕眩")); ItemMenu.Add("Snare", new CheckBox("禁锢")); ItemMenu.Add("Silence", new CheckBox("沉默", false)); ItemMenu.Add("Taunt", new CheckBox("嘲讽")); ItemMenu.Add("Suppression", new CheckBox("压制")); }
public static void Itemmenu() { ItemMenu = VMenu.AddSubMenu("Activator", "Activator"); ItemMenu.AddGroupLabel("Items"); ItemMenu.AddLabel("Ask me if you need more Items."); ItemMenu.Add("botrk", new CheckBox("Use Botrk & Bilge")); ItemMenu.Add("autopotion", new CheckBox("Auto Healpotion")); ItemMenu.Add("autopotionhp", new Slider("HpPot if hp <=", 60)); ItemMenu.Add("autobiscuit", new CheckBox("Auto Biscuit")); ItemMenu.Add("autobiscuithp", new Slider("Biscuit if hp <=", 60)); ItemMenu.AddGroupLabel("Summoners"); ItemMenu.AddLabel("Ask me if you need more Summoners."); ItemMenu.Add("heal", new CheckBox("Heal")); ItemMenu.Add("hp", new Slider("Heal if my HP <=", 20, 0, 100)); ItemMenu.Add("healally", new CheckBox("Heal ally")); ItemMenu.Add("hpally", new Slider("Heal if ally HP <=", 20, 0, 100)); ItemMenu.AddGroupLabel("Qss"); ItemMenu.Add("qss", new CheckBox("Use Qss")); ItemMenu.Add("delay", new Slider("Delay", 100, 0, 2000)); ItemMenu.Add("Blind", new CheckBox("Blind", false)); ItemMenu.Add("Charm", new CheckBox("Charm")); ItemMenu.Add("Fear", new CheckBox("Fear")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Stun", new CheckBox("Stun")); ItemMenu.Add("Snare", new CheckBox("Snare")); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("Taunt", new CheckBox("Taunt")); ItemMenu.Add("Suppression", new CheckBox("Suppression")); }
public static void Itemmenu() { ItemMenu = VMenu.AddSubMenu("Activador", "Activador"); ItemMenu.AddGroupLabel("Items"); ItemMenu.AddLabel("Pregúntame si usted necesita más items."); ItemMenu.Add("botrk", new CheckBox("Usar Rey Arruinado & Bilge")); ItemMenu.Add("you", new CheckBox("Usar Yoummmus")); ItemMenu.Add("yous", new Slider("Si esta a distancia >", 1000, 0, 1500)); ItemMenu.Add("autopotion", new CheckBox("Auto Healpotion")); ItemMenu.Add("autopotionhp", new Slider("HpPot if hp =>", 60)); ItemMenu.AddGroupLabel("Invocadores"); ItemMenu.AddLabel("Pregúntame si usted necesita más invocadores."); ItemMenu.Add("heal", new CheckBox("Heal")); ItemMenu.Add("hp", new Slider("Heal si mi HP <=", 20, 0, 100)); ItemMenu.Add("healally", new CheckBox("Heal aliado")); ItemMenu.Add("hpally", new Slider("Tirar heal si mi aliado tiene vida <=", 20, 0, 100)); ItemMenu.AddGroupLabel("Qss"); ItemMenu.Add("qss", new CheckBox("Usar Qss")); ItemMenu.Add("delay", new Slider("Delay", 1000, 0, 2000)); ItemMenu.Add("Blind", new CheckBox("Blind", false)); ItemMenu.Add("Charm", new CheckBox("Charm")); ItemMenu.Add("Fear", new CheckBox("Fear")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Stun", new CheckBox("Stun")); ItemMenu.Add("Snare", new CheckBox("Snare")); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("Taunt", new CheckBox("Taunt")); ItemMenu.Add("Suppression", new CheckBox("Suppression")); }
private static void Activator() { ItemMenu = VMenu.AddSubMenu("Activator", "Activator"); ItemMenu.AddGroupLabel("İtemler"); ItemMenu.AddLabel("Eğer daha fazlasına ihtiyaç olursa bana söyleyin."); ItemMenu.Add("Botrk", new CheckBox("Mahvolmuş ve Bilgewater Kullan")); ItemMenu.Add("AutoPotion", new CheckBox("Otomatik Can Potu")); ItemMenu.Add("AutoPotionHp", new Slider("Can botu için canım şundan az <=", 60)); ItemMenu.Add("AutoBiscuit", new CheckBox("Otomatik bisküvi")); ItemMenu.Add("AutoBiscuitHp", new Slider("Biskivü için can <=", 60)); ItemMenu.AddGroupLabel("Sihirdar büyüleri"); ItemMenu.AddLabel("Daha fazlasına ihtiyacın olursa bana söyleyebilirsin."); ItemMenu.Add("Heal", new CheckBox("İyileştirme")); ItemMenu.Add("HealHp", new Slider("İyileştirme için benim canım şundan az <=", 20, 0, 100)); ItemMenu.Add("HealAlly", new CheckBox("Dostlara İyileştirme yap")); ItemMenu.Add("HealAllyHp", new Slider("Dostların canı <=", 20, 0, 100)); ItemMenu.AddGroupLabel("Qss"); ItemMenu.Add("Qss", new CheckBox("Kullan Qss")); ItemMenu.Add("QssDelay", new Slider("Gecikme", 100, 0, 2000)); ItemMenu.Add("Blind", new CheckBox("Kör", false)); ItemMenu.Add("Charm", new CheckBox("Çekicilik(ahri)")); ItemMenu.Add("Fear", new CheckBox("Korkmuş")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Stun", new CheckBox("Sabitlenmiş")); ItemMenu.Add("Snare", new CheckBox("Yavaşlamış")); ItemMenu.Add("Silence", new CheckBox("Sessiz", false)); ItemMenu.Add("Taunt", new CheckBox("Aley edilen")); ItemMenu.Add("Suppression", new CheckBox("Önlenen")); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Ashe) { return; } _q = new Spell.Active(SpellSlot.Q); _w = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60); { _w.AllowedCollisionCount = 0; } _e = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0); _r = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250); _r.AllowedCollisionCount = int.MaxValue; var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Teleport.OnTeleport += Teleport_OnTeleport; Chat.Print( "<font color=\"#4dd5ea\" >MeLoDag Presents </font><font color=\"#ffffff\" >AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>"); Menu = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Q Ayarları:"); ComboMenu.Add("useQCombo", new CheckBox("Kullan Q")); ComboMenu.Add("UseQAAcombo", new CheckBox("Qdan sonra düz vuruş", false)); ComboMenu.AddLabel("W Ayarları:"); ComboMenu.Add("useWCombo", new CheckBox("Kullan W")); ComboMenu.Add("UseWAAcombo", new CheckBox("W den sonra düz vuruş", false)); ComboMenu.Add("CCE", new CheckBox("W hedefe vuracaksa otomatik at")); ComboMenu.Add("Wpred", new Slider("İsabet oranını seç %", 70, 0, 100)); ComboMenu.AddLabel("Higher % ->Daha yüksek ayarlarsan hedefi vurma oranın artar fakat daha az W kullanır"); ComboMenu.AddLabel("Lower % ->Ne kadar düşük olursa o kadar fazla kullanır W skilini ama mana sorunu yaşayabilirsin. "); ComboMenu.AddLabel("R Ayarları:"); ComboMenu.Add("useRCombo", new CheckBox("Kullan R [Hp%]")); ComboMenu.Add("Hp", new Slider("R kullan eğer düşmanın canı şundan azsa %", 45, 0, 100)); ComboMenu.Add("useRComboENEMIES", new CheckBox("Kullan R[Düşman Say]")); ComboMenu.Add("Rcount", new Slider("R Kaç hedefi Stunlasın >= ", 2, 1, 5)); ComboMenu.AddLabel("R kullanma menzili ayarını Tüm mantıksal hesaplamalar için kullan:"); ComboMenu.Add("useRRange", new Slider("Ultinin menzilini ayarla", 1800, 500, 2000)); ComboMenu.Add("ForceR", new KeyBind("Hedefe R Kullanma Tuşu", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); VolleyMenu = Menu.AddSubMenu("Volley Settings", "Volley"); VolleyMenu.AddGroupLabel("Şahin Atışı Ayarları:"); VolleyMenu.Add("Volley.castDragon", new KeyBind("Ejdere şahin atışı yolla", false, KeyBind.BindTypes.HoldActive, 'U')); VolleyMenu.Add("Volley.castBaron", new KeyBind("Barona şahin atışı gönder", false, KeyBind.BindTypes.HoldActive, 'I')); VolleyMenu.Add("Volley.sep1", new Separator()); VolleyMenu.Add("Volley.enable", new CheckBox("Şahin atışını otomatik yolla", false)); VolleyMenu.Add("Volley.noMode", new CheckBox("Hiçbir mod (lanetemizleme gibi)aktif değilken yap")); VolleyMenu.Add("Volley.mana", new Slider("En az {0}% Şu kadar manan varsa E kullan", 40)); VolleyMenu.Add("Volley.locationLabel", new Label("Şunlara şahin atışı yap:")); (VolleyMenu.Add("Volley.baron", new CheckBox("Baron"))).OnValueChange += VolleyLocation; (VolleyMenu.Add("Volley.dragon", new CheckBox("Ejder"))).OnValueChange += VolleyLocation; HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Dürtme Ayarları:"); HarassMenu.Add("useQHarass", new CheckBox("Kullan Q")); HarassMenu.Add("useWHarass", new CheckBox("Kullan W")); HarassMenu.Add("useWHarassMana", new Slider("W en az mana > %", 70, 0, 100)); HarassMenu.AddLabel("Otomatik Dürtme Ayarları:"); HarassMenu.Add("autoWHarass", new CheckBox("Dürtmede otomatik W Kullan", false)); HarassMenu.Add("autoWHarassMana", new Slider("W en az mana > %", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Temizleme Ayarları:"); JungleLaneMenu.Add("useWFarm", new CheckBox("Kullan W")); JungleLaneMenu.Add("useWManalane", new Slider("W en az mana > %", 70, 0, 100)); JungleLaneMenu.AddLabel("Orman Temizleme Ayarları:"); // JungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q")); JungleLaneMenu.Add("useWJungle", new CheckBox("Kullan W")); JungleLaneMenu.Add("useWMana", new Slider("W en az mana > %", 70, 0, 100)); FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.Add("FleeQ", new CheckBox("Kullan W")); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser Ayarları:"); MiscMenu.Add("gapcloser", new CheckBox("Gapcloser için Otomatik W")); MiscMenu.AddLabel("Interrupt Ayarları:"); MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using R")); MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low")); MiscMenu.AddGroupLabel("Ks Ayarları:"); MiscMenu.Add("UseWks", new CheckBox("Use W ks")); MiscMenu.Add("UseRks", new CheckBox("Use R ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Otomatik İksir Kullanma"); AutoPotHealMenu.Add("potion", new CheckBox("İksir Kullan")); AutoPotHealMenu.Add("potionminHP", new Slider("Can iksiri için en az şu kadar can%", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Mana iksiri için en az şu kadar mana %", 20)); AutoPotHealMenu.AddGroupLabel("Otomatik İyileştirme kullanımı"); AutoPotHealMenu.Add("UseHeal", new CheckBox("İyileştirme Kullan")); AutoPotHealMenu.Add("useHealHP", new Slider("İyileştirme(Heal) için en az canım şu kadar %", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Mahvolmuş kılıç Kullan")); ItemMenu.Add("useBotrkMyHP", new Slider("Benim canım < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Düşmanın canı < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Kullan Youmu")); ItemMenu.AddLabel("QQs Ayarları"); ItemMenu.Add("useQSS", new CheckBox("Kullan QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ItemMenu.Add("Stun", new CheckBox("Sersemlemişse", true)); ItemMenu.Add("Blind", new CheckBox("Körse", true)); ItemMenu.Add("Charm", new CheckBox("Çekilmişse(Ahri)", true)); ItemMenu.Add("Suppression", new CheckBox("WW,Urgot RS(Suppression)", true)); ItemMenu.Add("Polymorph", new CheckBox("Polymorph(Lulu W)", true)); ItemMenu.Add("Fear", new CheckBox("Korkmuşsa", true)); ItemMenu.Add("Taunt", new CheckBox("Alay etme", true)); ItemMenu.Add("Silence", new CheckBox("Susturulmuşsa", false)); ItemMenu.Add("QssDelay", new Slider("Kullan QSS Gecikme(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Kostüm hilesi kullan")); SkinMenu.Add("skin.Id", new Slider("Kostüm", 1, 0, 9)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawRange", new CheckBox("Göster Q Menzili")); DrawMenu.Add("drawW", new CheckBox("Göster W Menzili")); DrawMenu.Add("drawR", new CheckBox("Göster R Menzili")); DrawMenu.AddLabel("Baseye dönüş takip et"); DrawMenu.Add("draw.Recall", new CheckBox("Chatte Yaz")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; // Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += Drawing_OnDraw; Orbwalker.OnPostAttack += OnAfterAttack; }
void LoadMenu () { Menu = MainMenu.AddMenu("Ezrealthetroll", "Ezrealthetroll"); Menu.AddGroupLabel("EzreaL the Troll!"); Menu.AddGroupLabel("Made by MeLoSenpai!"); Menu.AddGroupLabel("Version 1 Hf Gl and dont troll!"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settigns:"); ComboMenu.Add("Qlogic", new ComboBox("Mystic Shot Logic ", 0, "Normal", "After AA")); ComboMenu.Add("Wlogic", new ComboBox("Essence Flux Logic ", 0, "Normal", "After AA")); ComboMenu.AddLabel("R Settings:"); ComboMenu.Add("useRCombo", new CheckBox("Use Trueshot Barrage", false)); ComboMenu.Add("Rlogic", new ComboBox("Trueshot Barrage", 0, "EnemyHp", "HitCountEnemys")); ComboMenu.Add("Hp", new Slider("Use Trueshot Barrage if Enemy Health {0}(%)", 45, 0, 100)); ComboMenu.Add("Rcount", new Slider("If Trueshot Barrage Hit {0} Enemy ", 2, 1, 5)); ComboMenu.AddLabel("Use Trueshot Barrage Range Settigs For all Logic:"); ComboMenu.Add("useRRange", new Slider("Use Trueshot Barrage Max Range", 1800, 500, 2000)); ComboMenu.AddGroupLabel("Combo preferences:"); ComboMenu.Add("E", new CheckBox("Use Arcane Shift")); ComboMenu.Add("CCQ", new CheckBox("Auto Mystic Shot on Enemy CC")); ComboMenu.Add("CCW", new CheckBox("Auto Essence Flux on Enemy CC")); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "H".ToCharArray()[0])); EMenu = Menu.AddSubMenu("Arcane Shift"); EMenu.AddGroupLabel("Arcane Shift Settings"); ESafe = EMenu.Add("Esafe", new CheckBox("Safe Point Check E")); EWall = EMenu.Add("Ewall", new CheckBox("Check Wall")); ECorrect = EMenu.Add("Ecorrect", new CheckBox("Allow Correct to better")); ERange = EMenu.Add("Erange", new Slider("Range eliminate {0}", 35, 0, 75)); EMenu.Add("label", new Label("The more value, the more easier for next a.a, the more dangerous, recommended 20~40")); EPath = EMenu.Add("Epath", new CheckBox("Anti Enemy Path")); EKite = EMenu.Add("Ekite", new CheckBox("Try to kite champ")); EGap = EMenu.Add("Etogap", new CheckBox("Use Arcane Shift to Gapclose taget")); EGrass = EMenu.Add("Egrass", new CheckBox("Try Arcane Shift to Grass")); EMenu.AddSeparator(); EMenu.AddGroupLabel("Arcane Shift Style Settings"); var EStyle = EMenu.Add("E", new ComboBox("Arcane Shift Logic", 1, "Don't use E", "Auto Adc Kappa", "CursorPos", "Cursor (Smart)")); EStyle.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { switch (args.NewValue) { case 1: { ESafe.IsVisible = true; ESafe.CurrentValue = true; EWall.IsVisible = true; EWall.CurrentValue = true; ECorrect.IsVisible = true; ERange.IsVisible = true; EMenu["label"].IsVisible = true; EPath.CurrentValue = true; EPath.IsVisible = true; EKite.CurrentValue = true; EKite.IsVisible = true; EGap.IsVisible = true; EGrass.IsVisible = false; } break; case 2: { ESafe.IsVisible = false; EWall.IsVisible = false; ECorrect.IsVisible = false; ERange.IsVisible = false; EMenu["label"].IsVisible = false; EPath.IsVisible = false; EKite.IsVisible = false; EGap.IsVisible = false; EGrass.IsVisible = false; } break; case 3: { ESafe.CurrentValue = true; EWall.CurrentValue = false; ECorrect.IsVisible = true; ECorrect.CurrentValue = true; ERange.IsVisible = false; EMenu["label"].IsVisible = false; EPath.IsVisible = false; EKite.IsVisible = true; EGap.IsVisible = true; EGrass.IsVisible = true; } break; } }; PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction"); PredictionMenu.AddGroupLabel("Prediction Settings:"); PredictionMenu.Add("Qpred", new Slider("Select Mystic Shot {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.Add("Wpred", new Slider("Select Essence Flux {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.Add("rpred", new Slider("Select Trueshot Barrage {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.AddLabel("Work Only For Normal Q/W And All R Logic"); PredictionMenu.AddLabel( "Higher % ->Higher chance of spell landing on target but takes more time to get casted"); PredictionMenu.AddLabel( "Lower % ->Faster casting but lower chance that the spell will land on your target. "); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings:"); HarassMenu.Add("useQHarass", new CheckBox("Use Mystic Shot")); HarassMenu.Add("useWHarass", new CheckBox("Use Essence Flux")); HarassMenu.Add("useWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass Settings:"); HarassMenu.Add("autoQHarass", new CheckBox("Auto Mystic Shot for Harass", false)); HarassMenu.Add("autoWHarass", new CheckBox("Auto Essence Flux for Harass", false)); HarassMenu.Add("autoWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear Settings:"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Mystic Shot Last Hit")); JungleLaneMenu.Add("useQManalane", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.Add("UseQUnkillableMinion", new CheckBox("Use Mystic Shot Unkillable Minion")); JungleLaneMenu.Add("Unkillablemana", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear Settings:"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Mystic Shot")); JungleLaneMenu.Add("useQMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); FleEMenu = Menu.AddSubMenu("Flee Settings", "FleEMenu"); FleEMenu.Add("FleeE", new CheckBox("Use E")); KillsecureMenu = Menu.AddSubMenu("KillSecure Settings", "MiscSettings"); KillsecureMenu.AddLabel("KillSecure Settings:"); KillsecureMenu.Add("UseQks", new CheckBox("Use Mystic Shot ks")); KillsecureMenu.Add("UseWks", new CheckBox("Use Essence Flux ks")); KillsecureMenu.Add("UseRks", new CheckBox("Use Trueshot Barrage ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20)); AutoPotHealMenu.AddLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.AddGroupLabel("Item Settings"); ItemMenu.Add("StackTear", new CheckBox("Auto stack tear in Base", true)); ItemMenu.AddLabel("Botrk settings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddLabel("QQs Settings"); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); foreach (var debuff in DeBuffsList) { ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString())); } ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawQ", new CheckBox("Draw Mystic Shot Range")); DrawMenu.Add("drawW", new CheckBox("Draw Essence Flux Range")); DrawMenu.Add("drawR", new CheckBox("Draw Trueshot Barrage Range")); DrawMenu.AddLabel("Recall Tracker"); DrawMenu.Add("draw.Recall", new CheckBox("Chat Print")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DrawMenu.Add("howaa", new CheckBox("How Many AA")); DrawMenu.Add("Rkill", new CheckBox("Trueshot Barrage kill ")); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Ashe) { return; } Q = new Spell.Active(SpellSlot.Q); W = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60); { W.AllowedCollisionCount = 0; } E = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0); R = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250); R.AllowedCollisionCount = int.MaxValue; var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Teleport.OnTeleport += Teleport_OnTeleport; Thm = new Font(Drawing.Direct3DDevice, new FontDescription { FaceName = "Tahoma", Height = 32, Weight = FontWeight.Bold, OutputPrecision = FontPrecision.Default, Quality = FontQuality.ClearType }); Chat.Print( "<font color=\"#4dd5ea\" >MeLoSenpai Presents </font><font color=\"#ffffff\" > AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>"); Chat.Print("Version 2 Loaded 15/11/2016", Color.Chartreuse); Chat.Print("Gl And HF", Color.Aqua); Menu = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settigns:"); ComboMenu.Add("Qlogic", new ComboBox("Q Logic ", 0, "Normal", "After AA")); ComboMenu.Add("Wlogic", new ComboBox("W Logic ", 0, "Normal", "After AA")); ComboMenu.Add("CCE", new CheckBox("Auto W on Enemy CC")); ComboMenu.AddLabel("R Settings:"); ComboMenu.Add("useRCombo", new CheckBox("Use R", false)); ComboMenu.Add("Rlogic", new ComboBox("Ulty Logic ", 0, "EnemyHp", "HitCountEnemys")); ComboMenu.Add("Hp", new Slider("Use R Enemy Health {0}(%)", 45, 0, 100)); ComboMenu.Add("Rcount", new Slider("If Ulty Hit {0} Enemy ", 2, 1, 5)); ComboMenu.AddLabel("Use R Range Settigs For all Logic:"); ComboMenu.Add("useRRange", new Slider("Use Ulty Max Range", 1800, 500, 2000)); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction"); PredictionMenu.AddGroupLabel("Prediction Settings:"); PredictionMenu.Add("Wpred", new Slider("Select W {0}(%) Hitchance", 70, 0, 100)); PredictionMenu.Add("rpred", new Slider("Select Ulty {0}(%) Hitchance", 70, 0, 100)); PredictionMenu.AddLabel("Work Only For Normal W Logic"); PredictionMenu.AddLabel( "Higher % ->Higher chance of spell landing on target but takes more time to get casted"); PredictionMenu.AddLabel( "Lower % ->Faster casting but lower chance that the spell will land on your target. "); VolleyMenu = Menu.AddSubMenu("Volley Settings", "Volley"); VolleyMenu.AddGroupLabel("Volley Settings:"); VolleyMenu.Add("Volley.castDragon", new KeyBind("Send Volley to Dragon", false, KeyBind.BindTypes.HoldActive, 'U')); VolleyMenu.Add("Volley.castBaron", new KeyBind("Send Volley to Baron/Rift Herald", false, KeyBind.BindTypes.HoldActive, 'I')); VolleyMenu.Add("Volley.sep1", new Separator()); VolleyMenu.Add("Volley.enable", new CheckBox("Auto send Volleys", false)); VolleyMenu.Add("Volley.noMode", new CheckBox("Only when no modes are active")); VolleyMenu.Add("Volley.mana", new Slider("Minimum {0}% mana to auto send E", 40)); VolleyMenu.Add("Volley.locationLabel", new Label("Send Volleys to:")); (VolleyMenu.Add("Volley.baron", new CheckBox("Baron / Rift Herald"))).OnValueChange += VolleyLocation; (VolleyMenu.Add("Volley.dragon", new CheckBox("Dragon"))).OnValueChange += VolleyLocation; HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings:"); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useWHarass", new CheckBox("Use W")); HarassMenu.Add("useWHarassMana", new Slider("W Mana {0}(%)", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass Settings:"); HarassMenu.Add("autoWHarass", new CheckBox("Auto W for Harass", false)); HarassMenu.Add("autoWHarassMana", new Slider("W Mana {0}(%)", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear Settings:"); JungleLaneMenu.Add("useWFarm", new CheckBox("Use W")); JungleLaneMenu.Add("useWManalane", new Slider("W Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear Settings:"); // JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useWJungle", new CheckBox("Use W")); JungleLaneMenu.Add("useWMana", new Slider("W Mana {0}(%)", 70, 0, 100)); FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.Add("FleeQ", new CheckBox("Use W")); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser Settings:"); MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser")); MiscMenu.AddLabel("Interrupter Settings:"); MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using R")); MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low")); MiscMenu.Add("distinter", new Slider("Use Ulty For interupt Max Range {0}", 1800, 1, 2500)); MiscMenu.AddGroupLabel("Ks Settings:"); MiscMenu.Add("UseWks", new CheckBox("Use W ks")); MiscMenu.Add("UseRks", new CheckBox("Use R ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddLabel("QQs Settings"); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); foreach (var debuff in DeBuffsList) { ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString())); } ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawRange", new CheckBox("Draw Q Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.AddLabel("Recall Tracker"); DrawMenu.Add("draw.Recall", new CheckBox("Chat Print")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DrawMenu.Add("howaa", new CheckBox("How Many AA")); DrawMenu.Add("Rkill", new CheckBox("R kill ")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += OnGapcloser; Interrupter.OnInterruptableSpell += Interupthighlvl; Interrupter.OnInterruptableSpell += Interuptmediumlvl; Interrupter.OnInterruptableSpell += Interuptlowlvl; Drawing.OnDraw += Drawing_OnDraw; Orbwalker.OnPostAttack += OnAfterAttack; DamageIndicator.Initialize(SpellDamage.GetRawDamage); }